performance-audit
2
总安装量
2
周安装量
#73513
全站排名
安装命令
npx skills add https://github.com/patrickserrano/skills --skill performance-audit
Agent 安装分布
amp
2
gemini-cli
2
github-copilot
2
codex
2
kimi-cli
2
opencode
2
Skill 文档
SwiftUI Performance Audit
Overview
Audit SwiftUI view performance from instrumentation and baselining to root-cause analysis and concrete remediation steps.
Workflow Decision Tree
- If user provides code: Start with Code-First Review
- If user only describes symptoms: Ask for minimal code/context, then Code-First Review
- If code review is inconclusive: Guide user to profile with Instruments
1. Code-First Review
Collect
- Target view/feature code
- Data flow: state, environment, observable models
- Symptoms and reproduction steps
Focus On
- View invalidation storms from broad state changes
- Unstable identity in lists (
idchurn,UUID()per render) - Heavy work in
body(formatting, sorting, image decoding) - Layout thrash (deep stacks,
GeometryReader, preference chains) - Large images without downsampling
- Over-animated hierarchies (implicit animations on large trees)
Provide
- Likely root causes with code references
- Suggested fixes and refactors
- Minimal repro or instrumentation suggestion if needed
2. Guide User to Profile
If code review is inconclusive, explain how to collect data:
- Use SwiftUI template in Instruments (Release build)
- Reproduce the exact interaction (scroll, navigation, animation)
- Capture SwiftUI timeline and Time Profiler
- Export or screenshot relevant lanes and call tree
Ask for:
- Trace export or screenshots
- Device/OS/build configuration
3. Common Code Smells (and Fixes)
Expensive formatters in body
Bad:
var body: some View {
let formatter = NumberFormatter() // Slow allocation every render
Text(formatter.string(from: value))
}
Good:
final class Formatters {
static let number = NumberFormatter()
}
var body: some View {
Text(Formatters.number.string(from: value))
}
Computed properties with heavy work
Bad:
var filtered: [Item] {
items.filter { $0.isEnabled } // Runs every body eval
}
Good:
@State private var filtered: [Item] = []
.onChange(of: items) {
filtered = items.filter { $0.isEnabled }
}
Sorting/filtering in ForEach
Bad:
ForEach(items.sorted(by: sortRule)) { item in
Row(item)
}
Good:
let sortedItems = items.sorted(by: sortRule) // Compute once
ForEach(sortedItems) { item in
Row(item)
}
Unstable identity
Bad:
ForEach(items, id: \.self) { item in // \.self may not be stable
Row(item)
}
Good:
ForEach(items, id: \.stableID) { item in
Row(item)
}
Image decoding on main thread
Bad:
Image(uiImage: UIImage(data: data)!)
Good:
// Decode/downsample off main thread, cache the result
@State private var image: UIImage?
.task {
image = await ImageLoader.load(data: data, targetSize: size)
}
Broad dependencies in observable models
Bad:
@Observable class Model {
var items: [Item] = []
}
var body: some View {
Row(isFavorite: model.items.contains(item)) // Entire array dependency
}
Good:
// Granular view models or per-item state to reduce update fan-out
4. Remediation Strategies
| Issue | Fix |
|---|---|
| Broad state changes | Narrow scope with @State/@Observable closer to leaves |
| Unstable identities | Use stable, unique IDs for ForEach |
| Heavy work in body | Precompute, cache, move to @State |
| Expensive subtrees | Use equatable() or value wrappers |
| Large images | Downsample before rendering |
| Layout complexity | Reduce nesting, use fixed sizing where possible |
5. Verify
Ask user to re-run same capture and compare with baseline:
- CPU usage
- Frame drops
- Memory peak
Output Format
Provide:
- Metrics table (before/after if available)
- Top issues (ordered by impact)
- Proposed fixes with estimated effort
Profiling Commands
# Build for profiling
xcodebuild -scheme MyApp -configuration Release -destination 'platform=iOS Simulator,name=iPhone 15 Pro' build
# Open in Instruments
open -a Instruments
Instruments Checklist
- Use Release build (not Debug)
- Select SwiftUI template
- Reproduce exact problematic interaction
- Look at SwiftUI timeline for body evaluations
- Check Time Profiler for hot spots
- Note frame rate drops in Animation timeline