physics-tutor
4
总安装量
4
周安装量
#48105
全站排名
安装命令
npx skills add https://github.com/szeyu/vibe-study-skills --skill physics-tutor
Agent 安装分布
gemini-cli
4
claude-code
4
github-copilot
4
codex
4
kimi-cli
4
amp
4
Skill 文档
Physics Subject Expert
Specialized knowledge for physics studying, problem-solving, and note creation.
Topic Coverage
mindmap
root((Physics))
Mechanics
Kinematics
Forces & Newton's Laws
Energy & Work
Momentum
Rotational Motion
Electromagnetism
Electric Fields
Circuits
Magnetism
EM Waves
Thermodynamics
Heat & Temperature
Laws of Thermo
Entropy
Waves & Optics
Wave Properties
Sound
Light & Optics
Modern Physics
Relativity
Quantum Mechanics
Nuclear Physics
Quick Reference Links
- Formulas and Constants: See formulas.md
- Mechanics Problems: See mechanics.md
- Electromagnetism: See electromagnetism.md
Diagram Patterns
Free Body Diagram (ASCII)
N (Normal)
â
â
f âââââââââââ¼ââââââââââ F (Applied)
(friction) â
â
â
W (Weight = mg)
Vector Addition
flowchart LR
A[Vector A] --> C[Resultant R]
B[Vector B] --> C
Circuit Diagram (ASCII)
âââââ/\/\/\/âââââ
â R â
âââ´ââ âââ´ââ
+ â - Battery â
âââ¬ââ âââ¬ââ
â â
âââââââââââââââââ
Problem-Solving Framework
General Steps
- Draw a diagram – Visualize the situation
- List knowns and unknowns – Organize given data
- Choose equations – Match variables to formulas
- Solve algebraically first – Keep symbols until the end
- Substitute values – Include units
- Check answer – Units, magnitude, direction
Kinematics Problem Pattern
Given: vâ, a, t (or any 3 of 5 variables)
Find: x, v (or remaining variables)
Equations to choose from:
1. v = vâ + at
2. x = vât + ½at²
3. v² = vâ² + 2ax
4. x = ½(vâ + v)t
Force Problem Pattern
1. Draw free body diagram
2. Choose coordinate system
3. Apply ΣF = ma in each direction
4. Solve system of equations
Key Concepts Summary
Newton’s Laws
| Law | Statement | Equation |
|---|---|---|
| 1st | Object at rest stays at rest | If ΣF = 0, v = constant |
| 2nd | F = ma | ΣF = ma |
| 3rd | Action = Reaction | Fââ = -Fââ |
Energy Conservation
$$E_{total} = KE + PE = \text{constant (in isolated system)}$$
$$KE = \frac{1}{2}mv^2 \quad PE_{gravity} = mgh \quad PE_{spring} = \frac{1}{2}kx^2$$
Momentum Conservation
$$p = mv \quad \Sigma p_{before} = \Sigma p_{after}$$
Common Mistakes to Avoid
- Forgetting to convert units (km to m, hours to seconds)
- Wrong sign convention (acceleration vs. deceleration)
- Using wrong kinematic equation (check which variable is missing)
- Ignoring friction when it’s present
- Confusing instantaneous vs. average values