oiloil-ui-ux-guide

📁 oil-oil/oiloil-ui-ux-guide 📅 Feb 13, 2026
52
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50
周安装量
#7504
全站排名
安装命令
npx skills add https://github.com/oil-oil/oiloil-ui-ux-guide --skill oiloil-ui-ux-guide

Agent 安装分布

claude-code 35
codex 31
gemini-cli 23
opencode 23
github-copilot 22
kimi-cli 20

Skill 文档

OilOil UI/UX Guide (Modern Minimal)

Use this skill in two modes:

  • guide: Provide compact principles and concrete do/don’t rules for modern clean UI/UX.
  • review: Review an existing UI (screenshot / mock / HTML / PR) and output prioritized, actionable fixes.

Keep outputs concise. Prefer bullets, not long paragraphs.

Workflow (pick one)

1) guide workflow

  1. Identify the surface: marketing page / dashboard / settings / creation flow / list-detail / form.
  2. Identify the primary user task and primary CTA.
  3. Apply the system-level guiding principles first (mental model and interaction logic).
  4. Then apply the core principles below (start from UX, then refine with CRAP).
  5. If icons are involved: apply references/icons.md.

2) review workflow

  1. State assumptions (platform, target user, primary task).
  2. List findings as P0/P1/P2 (blocker / important / polish) with short evidence.
  3. For each major issue, label the diagnosis: execution vs evaluation gulf; slip vs mistake (see references/design-psych.md).
  4. Propose fixes that are implementable (layout, hierarchy, components, copy, states).
  5. End with a short checklist to verify changes.

Use references/review-template.md when you need a stable output format.

Non-negotiables (hard rules)

  • No emoji used as icons (or as UI decoration). If an emoji appears, replace it with a proper icon.
  • Icons must be intuitive and refined. Use a single consistent icon set for the product (avoid mixing styles).
  • Minimize copy by default. Add explanatory text only when it prevents errors, reduces ambiguity, or improves trust.

System-Level Guiding Principles

Apply these as first-order constraints before choosing components or page patterns. Full definitions and review questions: references/system-principles.md.

Key principles: concept constancy · primary task focus · UI copy source discipline · state perceptibility · help text layering (L0–L3) · feedback loop closure · prevention + recoverability · progressive complexity · action perceptibility · cognitive load budget · evolution with semantic continuity.

Core Principles (minimal set)

A) Task-first UX

  • Make the primary task obvious in <3 seconds.
  • Allow exactly one primary CTA per screen/section.
  • Optimize the happy path; hide advanced controls behind progressive disclosure.

B) Information architecture (grouping & findability)

  • Group by user mental model (goal/object/time/status), not by backend fields.
  • Use clear section titles; keep navigation patterns stable across similar screens.
  • When item count grows: add search/filter/sort early, not late.

C) Feedback & system status

  • Cover all states: loading, empty, error, success, permission. Details in references/checklists.md.
  • After any action, answer: “did it work?” + “what changed?” + “what can I do next?”
  • Prefer inline, contextual feedback over global toasts (except for cross-page actions).

D) Consistency & predictability

  • Same interaction = same component + same wording + same placement.
  • Use a small, stable set of component variants; avoid one-off styles.

E) Affordance + Signifiers (make actions obvious)

  • Clickable things must look clickable (button/link styling + hover/focus + cursor). On web, custom clickable elements need cursor: pointer and focus styles.
  • Primary actions need a label; icon-only is reserved for universally-known actions.
  • Show constraints before submit (format, units, required), not only after errors.
  • For deeper theory (affordances, signifiers, mapping, constraints): see references/design-psych.md.

F) Error prevention & recovery

  • Prevent errors with constraints, defaults, and inline validation.
  • Make destructive actions reversible when possible; otherwise require deliberate confirmation.
  • Error messages must be actionable (what happened + how to fix).

G) Cognitive load control

  • Reduce choices: sensible defaults, presets, and progressive disclosure.
  • Break long tasks into steps only when it reduces thinking (not just to look “enterprise”).
  • Keep visual noise low: fewer borders, fewer colors, fewer competing highlights.

H) CRAP (visual hierarchy & layout)

  • Contrast: emphasize the few things that matter (CTA, current state, key numbers).
  • Repetition: tokens/components/spacing follow a scale; avoid “almost the same” styles.
  • Alignment: align to a clear grid; fix 2px drift; align baselines where text matters.
  • Proximity: tight within a group, loose between groups; spacing is the primary grouping tool.

Spacing & layout discipline (compact rule set)

Use this when implementing or reviewing layouts. Keep it short, but enforce it strictly.

  • Rule 1 – One spacing scale:
    • Base unit: 4px.
    • Allowed spacing set (recommended): 4 / 8 / 12 / 16 / 24 / 32 / 40 / 48.
    • New gaps/padding should use this set; off-scale values need a clear reason.
  • Rule 2 – Repetition first:
    • Same component type keeps the same internal spacing (cards, list rows, form groups, section blocks).
    • Components with the same visual role should not have different spacing patterns.
  • Rule 3 – Alignment + grouping:
    • Align to one grid and fix 1-2px drift.
    • Tight spacing within a group, looser spacing between groups.
  • Rule 4 – No decorative nesting:
    • Extra wrappers must add real function (grouping, state, scroll, affordance).
    • If a wrapper only adds border/background, remove it and group with spacing instead.
  • Quick review pass:
    • Any off-scale spacing values?
    • Any baseline/edge misalignment?
    • Any wrapper layer removable without losing meaning?

Modern minimal style guidance (taste with rules)

  • Use whitespace + typography to create hierarchy; avoid decoration-first design.
  • Prefer subtle surfaces (light elevation, low-contrast borders). Avoid heavy shadows.
  • Keep color palette small; use one accent color for primary actions and key states.
  • Copy: short, direct labels; add helper text only when it reduces mistakes or increases trust.

Motion (animation) guidance (content/creator-friendly, not flashy)

  • Motion explains hierarchy (what is a layer/panel) and state change (what just happened). Avoid motion as decoration.
  • Default motion vocabulary: fade; then small translate+fade; allow tiny scale+fade for overlays. Avoid big bouncy motion.
  • Keep the canvas/content area stable. Panels/overlays can move; the work surface should not “float.”
  • Prefer consistency over variety: same component type uses the same motion pattern.
  • Avoid layout jumps. Use placeholders/skeletons to keep layout stable while loading.

Anti-AI Self-Check (run after generating UI)

Before finalizing any generated UI, verify these items. Violating any one is a mandatory fix.

  • Gradient restraint — Gradients must convey meaning (progress, depth, state distinction). Purely decorative gradients: at most one per page. If background, buttons, and borders all use gradients simultaneously, that is overuse — pick one and flatten the rest.
  • No emoji as UI — Already a non-negotiable. Re-check: no emoji slipped in as section icons, status indicators, or button labels.
  • Copy necessity — For every piece of text, ask: if I remove this, can the user still understand through layout, icons, and position alone? If yes, remove it. Text is the last resort, not the default.
  • Decoration justification — Every purely visual effect (blur, glow, animated entrance, layered shadows) must answer: “what does this help the user understand?” No answer → remove.

References

  • System-level guiding principles (concept constancy, copy discipline, state perceptibility, etc.): references/system-principles.md
  • Interaction psychology (Fitts/Hick/Miller, cognitive biases, flow, attention): references/interaction-psychology.md
  • Design psychology (affordances, signifiers, mapping, constraints, gulfs, slips vs mistakes): references/design-psych.md
  • Icon rules and “intuitive refined” guidance: references/icons.md
  • Review output template and scoring: references/review-template.md
  • Expanded checklists (states, affordance, lists, forms, settings, motion, dashboards, copy): references/checklists.md