godot-theme-easter
9
总安装量
6
周安装量
#32227
全站排名
安装命令
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-theme-easter
Agent 安装分布
opencode
6
gemini-cli
6
github-copilot
6
codex
6
kimi-cli
6
amp
6
Skill 文档
Easter Theme (Aesthetics & Juice)
Overview
This skill provides the assets and logic to “Easter-fy” a game. It focuses on the Classic Easter aesthetic: bright pastels, bouncy animations, and egg/bunny iconography.
Core Components
1. Easter Palette Override (easter_palette_override.gd)
A runtime theme injector.
- Behavior: Iterates through UI nodes and applies a pre-defined “Easter” color palette (Pink, Cyan, Yellow, Mint).
- Use for: Instantly theming a menu or HUD without manually editing 50
StyleBoxFlatresources.
2. Bouncy Egg Component (bouncy_egg_component.gd)
A physics/tween controller for “Egg-like” behavior.
- Behavior:
- Physics: Apply a center-of-mass offset so it wobbles.
- Visual: Apply a squash-and-stretch tween on impact.
- Use for: Making collectibles feel like eggs rather than generic spheres.
3. Seasonal Material Swapper (seasonal_material_swapper.gd)
A manager for switching assets based on the season.
- Behavior: Swaps
MeshInstance3Dmaterials from a “Default” set to an “Easter” set (e.g., Crate -> Gift Box). - Use for: Non-destructive seasonal updates.
Visual Guidelines
- Colors:
- Pink:
#FFC1CC - Cyan:
#E0FFFF - Yellow:
#FFFFE0 - Mint:
#98FF98
- Pink:
- Shapes: Rounded corners (
corner_radius> 8px). Avoid sharp edges. - VFX: Confetti, sparkles, and ribbons.
Best Practices
- Don’t Hardcode: Use the
SeasonalMaterialSwapperso you can turn off Easter after April. - NEVER Modify Global Resources: Always
duplicate()a StyleBox before changing its properties at runtime, or you will affect every node in the game using that style. - Juice: Easter is high-energy. Things should pop, bounce, and wiggle.