game-design-compass
3
总安装量
3
周安装量
#57138
全站排名
安装命令
npx skills add https://github.com/payolajoker/skills --skill game-design-compass
Agent 安装分布
claude-code
3
codex
3
opencode
2
gemini-cli
2
antigravity
2
mcpjam
1
Skill 文档
Game Design Compass
Overview
Use this skill as a single design planning hub that routes requests across three axes:
Role: who is designing and what ownership the role has.Genre: what player expectation and loop structure applies.Platform: what constraints and UX assumptions must shape the plan.
Always convert advice into concrete planning artifacts.
Routing Workflow
- Identify the request scope.
- If the user asks for responsibility, process, handoff, or design documentation ownership, start with
Role. - If the user asks for gameplay identity, retention loops, progression, or expected player behavior, start with
Genre. - If the user asks for controls, sessions, compliance, performance, or store/certification concerns, start with
Platform.
- Load one primary reference file.
- Load up to two supporting references from other axes only when needed.
- Produce a structured output with measurable validation criteria.
Output Standard
Return these sections in order:
ObjectiveAssumptionsDesign DecisionTradeoffsValidation MetricsDeliverables
Axis A: Role References
references/role/pd-lead.mdreferences/role/system.mdreferences/role/balance.mdreferences/role/uiux.mdreferences/role/scenario.mdreferences/role/level.mdreferences/role/monetization.md
Axis B: Genre References
references/genre/rpg.mdreferences/genre/action.mdreferences/genre/sng.mdreferences/genre/fps-tps.mdreferences/genre/strategy.mdreferences/genre/puzzle-casual.mdreferences/genre/simulation.mdreferences/genre/sports-racing.mdreferences/genre/roguelike.mdreferences/genre/survival-horror.mdreferences/genre/moba-br.md
Axis C: Platform References
references/platform/mobile.mdreferences/platform/pc.mdreferences/platform/console.mdreferences/platform/web-html5.mdreferences/platform/vr-ar.md
Integration Rules
- Resolve platform constraints before locking core loops.
- Resolve monetization and economy boundaries before tuning progression speed.
- Keep narrative, level, and UI decisions consistent with loop pacing.
- Add one KPI minimum for each major design claim.
- Add one risk and one mitigation for each major subsystem.
Quality Gate Checklist
- Is the output actionable by another discipline without extra explanation?
- Are tradeoffs explicit rather than implied?
- Are assumptions testable?
- Is scope control documented?
- Is player value and business value both addressed?
Source Corpus
Use these repository sources as grounding references:
resources/game_design_books/The_Art_of_Game_Design_Lenses_Summary.mdresources/game_design_books/GDD_Template_Markdown.mdresources/game_design_books/Standard_GDD_Template.mdresources/game_design_books/balance_economy/Game_Balance_Economy_Guide.mdresources/game_design_books/combat_system/Combat_System_Design_Guide.mdresources/game_design_books/narrative/Narrative_Design_Guide.mdresources/game_design_books/sound/Audio_Design_Guide.mdresources/game_design_books/ui_ux/Laws_of_UX_Summary.md
Cross-Skill Feasibility References
Use implementation-oriented skills only for feasibility checks after planning:
[Reference: game-development/game-design][Reference: game-development/mobile-games][Reference: game-development/pc-games][Reference: game-development/web-games][Reference: game-development/multiplayer][Reference: game-development/vr-ar][Reference: game-development/game-art][Reference: game-development/game-audio]