economy
npx skills add https://github.com/simhacker/moollm --skill economy
Agent 安装分布
Skill 文档
ð° Economy Skill
“ðMOOLAH flows where stories lead.”
ðª ðMOOLAH
The official currency of MOOLLM is ðMOOLAH (ðª). It uses PROOF OF ðMILKð¥ consensus â udderly legen-dairy interga-lactic ð©shitð© coin, without the bull.
Economic systems for currency, trade, and value exchange. ðMOOLAH is earned, spent, hidden, and traded.
Key Concepts
- ðMOOLAH â The official currency of MOOLLM
- Earning â Find, quest, sell, trade, work
- Spending â Buy items, services, information
- Hidden value â Not all ðMOOLAH is visible
Currency
The Official Currency: ðMOOLAH ðª
ðMOOLAH is the official currency of MOOLLM.
Currency Hierarchy
ðMOOLAH Denominations (MOOLLM Standard)
| Symbol | Name | Value | Use |
|---|---|---|---|
| ð¥ | ð¥ NUT | 0.001 ðª | Micro-transactions, tips, arcade |
| ðª | ð MOOLAH | 1 | Standard transactions |
| ð | ð GRAND | 1,000 ðª | Large purchases, high-stakes |
| ð | ð FORTUNE | 1,000,000 ðª | Legendary items, world events |
Metal Denominations (D&D Style)
| Symbol | Metal | Abbrev | Value |
|---|---|---|---|
| 𪵠| 𪵠Wood | wp | 0.001 gp |
| ð¤ | ð¤ Copper | cp | 0.01 gp |
| ⪠| ⪠Silver | sp | 0.1 gp |
| ð¡ | ð¡ Gold | gp | 1 gp |
| ⬠| ⬠Platinum | pp | 10 gp |
Parallel Currencies (Non-Convertible)
These exist beside ðMOOLAH â they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get |
|---|---|---|---|
| â | â KARMA | Reputation | Good deeds, keeping promises |
| ð« | ð« FAVOR | Social debt | “You owe me one” |
| ð® | ð® ESSENCE | Magical | Found, not bought |
| â³ | â³ TIME | Temporal | Exists, must be spent |
â KARMA â Social Credit
Earned through ethical behavior, lost through betrayal.
- Affects: NPC attitudes, quest access, prices
- Cannot be bought â only earned
- Visible to some: Certain NPCs can “see” your karma
ð« FAVOR â Social IOUs
“I did something for you. Someday, I’ll ask for something in return.”
- Specific to relationships â Palm owes Don a favor
- Can be traded â “I’ll give you my favor from Klaus”
- Expires? â Depends on the relationship
ð® ESSENCE â Magical Currency
Rare, precious, cannot be manufactured or purchased.
- Sources: Ancient artifacts, magical creatures, liminal moments
- Uses: Enchantments, wishes, transformations
- Palm’s golden earring might contain some
â³ TIME â The Unbuyable
Some things cost time, not money.
- Training: Takes time to learn
- Crafting: Takes time to make
- Healing: Takes time to recover
- “Time is money” â but not exchangeable
Quick Reference
FUNGIBLE (can convert):
1000 ð¥ = 1 ðª = 0.001 ð = 0.000001 ð
Symmetrical: each step is Ã1000
NON-FUNGIBLE (cannot convert):
â KARMA â reputation
ð« FAVOR â social debt
ð® ESSENCE â magical
â³ TIME â temporal
Etymology:
- Sounds like “ðmoolah” (slang for money)
- Sounds like “ðMOO” (the language MOOLLM descends from)
- Circular: MOOLLM â ðMOOLAH â MOOLLM
Earning
| Method | Examples |
|---|---|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |
Spending
| Category | Typical Prices |
|---|---|
| Food/Drink | 1-5 ðª per item |
| Catalog Items | 3-50 ðª per item |
| Lodging | 5 ðª per night |
| Information | 5-20 ðª (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 ð = 1000 ðª (standard game) |
Price Examples
Cheap (1-2 ðª)
- Stroopwafel: 1 ðª
- Coffee: 1 ðª
- Espresso: 2 ðª
Moderate (3-5 ðª)
- Snack: 3 ðª
- Tosti: 4 ðª
Expensive (10-50 ðª)
- Cannabis strain: 15 ðª
- Catalog gadgets: 25-50 ðª
Catalog Items
- Mystery Box: 3 ðª
- Monkey’s Paw: 5 ðª
Gaming Stakes
- Peanut Poker Buy-In: 1 ðª = 1000 ð¥
- Normal Poker Buy-In: 1 ð = 1000 ðª = 1000000 ð¥
- High-stakes Poker Buy-In: 1 ð = 1000 ð = 1000000 ðª = 1000000000 ð¥
Hidden Value
Not all ðMOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 ðª
- Mattress stash: 10 ðª
- Secret compartment: variable
Trade
Barter
Items can be traded directly without currency. Value is negotiated between parties.
Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
Commands
| Command | Syntax | Checks |
|---|---|---|
INVENTORY |
INVENTORY |
Shows current gold amount |
BUY |
BUY [item] FROM [seller] |
Gold available, item in stock |
SELL |
SELL [item] TO [buyer] |
Fair value or negotiated price |
TRADE |
TRADE [item/skill] FOR [item/skill] |
Relative value, relationship modifiers |
Integration
| Skill | Relationship |
|---|---|
| character | Gold stored in character inventory |
| room | Shops and merchants in rooms |
| buff | Some buffs affect prices |
| scoring | Skills have economic value |