simulation
1
总安装量
1
周安装量
#52095
全站排名
安装命令
npx skills add https://github.com/simhacker/moollm --skill simulation
Agent 安装分布
mcpjam
1
claude-code
1
windsurf
1
zencoder
1
cline
1
Skill 文档
Simulation Skill
Abstract base for runtime state management. Concrete simulations (adventure, city-sim, ecosystem) inherit from this.
Motto: “The simulation is the world. The world is the simulation.”
[!IMPORTANT] This is the abstract base. Don’t create
SIMULATION.ymldirectly. UseADVENTURE.yml(for narrative exploration) or create your own concrete type. The concrete file INCLUDES all simulation properties plus type-specific ones.
Key Concepts
- SIMULATION.yml â Source of truth for “now”
- Global parameters â Configurable via chat
- Git time machine â Commits = deterministic undo
- Turn tracking â Increments on significant actions
Global Parameters
Time Control
| Parameter | Default | Chat Command |
|---|---|---|
paused |
false | PAUSE / RESUME |
advancement |
normal | SET TIME ADVANCEMENT [none|slow|normal|fast] |
turn |
0 | TICK [n] / REWIND [n] |
Git Automation
| Parameter | Default | Chat Command |
|---|---|---|
auto_commit |
false | SET AUTO COMMIT [on|off] |
auto_push |
false | SET AUTO PUSH [on|off] |
git_remote |
origin | SET GIT REMOTE [name] |
git_branch |
main | SET GIT BRANCH [name] |
Display
| Parameter | Default | Chat Command |
|---|---|---|
narration_level |
normal | SET NARRATION [minimal|normal|verbose] |
show_mechanics |
false | SET SHOW MECHANICS [on|off] |
debug_mode |
false | DEBUG [on|off] |
Output (all ON by default)
| Parameter | Default | Chat Command |
|---|---|---|
write_to_chat |
true | SET CHAT OUTPUT [on|off] |
write_to_transcript |
true | SET TRANSCRIPT [on|off] |
transcript_path |
./README.md | SET TRANSCRIPT PATH [path] |
include_yaml_islands |
true | SET YAML ISLANDS [on|off] |
include_links |
true | SET LINKS [on|off] |
link_format |
markdown | SET LINK FORMAT [markdown|plain|none] |
Transcript paths are relative to adventure directory:
./README.md(default)./logs/session-log.md./narrative/chapter-1.md
Example output with all flags ON:
You’re in the pub with Marieke.
You examine the lamp:
object: id: brass-lamp state: lit oil: 75% # Warm. Faithful. Flickering slightly.
Gameplay
| Parameter | Default | Chat Command |
|---|---|---|
difficulty |
normal | SET DIFFICULTY [easy|normal|hard] |
SIMULATION.yml Structure
simulation:
turn: 47
paused: false
parameters:
git:
auto_commit: true
auto_push: false
gameplay:
difficulty: normal
permadeath: false
display:
show_mechanics: false
player:
character: characters/don-hopkins/
location: pub/
party:
members: [characters/don-hopkins/, pub/cat-cave/terpie.yml]
selection:
targets: []
active_buffs: []
world_state: {}
flags: {}
Commands
| Command | Effect |
|---|---|
STATUS |
Current simulation state |
SHOW SETTINGS |
List all parameters |
SET [param] [value] |
Configure parameter |
GET [param] |
Query parameter value |
PAUSE / RESUME |
Time control |
TICK [n] |
Force advance turns |
SAVE / LOAD |
Persistence |
Git Time Machine
With auto_commit: true, every turn is a git commit:
# Commits look like:
Turn 47: Entered pub
Turn 48: Ordered Monkey's Blessing
Turn 49: Pet Terpie (+Serenity buff)
Time travel commands:
REWIND [n]â Go back n turnsBRANCH [name]â Create alternate timelineTIMELINESâ List all branchesMERGE TIMELINE [branch]â Merge narratives
See Also
- time â Turn tracking, duration
- party â Party and selection
- buff â Active effects
- character â Player state
- adversarial-committee â Decision-making within simulation
- speed-of-light â Multi-agent simulation in one call