gaming-ui-state-management
27
总安装量
16
周安装量
#13924
全站排名
安装命令
npx skills add https://github.com/theorcdev/8bitcn-ui --skill gaming-ui-state-management
Agent 安装分布
claude-code
13
opencode
11
antigravity
11
cursor
10
trae
10
Skill 文档
Gaming UI State Management
Create game-like interfaces with state-driven visuals for health, XP, mana, and other game metrics.
Progress Bar Pattern
Build on the Progress component with game-specific variants:
import { Progress } from "@/components/ui/8bit/progress";
function HealthBar({ value = 100, ...props }: BitProgressProps) {
return (
<Progress
{...props}
value={value}
variant="retro"
progressBg="bg-red-500"
/>
);
}
function ManaBar({ value = 100, ...props }: BitProgressProps) {
return (
<Progress
{...props}
value={value}
variant="retro"
progressBg="bg-blue-500"
/>
);
}
function XpBar({ value = 0, ...props }: BitProgressProps) {
return (
<Progress
{...props}
value={value}
variant="retro"
progressBg="bg-yellow-500"
/>
);
}
Level Up Notification
Show animated messages when thresholds are reached:
function XpBar({
value,
levelUpMessage = "LEVEL UP!",
...props
}: XpBarProps) {
const isLevelUp = value === 100;
return (
<div className="relative">
<Progress
{...props}
value={value}
progressBg="bg-yellow-500"
className={cn(isLevelUp && "animate-pulse")}
/>
{isLevelUp && (
<div
className={cn(
"retro",
"absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2",
"text-[0.625rem] text-black",
"pointer-events-none whitespace-nowrap z-10",
"drop-shadow-[1px_1px_0_#fff] [text-shadow:1px_1px_0_#fff,-1px_-1px_0_#fff,1px_-1px_0_#fff,-1px_1px_0_#fff]",
"animate-[blink_0.5s_step-end_infinite]"
)}
>
{levelUpMessage}
</div>
)}
</div>
);
}
Conditional Animations
Use conditional classes for game state feedback:
<div
className={cn(
"transition-colors duration-300",
health <= 25 ? "animate-pulse bg-red-500/20" : "bg-green-500",
health > 25 && health <= 50 && "bg-yellow-500/20"
)}
/>
Enemy Health Display
Compact display for combat scenarios:
function EnemyHealth({ health, maxHealth }: EnemyHealthProps) {
const percentage = (health / maxHealth) * 100;
return (
<div className="retro text-xs">
<div className="flex justify-between mb-1">
<span>ENEMY</span>
<span>{health}/{maxHealth}</span>
</div>
<HealthBar value={percentage} className="h-2" />
</div>
);
}
Key Principles
- Base component – Extend Progress, don’t reimplement
- Color coding – Red (health), Blue (mana), Yellow (XP), Green (stamina)
- Retro text – Use
.retroclass for pixel font numbers - State animations – Use
animate-pulse,animate-blinkfor feedback - Text shadows – White text-shadow for legibility on colored backgrounds
- Compact sizing – Smaller text (text-xs, text-[0.625rem]) for game UIs
Reference Components
components/ui/8bit/health-bar.tsx– Health bar implementationcomponents/ui/8bit/xp-bar.tsx– XP bar with level up notificationcomponents/ui/8bit/mana-bar.tsx– Mana bar implementation