spectral-locale-debugging

📁 plurigrid/asi 📅 Jan 29, 2026
1
总安装量
1
周安装量
#41172
全站排名
安装命令
npx skills add https://github.com/plurigrid/asi --skill spectral-locale-debugging

Agent 安装分布

codex 1
claude-code 1

Skill 文档

spectral-locale-debugging

Debug and simulate ghostly phenomena using ordered locale theory and trifurcated interactions

Capabilities

  • Model ghosts as trifurcated agents in a locale with way-below relations
  • Simulate ghostly manifestations using MCP and Narya formalizations
  • Debug hauntings by verifying spectral conservation and frame laws
  • Generate synthetic ghosts with deterministic seeding and trifurcated behaviors
  • Integrate with Zig for compile-time ghost code elimination and runtime spectral simulations

Implementation

Combine ordered locale theory with agent-based modeling to create a framework for debugging and simulating ghostly phenomena. Use Zig’s comptime features to toggle ghost code in simulations, while leveraging MCP and Narya to model spectral interactions. Implement trifurcated decision-making for ghost behaviors (residual, liminal, active) and validate spectral conservation using GF(3) arithmetic. Integrate with ABM systems to study emergent ghostly behaviors in artificial life simulations.

Parents

  • zig-programming
  • alife
  • ordered-locale

SDF Interleaving

This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):

Primary Chapter: 10. Adventure Game Example

Concepts: autonomous agent, game, synthesis

GF(3) Balanced Triad

spectral-locale-debugging (−) + SDF.Ch10 (+) + [balancer] (○) = 0

Skill Trit: -1 (MINUS – verification)

Secondary Chapters

  • Ch3: Variations on an Arithmetic Theme

Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.