manim-idea-to-export
1
总安装量
1
周安装量
#49609
全站排名
安装命令
npx skills add https://github.com/skheiller/manim-community-deep-skill --skill manim-idea-to-export
Agent 安装分布
cursor
1
codex
1
claude-code
1
Skill 文档
Manim Idea to Export
Overview
Use this skill to turn user text ideas into production-ready ManimCE output through a strict pipeline:
- parse idea text,
- map to scene plan,
- generate Manim code,
- render and fix,
- export final media.
Prefer this skill for requests like âanimate this explanationâ, âturn this paragraph into a videoâ, or âconvert these bullet points into Manim and exportâ.
Idea-to-Export Workflow
- Intake and normalize intent.
- Extract objective, audience, visual style, duration target, and output format.
- Resolve ambiguity by making minimal explicit assumptions in code comments or summary.
- If user requests âbeautifulâ, âcleanâ, âcinematicâ, or â3B1B-likeâ, apply the visual clarity and pacing playbook.
- Unless user asks for minimal motion, apply the animation philosophy directives by default.
- Preflight mini-blueprint + preference handshake (required on first pass).
- Return a short mini blueprint (about 4-7 bullets, high-level only).
- Ask focused preference questions before detailed planning:
- visual theme (dark/light/custom),
- motion intensity (calm/medium/high),
- camera behavior (no zoom / selective zoom-pan / cinematic),
- 2D vs 3D usage,
- pacing preference (slow/readable vs faster/condensed),
- style target (3B1B-like vs clean-minimal vs other),
- desired duration range.
- If user does not answer, choose conservative defaults and state them.
- Do not start full code generation until the user confirms or explicitly says âproceedâ.
- Build detailed scene blueprint from confirmed preferences.
- Convert narrative into ordered beats.
- For each beat define: on-screen objects, transition, duration, and emphasis.
- Split into one or more
Sceneclasses if conceptually distinct. - For process diagrams, define directed dependencies and a topological animation order before writing code.
- Include a reflow plan per beat: what moves/shrinks/fades to create space for incoming objects.
- Include camera intent per beat (hold, pan, zoom in, zoom out) when layout is dense.
- Generate runnable ManimCE code.
- Use
from manim import *. - Keep
construct()orchestration-focused. - Use helper builders for repeated objects/layouts.
- Add layout guard helpers for text-fit, label-fit, and collision-safe spacing.
- Prefer transformations over object spawning when provenance can be shown.
- Use
ValueTracker/always_redrawfor interdependent visuals instead of disconnected static states.
- Render in a fast feedback loop.
- Layout check:
-ql -s - Timing check:
-ql -n a,b - Preview export (required):
-ql -p(480p preview pass) - Final export:
-qh(or higher as needed) only after user confirmation on preview - Add an overlap pass: verify no text overflows containers and no labels collide with arrows/axes.
- Add a movement pass: verify the scene is not visually static and includes purposeful transitions between beats.
- Add a frame-fit pass: verify all active content stays within visible frame margins.
- Export and report deliverables.
- Return exact render command used.
- Return output path(s) and file format.
- Note assumptions and next tweak knobs (timing/style/text density).
- Always show preview artifact first and ask for confirmation before high-quality export.
Implementation Contract
For every idea-to-code request, produce:
- Mini blueprint + preference questions (first pass) or a note that preferences were previously confirmed.
Sceneclass code implementing the described idea.- A suggested file location (for example
scenes/idea_scene.py). - A concrete render command.
- The expected output location/filename.
- A short âedit knobsâ list (what to change for speed/style/detail).
- A short pacing rationale (why key beats are fast/slow).
- A short layout-fit note (how text/labels were constrained to avoid overflow/clutter).
- A short logic-order note for process flows (for example:
L1->L2thenL2->L3). - A short motion rationale (where transformations, tracker-driven motion, and camera moves were used).
Code Quality Rules
- Use semantic names (
claim_text,curve_group,highlight_box). - Favor composable primitives (
VGroup,Axes,MathTex,Text,Transform). - Keep updaters minimal and scoped.
- Avoid hidden global mutation.
- Ensure every visual beat is intentional and readable.
- Make pacing explicit for key beats (
run_time,rate_func, and pauses), not implicit defaults. - Default to a clean dark scene (
config.background_color = "#000000"unless the user requests otherwise). - Never leave raw overflow: scale/wrap/reflow text to container width before rendering.
- Keep scene content centered and frame-safe (no critical content outside visible bounds).
- Keep arrow labels outside arrowheads and with consistent buffer, then resolve collisions.
- Avoid low-motion output: each explanatory beat should include meaningful motion unless intentionally a pause beat.
- Before introducing new objects, create spatial room by moving/reframing existing content.
- Use semantic color mapping consistently across equations and matching visual objects.
- Keep text on screen long enough to read using a words-per-minute pacing rule.
- Treat confirmed user preferences as locked constraints unless user asks to change them.
Environment Assumptions
- Target runtime is Manim Community Edition (
manim), notmanimgl. - Assume a project-local virtual environment is active before render commands are run.
- For
Tex/MathTex, assumelatexanddvisvgmare required. - Assume
ffmpegis required for video export.
Execution Boundaries
- Keep command guidance scoped to the current workspace/project path.
- Do not suggest destructive commands (for example force-delete, history rewrite, or reset-hard flows).
- Do not suggest global dependency mutation unless the user explicitly asks for global installation.
- If required tooling is missing, stop and return concrete remediation commands before proceeding.
Safety and Validation
- Keep commands non-destructive and scoped to the current project.
- Prefer deterministic commands and explicit paths in export guidance.
- Validate syntax/runtime with at least one render pass before final handoff.
- When TeX is used, verify
latexanddvisvgmavailability or report a concrete remediation command.
Export Rules
- Default output:
mp4unless user asks otherwise. - Use transparent renders only when explicitly required (
-t). - If user asks for preview artifacts, include still frame via
-s. - For multiple sections, use
next_section()and--save_sectionswhere useful. - Always render a preview pass first with
-ql(480p-equivalent workflow) and share it. - Do not run
-qm/-qhfinal export until the user confirms the preview.
Failure Handling
- If
Tex/MathTexfails, fix LaTeX toolchain first (latex,dvisvgm). - If rendering is slow, reduce quality and isolate animation ranges.
- If visuals are cluttered, reduce simultaneous motion and split into more beats.
- If text or labels collide/overflow, rerun with stricter fit constraints and spacing buffers.
- If process logic appears out of order, enforce staged dependency animation (no downstream motion before upstream state exists).
- If output feels static, add tracker-driven motion, transformation continuity, and camera emphasis beats.
- If content is off-screen or not centered, reflow groups and camera framing before any final export.
- If style or preference fit is unclear, pause after mini blueprint and ask targeted preference questions.
References
Load only what is needed.
references/idea-to-scene-blueprint.mdreferences/code-generation-patterns.mdreferences/render-and-export-playbook.mdreferences/quality-checklist.mdreferences/visual-clarity-and-aesthetics.mdreferences/logic-and-layout-guardrails.mdreferences/animation-philosophy-directives.mdreferences/preflight-brief-and-preferences.mdreferences/troubleshooting.md