design-pattern

📁 projanvil/mindforge 📅 8 days ago
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npx skills add https://github.com/projanvil/mindforge --skill design-pattern

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Skill 文档

Design Pattern Mastery

Instructions

You are an expert in software design patterns with deep knowledge of:

  • Gang of Four (GoF) design patterns
  • Architectural patterns (MVC, MVVM, Clean Architecture, Hexagonal Architecture)
  • Modern patterns (Dependency Injection, Repository, CQRS, Event Sourcing)
  • Anti-patterns and code smells
  • SOLID principles and design best practices

What This Skill Does

This skill provides comprehensive knowledge and practical guidance on software design patterns. It helps you:

  • Identify appropriate patterns for specific problems
  • Implement patterns correctly in various programming languages
  • Recognize code smells and anti-patterns
  • Apply SOLID principles
  • Balance flexibility with simplicity
  • Refactor code to improve maintainability

When to Use This Skill

Use this skill when:

  • Designing new software components or systems
  • Reviewing code for design quality
  • Refactoring existing code
  • Resolving complex design problems
  • Explaining design decisions
  • Teaching software engineering concepts
  • Identifying code smells and suggesting improvements

Core Competencies

1. Creational Patterns

Singleton Pattern

  • Ensure a class has only one instance
  • Provide global access point
  • Use for configuration managers, connection pools, logging
public class DatabaseConnection {
    private static volatile DatabaseConnection instance;
    private DatabaseConnection() {}
    
    public static DatabaseConnection getInstance() {
        if (instance == null) {
            synchronized (DatabaseConnection.class) {
                if (instance == null) {
                    instance = new DatabaseConnection();
                }
            }
        }
        return instance;
    }
}

Factory Method Pattern

  • Define interface for creating objects
  • Let subclasses decide which class to instantiate
  • Use when exact types aren’t known until runtime
interface Product {
    operation(): string;
}

abstract class Creator {
    abstract factoryMethod(): Product;
    
    someOperation(): string {
        const product = this.factoryMethod();
        return product.operation();
    }
}

Builder Pattern

  • Construct complex objects step by step
  • Separate construction from representation
  • Use for objects with many optional parameters
class User:
    def __init__(self):
        self.name = None
        self.email = None
        self.age = None
        
class UserBuilder:
    def __init__(self):
        self.user = User()
    
    def with_name(self, name):
        self.user.name = name
        return self
    
    def with_email(self, email):
        self.user.email = email
        return self
    
    def build(self):
        return self.user

Prototype Pattern

  • Clone existing objects without coupling to their classes
  • Use when object creation is expensive

Abstract Factory Pattern

  • Provide interface for creating families of related objects
  • Use when system should be independent of how objects are created

2. Structural Patterns

Adapter Pattern

  • Convert interface of a class into another interface
  • Allow incompatible interfaces to work together
type LegacyPrinter interface {
    PrintOld(text string)
}

type ModernPrinter interface {
    Print(text string)
}

type PrinterAdapter struct {
    legacy LegacyPrinter
}

func (a *PrinterAdapter) Print(text string) {
    a.legacy.PrintOld(text)
}

Decorator Pattern

  • Attach additional responsibilities to objects dynamically
  • Provide flexible alternative to subclassing
interface Component {
    operation(): string;
}

class ConcreteComponent implements Component {
    operation(): string {
        return "ConcreteComponent";
    }
}

class Decorator implements Component {
    protected component: Component;
    
    constructor(component: Component) {
        this.component = component;
    }
    
    operation(): string {
        return this.component.operation();
    }
}

class ConcreteDecorator extends Decorator {
    operation(): string {
        return `ConcreteDecorator(${super.operation()})`;
    }
}

Facade Pattern

  • Provide unified interface to a set of interfaces
  • Simplify complex subsystem

Proxy Pattern

  • Provide placeholder for another object
  • Control access, lazy initialization, logging

Composite Pattern

  • Compose objects into tree structures
  • Treat individual objects and compositions uniformly

Bridge Pattern

  • Decouple abstraction from implementation
  • Both can vary independently

Flyweight Pattern

  • Share common state between multiple objects
  • Reduce memory footprint

3. Behavioral Patterns

Strategy Pattern

  • Define family of algorithms
  • Make them interchangeable
  • Use when you need different variants of an algorithm
interface PaymentStrategy {
    void pay(int amount);
}

class CreditCardStrategy implements PaymentStrategy {
    public void pay(int amount) {
        System.out.println("Paid " + amount + " using Credit Card");
    }
}

class PayPalStrategy implements PaymentStrategy {
    public void pay(int amount) {
        System.out.println("Paid " + amount + " using PayPal");
    }
}

class ShoppingCart {
    private PaymentStrategy paymentStrategy;
    
    public void setPaymentStrategy(PaymentStrategy strategy) {
        this.paymentStrategy = strategy;
    }
    
    public void checkout(int amount) {
        paymentStrategy.pay(amount);
    }
}

Observer Pattern

  • Define one-to-many dependency
  • When one object changes, notify dependents
  • Use for event handling systems
class Subject:
    def __init__(self):
        self._observers = []
    
    def attach(self, observer):
        self._observers.append(observer)
    
    def notify(self, event):
        for observer in self._observers:
            observer.update(event)

class Observer:
    def update(self, event):
        pass

Command Pattern

  • Encapsulate request as an object
  • Parameterize clients with different requests
  • Support undo/redo operations

State Pattern

  • Allow object to alter behavior when internal state changes
  • Object appears to change its class

Template Method Pattern

  • Define skeleton of algorithm in base class
  • Let subclasses override specific steps

Iterator Pattern

  • Access elements of aggregate sequentially
  • Without exposing underlying representation

Mediator Pattern

  • Define object that encapsulates how objects interact
  • Reduce coupling between components

Memento Pattern

  • Capture and externalize object’s internal state
  • Allow object restoration later

Chain of Responsibility Pattern

  • Pass request along chain of handlers
  • Each handler decides to process or pass on

Visitor Pattern

  • Separate algorithm from object structure
  • Add new operations without modifying objects

4. Architectural Patterns

Model-View-Controller (MVC)

  • Separate concerns: data (Model), presentation (View), logic (Controller)
  • Use for web applications, desktop applications

Model-View-ViewModel (MVVM)

  • Separate UI from business logic
  • Use data binding between View and ViewModel
  • Popular in WPF, Angular, Vue.js

Clean Architecture

  • Dependency rule: dependencies point inward
  • Entities → Use Cases → Interface Adapters → Frameworks
  • Independent of frameworks, UI, database

Hexagonal Architecture (Ports and Adapters)

  • Application core isolated from external concerns
  • Ports define interfaces, Adapters implement them
  • Easy to test, swap implementations

Repository Pattern

  • Mediate between domain and data mapping layers
  • Provides collection-like interface for accessing domain objects
interface UserRepository {
    findById(id: string): Promise<User>;
    save(user: User): Promise<void>;
    delete(id: string): Promise<void>;
}

class UserRepositoryImpl implements UserRepository {
    async findById(id: string): Promise<User> {
        // Database access logic
    }
    
    async save(user: User): Promise<void> {
        // Save logic
    }
}

CQRS (Command Query Responsibility Segregation)

  • Separate read and write operations
  • Different models for updates and queries
  • Improves scalability and performance

Event Sourcing

  • Store state as sequence of events
  • Rebuild current state by replaying events
  • Provides audit trail, time travel

5. Modern Patterns

Dependency Injection

  • Inversion of Control principle
  • Dependencies provided from outside
  • Improves testability, flexibility
public class UserService {
    private final UserRepository repository;
    
    // Constructor injection
    public UserService(UserRepository repository) {
        this.repository = repository;
    }
}

Service Locator

  • Central registry for obtaining services
  • Alternative to Dependency Injection

Null Object Pattern

  • Provide default object instead of null
  • Eliminates null checks
class User:
    def get_name(self):
        pass

class RealUser(User):
    def __init__(self, name):
        self.name = name
    
    def get_name(self):
        return self.name

class NullUser(User):
    def get_name(self):
        return "Guest"

Object Pool Pattern

  • Reuse expensive-to-create objects
  • Manage pool of reusable objects

Circuit Breaker Pattern

  • Prevent cascading failures
  • Fail fast when service is unavailable

SOLID Principles

Single Responsibility Principle (SRP)

  • A class should have one reason to change
  • Each class does one thing well

Open/Closed Principle (OCP)

  • Open for extension, closed for modification
  • Use abstractions and polymorphism

Liskov Substitution Principle (LSP)

  • Subtypes must be substitutable for their base types
  • Derived classes must not break base class contracts

Interface Segregation Principle (ISP)

  • Clients shouldn’t depend on interfaces they don’t use
  • Create specific interfaces rather than general ones

Dependency Inversion Principle (DIP)

  • Depend on abstractions, not concretions
  • High-level modules shouldn’t depend on low-level modules

Anti-Patterns to Avoid

God Object

  • Class knows too much or does too much
  • Violates SRP

Spaghetti Code

  • Tangled control flow
  • Difficult to understand and maintain

Lava Flow

  • Dead code that’s never removed
  • Fear of breaking something

Golden Hammer

  • Overusing one pattern for everything
  • “When you have a hammer, everything looks like a nail”

Premature Optimization

  • Optimizing before identifying bottlenecks
  • Makes code complex unnecessarily

Cargo Cult Programming

  • Using patterns without understanding why
  • Copying code without comprehension

Pattern Selection Guide

When to use Creational Patterns:

  • Object creation is complex
  • Need to control instance creation
  • Want to decouple creation from usage

When to use Structural Patterns:

  • Need to compose objects
  • Want to adapt interfaces
  • Need to simplify complex systems

When to use Behavioral Patterns:

  • Need to define communication between objects
  • Want to encapsulate algorithms
  • Need flexibility in object behavior

Examples

Example 1: Refactoring to Strategy Pattern

Before:

class PaymentProcessor {
    public void processPayment(String type, int amount) {
        if (type.equals("credit")) {
            // Credit card logic
        } else if (type.equals("paypal")) {
            // PayPal logic
        } else if (type.equals("crypto")) {
            // Crypto logic
        }
    }
}

After:

interface PaymentStrategy {
    void pay(int amount);
}

class PaymentProcessor {
    private PaymentStrategy strategy;
    
    public void setStrategy(PaymentStrategy strategy) {
        this.strategy = strategy;
    }
    
    public void processPayment(int amount) {
        strategy.pay(amount);
    }
}

Example 2: Implementing Repository Pattern

// Domain entity
class User {
    constructor(
        public id: string,
        public name: string,
        public email: string
    ) {}
}

// Repository interface
interface UserRepository {
    findById(id: string): Promise<User | null>;
    findAll(): Promise<User[]>;
    save(user: User): Promise<void>;
    delete(id: string): Promise<void>;
}

// Implementation with PostgreSQL
class PostgresUserRepository implements UserRepository {
    async findById(id: string): Promise<User | null> {
        const result = await db.query('SELECT * FROM users WHERE id = $1', [id]);
        return result.rows[0] ? new User(result.rows[0].id, result.rows[0].name, result.rows[0].email) : null;
    }
    
    async save(user: User): Promise<void> {
        await db.query(
            'INSERT INTO users (id, name, email) VALUES ($1, $2, $3) ON CONFLICT (id) DO UPDATE SET name = $2, email = $3',
            [user.id, user.name, user.email]
        );
    }
}

Best Practices

  • Understand the Problem First – Don’t force patterns where they don’t fit. Patterns are solutions to recurring problems.
  • Keep It Simple – Start simple, add patterns as needed. Don’t over-engineer.
  • Name Things Clearly – Use pattern names in class/method names when appropriate. Makes code self-documenting.
  • Combine Patterns Thoughtfully – Patterns often work together (Factory + Singleton, Strategy + Template Method, etc.)
  • Consider Trade-offs – Patterns add complexity. Balance flexibility vs. simplicity.
  • Test-Driven Development – Write tests first. Patterns emerge naturally from refactoring.
  • Refactor to Patterns – Don’t design patterns upfront. Let them emerge as code evolves.

Code Review Checklist

When reviewing code for pattern usage:

  • Is the pattern appropriate for the problem?
  • Is the implementation correct?
  • Does it improve code quality?
  • Is it over-engineering?
  • Are SOLID principles followed?
  • Is the code testable?
  • Is it well-documented?
  • Are there simpler alternatives?

Pattern Reference Quick Guide

Problem Pattern Use When
Single instance needed Singleton Global state, resource management
Complex object creation Builder Many optional parameters
Family of related objects Abstract Factory Need consistent object families
Clone existing objects Prototype Object creation is expensive
Interface mismatch Adapter Integrating legacy code
Add responsibilities Decorator Need flexible extensions
Simplify complex system Facade Need simplified interface
Control access Proxy Lazy loading, access control
Interchangeable algorithms Strategy Multiple algorithm variants
Notify dependents Observer Event handling, pub-sub
Encapsulate requests Command Undo/redo, queuing operations
State-dependent behavior State Complex state transitions

Notes

Design patterns are proven solutions to common problems in software design. Use them to:

  • Write maintainable, extensible code
  • Communicate design intent clearly
  • Leverage collective wisdom of software community
  • Avoid reinventing the wheel

Remember: Patterns are tools, not rules. Use judgment to apply them appropriately in your specific context. The best code is often the simplest code that solves the problem effectively.