hytale-texture-artist
3
总安装量
3
周安装量
#61366
全站排名
安装命令
npx skills add https://github.com/z3nlotus/hytale-agent-skills --skill hytale-texture-artist
Agent 安装分布
gemini-cli
3
antigravity
3
claude-code
3
github-copilot
3
codex
3
cursor
3
Skill 文档
Hytale Texture Artist
Create pixel art textures following Hytale’s official art style.
Core Principles
Hytale textures are illustrations painted onto 3D models, not just flat colors. Every texture should have:
- Baked-in lighting and shadows
- Color variation (no flat surfaces)
- Readable silhouettes
- Consistent style
Texture Density Standards
| Asset Type | Density | Texture Size |
|---|---|---|
| Blocks | 32px per unit | 32×32, 64×64 |
| Props | 32px per unit | 32×32, 64×64 |
| Characters | 64px per unit | 64×64, 128×128 |
| Items/Icons | 32px or 64px | 32×32, 64×64 |
Rule: All textures must be multiples of 32px.
Color Rules
Never Use
| Color | Why |
|---|---|
| Pure Black (#000000) | Too harsh, looks unnatural |
| Pure White (#FFFFFF) | Too bright, breaks immersion |
| Flat gray shadows | Feels dead and lifeless |
Always Do
| Technique | Why |
|---|---|
| Tinted shadows | Adds life (use purple, blue hints) |
| Warm highlights | Natural light feeling |
| Color variation | Prevents flat, boring surfaces |
| Subtle gradients | Creates depth |
Shadow Painting Technique
Step 1: Base Color
Start with your mid-tone base color:
Example stone: #8C8C8C (medium gray)
Step 2: Add Light
Add lighter areas where light hits (typically top/left):
Highlight: #A8A8A8 (lighter gray)
Rim light: #B8B8B8 (lightest)
Step 3: Add Shadows (With Color!)
Add darker areas with tinted shadows:
Shadow: #6A6878 (purple-tinted gray)
Deep shadow: #585068 (more purple)
Step 4: Detail
Add texture details (cracks, spots, grain):
- Use pencil brush
- Keep consistent light direction
- Don’t overdo detail
Brush Workflow
Recommended Brushes
| Brush | Use For |
|---|---|
| Pencil (hard) | Outlines, details, color blocking |
| Soft round | Gradients, volume, soft shadows |
| Texture brush | Surface noise, grain |
Opacity Settings
- Pencil: 100% opacity for clean pixels
- Soft round: 10-30% for gradual blending
- Texture: 5-15% for subtle variation
Material Guidelines
Stone/Rock
Base: Desaturated cool gray (#8A8C90)
Highlight: Slightly warm (#A0A2A0)
Shadow: Blue-purple tint (#707080)
Details: Cracks, chips, weathering
Wood
Base: Warm brown (#8B6B4A)
Highlight: Golden yellow hint (#A08058)
Shadow: Reddish-brown (#6B4A35)
Details: Grain lines, knots, rings
Metal
Base: Cool gray-blue (#7A7A88)
Highlight: Near-white (#C8C8D0)
Shadow: Dark blue (#505068)
Details: Scratches, reflections, edges
Foliage
Base: Varied greens (#4A8B4A, #5A9B50)
Highlight: Yellow-green (#70AB60)
Shadow: Blue-green (#3A6B40)
Details: Leaf shapes, veins
Common Mistakes
â Bad Practices
| Mistake | Problem |
|---|---|
| Pure gray shadows | Looks lifeless |
| No light direction | Flat, confusing |
| Too much contrast | Harsh, unreadable |
| Inconsistent style | Breaks immersion |
| Over-detailing | Muddy at distance |
â Good Practices
| Technique | Benefit |
|---|---|
| Consistent light | Unified look |
| Subtle color shifts | Natural depth |
| Limited palette | Cohesive style |
| Test in-game | Catches issues early |
Texture Workflow
1. Set Up Canvas
- Create file at correct size (32×32, 64×64, etc.)
- Set up grid (View â Show Grid)
- Work at 400-800% zoom
2. Block In Colors
- Fill with base color
- Add main color regions
- Don’t worry about detail yet
3. Establish Light
- Decide light direction (usually top-left)
- Add highlight areas
- Add shadow areas (with color!)
4. Add Details
- Surface texture
- Edge details
- Unique identifiers
5. Polish
- Soften harsh transitions
- Check at 100% zoom
- Test in-game
File Formats
| Format | Use For |
|---|---|
| PNG | All Hytale textures |
| 32-bit | If transparency needed |
| sRGB | Color space |
Quick Reference Card
| Aspect | Guideline |
|---|---|
| Block density | 32px/unit |
| Character density | 64px/unit |
| Sizes | Multiples of 32px |
| Pure black | â Never |
| Pure white | â Never |
| Shadow color | Add purple/blue hints |
| Light direction | Consistent (top-left) |
Resources
- Hytale Art Guide: Official Blog Post
- Color Palettes: Use Lospec.com for retro palettes
- Related Skills: See
hytale-model-creatorfor 3D workflow