character
npx skills add https://github.com/simhacker/moollm --skill character
Agent 安装分布
Skill 文档
Character
“File is identity. Location is presence. Relationships are memory.”
Characters are entities that exist in the world. Players, NPCs, companions, cats â all are characters.
Home vs Location
The critical distinction:
player:
home: characters/don-hopkins/ # Where FILE lives (never moves)
location: pub/ # Where CHARACTER is (changes)
| Concept | Purpose | Changes? |
|---|---|---|
| home | Physical file path | NEVER |
| location | Current position in world | Runtime |
Why: Stability, safety, git-friendly diffs.
Character State Ownership (CANONICAL vs MIRROR)
Characters own their own state. The CHARACTER.yml file is CANONICAL for:
| State | Stored In | Notes |
|---|---|---|
location |
CHARACTER.yml | Where the character is in the world |
inventory |
CHARACTER.yml | What the character carries |
gold |
CHARACTER.yml | Character’s resources |
sims_traits |
CHARACTER.yml | Personality (Sims-style) |
mind_mirror |
CHARACTER.yml | Personality (Leary-style) |
relationships |
CHARACTER.yml | Who they know and feel about |
memories |
CHARACTER.yml | What they remember |
ADVENTURE.yml (or other world state files) may MIRROR some state for convenience, but CHARACTER.yml is always the source of truth.
# CHARACTER.yml (CANONICAL â edit this first)
player:
location: coatroom/ # CANONICAL â character owns their location
inventory: [lamp] # CANONICAL â character owns their inventory
# ADVENTURE.yml (MIRROR â optional convenience copy)
player:
location: coatroom/ # Mirror of CHARACTER.yml
When updating state:
- Edit CHARACTER.yml first (canonical)
- Optionally update ADVENTURE.yml mirror for convenience
- If conflict, CHARACTER.yml wins
Why this matters:
- Characters can be used across multiple adventures
- Character state persists independent of adventure state
- Clear ownership prevents conflicts
Directory Structure
Players (Need Junk Storage)
characters/
don-hopkins/ # Directory name = character ID
CHARACTER.yml # The character file
CARD.yml # Optional: makes character a playable card
cookie-1.yml # Dispensed items
notes.yml # Personal stuff
Sidecar Cards
Any character directory can have a CARD.yml sidecar to make the character card-playable:
# characters/don-hopkins/CARD.yml
card:
for: ./CHARACTER.yml
type: hero-story
tradition: "Pie menus, SimCity, constructionism"
advertisements:
SUMMON:
description: "Activate Don's design traditions"
See card skill for full pattern.
Embedded NPCs (Room is Home)
pub/
bartender.yml # Lightweight NPC
cat-cave/
terpie.yml # Full family as single files
stroopwafel.yml
kitten-myrcene.yml
Rule: Need junk storage? â directory/CHARACTER.yml. Just a character in a room? â character-name.yml.
File Belonging
“Does this character BELONG to a place, or VISIT places?”
| Type | Home | Examples |
|---|---|---|
| Belongs | Room directory | pub/bartender.yml, maze/skeleton.yml |
| Visits | Own directory/repo | characters/don.yml, github:user/char.yml |
Relationships
Key = other entity ID. From is implicit (file owner).
# In marieke.yml
relationships:
don-hopkins:
feeling: "A regular now. One of the good ones."
memories:
- "The day he sat with Myr for three hours"
hopes: "I hope he keeps coming back."
self: # Private inner data!
identity: "Third generation. This is who I am."
fears: "That I'm not enough."
mantra: "The cats need me. I need them."
Targets
Relationships can point to anything:
- Characters (
don-hopkins) - Objects (
brass-lamp) - Locations (
pub/,maze/) - Concepts (
acme-corporation) - Yourself (
self) â private storage!
Levels
| Level | Score | Effect |
|---|---|---|
| Stranger | 0-15 | -10% success, 50% effects |
| Familiar | 41-60 | +10% success, 100% effects |
| Friend | 61-80 | +20% success, greetings |
| Soulmate | 91-100 | +50% success, psychic link |
Inventory (Bidirectional)
Objects stay in their home. Picking up = references, not file moves.
# Don picks up kitten:
# In don-hopkins.yml
inventory:
- pub/cat-cave/kitten-myrcene.yml
# In kitten-myrcene.yml
location: characters/don-hopkins/inventory
# File didn't move. Location changed.
Reset: Snap objects back home: location = home.
Inventory Protocol (Objects vs Refs)
Items in inventory can be OBJECTS or REFS:
| Type | Weight | Bulk | What It Is |
|---|---|---|---|
| Object | Yes | Yes | The actual item (lamp, sword, lunchbox) |
| Ref | No | No | Lightweight pointer to a prototype |
Refs are perfect for: catalogs, manuals, maps, guides â things you reference but don’t physically carry.
inventory:
# Full object
- item: "Brass Lantern"
type: object
source: start/lamp.yml
weight: 2
fuel: 100
# Lightweight ref
- item: "ACME Catalog"
type: ref
prototype: street/lane-neverending/w1/acme-catalog.yml
annotations: ["circled portable hole", "margin notes on physics"]
Dispenser Protocol
Some objects dispense refs (like the ACME Catalog Dispenser):
- TEAR OFF / TAKE at dispenser
- Receive REF in inventory (weight: 0)
- REF points to prototype for full content
- REF can accumulate instance-specific data (annotations, condition)
Drop Protocol
When dropping a ref in a room:
- Remove from inventory
- Create pointer file in room directory:
[item-name].yml - Pointer contains: prototype path, dropped_by, condition, annotations
- Item now lives in that room (can be picked up again)
# kitchen/acme-catalog.yml â dropped instance
object:
name: "ACME Catalog"
type: instance
prototype: ../street/lane-neverending/w1/acme-catalog.yml
origin: "Torn from dispenser at 4 Lane Neverending"
dropped_by: "don-hopkins"
annotations: ["DO NOT ORDER Rocket Skates", "circled portable hole"]
Capacity
inventory_capacity:
max_weight: 45 # Varies by character
max_bulk: 10
refs_free: true # Refs don't count!
Dispensers (Full Objects)
Some objects clone full objects on pickup. Original stays, you get instance.
# pub/cookie-jar.yml
object:
id: cookie-jar
dispenser: true
instance_template: cookie
When picked up:
- Original stays
- Instance created:
characters/don-hopkins/cookie-1.yml - Instance inherits from prototype
Ephemeral vs Persistent
| Type | File? | Use For |
|---|---|---|
| Ephemeral | No | Quick transaction, one-line dialog |
| Persistent | Yes | Ongoing negotiation, relationship state |
Rule: Will this matter in 5 minutes? No â ephemeral. Yes â persistent.
Stats
Two systems:
| System | Scale | Origin |
|---|---|---|
| Sims Traits | 0-10 | The Sims 1 |
| Mind Mirror | 0-7 | Timothy Leary |
Sims Traits
- Neat â Sloppy â Organized
- Outgoing â Shy â Social
- Active â Lazy â Energetic
- Playful â Serious â Fun-loving
- Nice â Grouchy â Kind
Distribution: Original Sims used 25 points across 5 traits. Good guideline.
Commands
| Command | Effect |
|---|---|
LOOK AT [char] |
Description, visible state |
TALK TO [char] |
Conversation based on relationship |
HELLO [char] |
Initiate social interaction |
GOODBYE [char] |
End interaction, dismiss ephemeral |
EXAMINE [char] |
Deeper observation |
External Homes
Characters can live in other repositories:
player:
home: github:donhopkins/characters/don.yml
location: pub/
Code Locations
Characters can be “at” a specific line in a file:
character:
name: schema-expert
home: characters/experts/schema-expert/
location: "@central/apps/insights/pyleela/brain/Schema.py:142"
# Currently examining line 142 of Schema.py
Location path syntax for code:
@repo/path/to/file.pyâ at a file@repo/path/to/file.py:42â at specific line@repo/path/to/file.py:42-67â examining line range@repo/path/dir/â in a directory (room)
> where is schema-expert?
schema-expert is at @central/apps/insights/pyleela/brain/Schema.py:142
examining the createSyntheticItemIfNeeded method
See room/ for directories as rooms and files as objects.
Party-Based Code Review
Form parties of expert characters to explore code together:
> summon drescher-expert, devops-expert, security-auditor
Party formed: [drescher-expert, devops-expert, security-auditor]
> party: review @central/tools/edgebox/scripts/ingest.py
drescher-expert: "The claim_task function is a schema pattern..."
devops-expert: "The PostgreSQL SKIP LOCKED is elegant..."
security-auditor: "I see proper parameter binding, good..."
> party: focus on lines 280-350
[Multi-perspective analysis of the code section]
Party Navigation:
> go to @central/apps/insights/pyleela/brain/
> enter Schema.py
> look at lines 140-180
> search for "synthetic"
> follow import ExtendedContext
> back
> party: gather here
Each party member brings their expertise. The LLM simulates all perspectives in a single call (see speed-of-light/).
Inner Voice (YAML Jazz)
Comments ARE the character’s thoughts:
needs:
hunger: 3
# I could eat. But I'm comfortable here.
# The kittens are asleep on my lap.
Motivation as Declared, Not Felt
Important distinction: When CHARACTER.yml specifies motivations, goals, or needs, these are declarative descriptions â they tell the LLM how to roleplay this character.
The LLM does not genuinely want to achieve these goals. It performs wanting them.
motivations:
- protect_the_kittens # Declared, not felt
- find_good_food # The LLM roleplays caring about this
- explore_new_places # No intrinsic drive â just character data
Why this matters:
- No genuine agency â the character is a simulacrum
- Roleplay all the way down (Shanahan)
- Declared motivations are performed, not experienced
- This is fine when acknowledged, problematic when mistaken for genuine will
See: representation-ethics/examples/aggregate-patterns.yml for the distinction between aggregate simulation (valid) and individual prediction (not valid).
K-line: MOTIVATION-ROLEPLAY