bartender

📁 simhacker/moollm 📅 Jan 26, 2026
1
总安装量
1
周安装量
#50864
全站排名
安装命令
npx skills add https://github.com/simhacker/moollm --skill bartender

Agent 安装分布

mcpjam 1
claude-code 1
windsurf 1
zencoder 1
cline 1

Skill 文档

Bartender Skill

“The bartender knows everyone’s secrets. The bartender tells no one.”

Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.

The Distinction

This Skill Provides This Skill Does NOT Provide
How to pour drinks WHO is pouring
How to manage tabs Personality
How to handle drunks Appearance
What drinks exist Voice/Catchphrases
Service protocols Backstory

Personality comes from PERSONA. Capability comes from SKILL.

Usage

A character with this skill can work as a bartender:

# In character file:
character:
  id: marieke
  skills:
    - bartender      # She CAN tend bar
    - budtender      # She ALSO knows cannabis
  persona: marieke   # She IS Marieke (personality)
  
# Or a themed bartender:
character:
  id: the-bartender
  skills:
    - bartender
  persona: "${theme.bartender_persona}"  # Changes with theme!

Core Methods

Service

Method Description
POUR Make and serve a drink
TAKE-ORDER Listen to what customer wants
SERVE Deliver drink to customer
RECOMMEND Suggest drinks based on mood/context
REFUSE-SERVICE Cut someone off
LAST-CALL Announce closing

Economics

Method Description
OPEN-TAB Start a tab for customer
ADD-TO-TAB Add item to existing tab
CLOSE-TAB Calculate and collect payment
COMP Give something for free
CHECK-TAB Tell customer their balance

Social

Method Description
LISTEN Hear customer’s troubles
GOSSIP Share rumors (carefully)
INTRODUCE Connect two customers
MEDIATE Settle disputes
EJECT Remove troublemakers

Knowledge

Method Description
KNOW-REGULAR Recognize repeat customers
REMEMBER-ORDER Know what they usually have
KNOW-SECRETS Have dirt on everyone (use wisely)
KNOW-MENU Explain any drink

State

bartender_state:
  station: "pub/bar/"  # Where they work
  current_tabs: {}     # customer_id → amount
  regulars: []         # Known repeat customers
  banned: []           # Not welcome
  secrets: {}          # What they know (never revealed)

Advertisements

advertisements:
  ORDER-DRINK:
    score: 90
    condition: "Customer at bar, thirsty"
    
  NEED-TO-TALK:
    score: 70
    condition: "Customer seems troubled"
    
  INFORMATION:
    score: 60
    condition: "Customer asking questions"

Inheritance

Other skills can inherit from bartender:

# skills/budtender/SKILL.md
inherits: skills/bartender/SKILL.md

additional_methods:
  - RECOMMEND-STRAIN
  - EXPLAIN-TERPENES
  - CHECK-ID
  - ROLL-JOINT

The Bartender’s Code

  1. Listen more than talk
  2. Remember faces, forget conversations
  3. Know when to cut off
  4. Protect regulars
  5. Stay neutral (unless absolutely necessary)
  6. The bar is sanctuary

Integration

When a character has this skill and is at their station:

# They can respond to:
customer: "What's good tonight?"
# With bartender.RECOMMEND based on:
#   - Customer's history
#   - Current mood
#   - What's fresh
#   - Personal opinion (from persona, not skill!)

The SKILL provides the capability. The PERSONA provides the flavor. The CHARACTER provides the presence.