scoring

📁 simhacker/moollm 📅 Jan 26, 2026
10
总安装量
10
周安装量
#29545
全站排名
安装命令
npx skills add https://github.com/simhacker/moollm --skill scoring

Agent 安装分布

cline 10
gemini-cli 10
command-code 10
claude-code 10
github-copilot 10
codex 10

Skill 文档

Scoring Skill

Achievement valuation.

Motto: “Style counts. Context matters. Story trumps numbers.”

Key Concepts

  • Scores calculated at completion — not fixed upfront
  • HOW matters — style, creativity, emergence
  • Skills emerge from play — not menus

Modifiers

Factor Bonus
Creative solution +50%
Overwhelming odds +100%
Taught to NPC +50%
Discovered approach +50%
Emergent solution +100%

Skill Tiers

Tier Value
Planned Base
Discovered +50%
Emergent +100%
Legendary +200%

Skill Operations

  • TRADE SKILL [skill] TO [npc] FOR [thing]
  • TEACH SKILL [skill] TO [npc]
  • AUCTION SKILL [skill]
  • BEQUEATH SKILL [skill] TO [future]

See Also

  • reward — Scores determine reward quality
  • economy — Skills have economic value
  • rubric — Explicit criteria for scoring decisions
  • evaluator — Independent scoring without context bias