dotnet-native-interop
npx skills add https://github.com/novotnyllc/dotnet-artisan --skill dotnet-native-interop
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dotnet-native-interop
Platform Invoke (P/Invoke) patterns for calling native C/C++ libraries from .NET: [LibraryImport] (preferred, .NET 7+) vs [DllImport] (legacy), struct marshalling, string marshalling, function pointer callbacks, NativeLibrary.SetDllImportResolver for cross-platform library resolution, and platform-specific considerations for Windows, macOS, Linux, iOS, and Android.
Version assumptions: .NET 7.0+ baseline for [LibraryImport]. [DllImport] available in all .NET versions. NativeLibrary API available since .NET Core 3.0.
Scope
- LibraryImport (.NET 7+) and DllImport declarations
- Struct and string marshalling patterns
- Function pointer callbacks and delegates
- NativeLibrary.SetDllImportResolver for cross-platform resolution
Out of scope
- AOT-specific P/Invoke concerns (direct pinvoke) — see [skill:dotnet-native-aot]
- COM interop and CsWin32 source generator — see [skill:dotnet-winui]
- WASM JavaScript interop (JSImport/JSExport) — see [skill:dotnet-aot-wasm]
Cross-references: [skill:dotnet-native-aot] for AOT-specific P/Invoke and [LibraryImport] in publish scenarios, [skill:dotnet-aot-architecture] for AOT-first design patterns including source-generated interop, [skill:dotnet-winui] for CsWin32 source generator and COM interop, [skill:dotnet-aot-wasm] for WASM JavaScript interop (not native P/Invoke).
LibraryImport vs DllImport
[LibraryImport] (.NET 7+) is the preferred attribute for new P/Invoke declarations. It uses source generation to produce marshalling code at compile time, making it fully AOT-compatible and eliminating runtime codegen overhead.
[DllImport] is the legacy attribute. It relies on runtime marshalling, which may require codegen not available in AOT scenarios. Use [DllImport] only when targeting .NET 6 or earlier, or when the SYSLIB1054 analyzer indicates [LibraryImport] cannot handle a specific signature.
Decision Guide
| Scenario | Use |
|---|---|
| New code targeting .NET 7+ | [LibraryImport] |
| Targeting .NET 6 or earlier | [DllImport] |
| SYSLIB1054 analyzer flags incompatibility | [DllImport] (with comment explaining why) |
| Publishing with Native AOT | [LibraryImport] (required for full AOT compat) |
LibraryImport Declaration
using System.Runtime.InteropServices;
public static partial class NativeApi
{
[LibraryImport("mylib")]
internal static partial int ProcessData(
ReadOnlySpan<byte> input,
int length);
[LibraryImport("mylib", StringMarshalling = StringMarshalling.Utf8)]
internal static partial int OpenByName(string name);
[LibraryImport("mylib", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
internal static partial bool CloseResource(nint handle);
}
Key requirements for [LibraryImport]:
- Method must be
static partialin apartialclass - String marshalling must be explicitly specified via
StringMarshallingor[MarshalAs]on each string parameter (only needed when strings are present) - Boolean return types require explicit
[return: MarshalAs(UnmanagedType.Bool)] Span<T>andReadOnlySpan<T>parameters are supported directly —[DllImport]does not support them (use arrays instead)
DllImport Declaration (Legacy)
using System.Runtime.InteropServices;
public static class NativeApiLegacy
{
[DllImport("mylib", CharSet = CharSet.Unicode, SetLastError = true)]
internal static extern int ProcessData(
byte[] input,
int length);
[DllImport("mylib", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool CloseResource(IntPtr handle);
}
Migrating DllImport to LibraryImport
The SYSLIB1054 analyzer suggests converting [DllImport] to [LibraryImport] and provides code fixes. Key changes:
- Replace
[DllImport]with[LibraryImport] - Change
static externtostatic partial - Make the containing class
partial - Replace
CharSetwithStringMarshalling - Replace
IntPtrwithnintwhere appropriate - Add explicit
[MarshalAs]forboolparameters and returns
// Before (DllImport)
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
static extern IntPtr LoadLibrary(string lpLibFileName);
// After (LibraryImport)
[LibraryImport("kernel32.dll", StringMarshalling = StringMarshalling.Utf16,
SetLastError = true)]
internal static partial nint LoadLibrary(string lpLibFileName);
Platform-Specific Library Names
Native library names differ across platforms. Use NativeLibrary.SetDllImportResolver or conditional compilation to handle this.
Windows
Windows uses .dll files. The loader searches the application directory, system directories, and PATH.
// Windows library name includes .dll extension
[LibraryImport("sqlite3.dll")]
internal static partial int sqlite3_open(
[MarshalAs(UnmanagedType.LPUTF8Str)] string filename,
out nint db);
Windows also supports omitting the extension — the loader appends .dll automatically:
[LibraryImport("sqlite3")]
internal static partial int sqlite3_open(
[MarshalAs(UnmanagedType.LPUTF8Str)] string filename,
out nint db);
macOS and Linux
macOS uses .dylib files; Linux uses .so files. The .NET runtime automatically probes common name variations (with and without lib prefix, with platform-specific extensions).
// Use the logical name without extension -- .NET probes:
// libsqlite3.dylib (macOS), libsqlite3.so (Linux), sqlite3.dll (Windows)
[LibraryImport("libsqlite3")]
internal static partial int sqlite3_open(
[MarshalAs(UnmanagedType.LPUTF8Str)] string filename,
out nint db);
.NET probing order for library name "foo":
foo(exact name)foo.dll,foo.so,foo.dylib(platform extension)libfoo,libfoo.so,libfoo.dylib(lib prefix + extension)
iOS
iOS does not allow loading dynamic libraries at runtime. Native code must be statically linked into the application binary. Use __Internal as the library name to call functions linked into the main executable:
// Calls a function statically linked into the iOS app binary
[LibraryImport("__Internal")]
internal static partial int NativeFunction(int input);
For iOS, the native library must be compiled as a static library (.a) and linked during the Xcode build phase. MAUI and Xamarin handle this through native references in the project file:
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
<NativeReference Include="libs/libmynative.a">
<Kind>Static</Kind>
<ForceLoad>true</ForceLoad>
</NativeReference>
</ItemGroup>
Android
Android uses .so files loaded from the app’s native library directory. The library name typically omits the lib prefix and .so extension in the P/Invoke declaration:
// Android loads libmynative.so from the APK's lib/<abi>/ directory
[LibraryImport("mynative")]
internal static partial int NativeFunction(int input);
Include platform-specific .so files for each target ABI in the project:
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">
<AndroidNativeLibrary Include="libs/arm64-v8a/libmynative.so" Abi="arm64-v8a" />
<AndroidNativeLibrary Include="libs/x86_64/libmynative.so" Abi="x86_64" />
</ItemGroup>
WASM
WebAssembly does not support traditional P/Invoke. Native C/C++ code cannot be called via [LibraryImport] or [DllImport] in browser WASM. For JavaScript interop, see [skill:dotnet-aot-wasm].
NativeLibrary.SetDllImportResolver
NativeLibrary.SetDllImportResolver (.NET Core 3.0+) provides runtime control over library resolution. This is the recommended approach for cross-platform library loading when static name probing is insufficient.
using System.Reflection;
using System.Runtime.InteropServices;
// Register once at startup (per assembly)
NativeLibrary.SetDllImportResolver(
Assembly.GetExecutingAssembly(),
DllImportResolver);
static nint DllImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (libraryName == "mynativelib")
{
if (OperatingSystem.IsWindows())
return NativeLibrary.Load("mynative.dll", assembly, searchPath);
if (OperatingSystem.IsMacOS())
return NativeLibrary.Load("libmynative.dylib", assembly, searchPath);
if (OperatingSystem.IsLinux())
return NativeLibrary.Load("libmynative.so.1", assembly, searchPath);
}
// Fall back to default resolution
return nint.Zero;
}
Common Use Cases for DllImportResolver
| Scenario | Why resolver is needed |
|---|---|
Versioned .so on Linux (e.g., libfoo.so.2) |
Default probing does not check versioned names |
| Library in a non-standard path | Load from a custom directory at runtime |
| Bundled native library per RID | Resolve to runtimes/<rid>/native/ path |
| Feature detection at load time | Try multiple library names and fall back gracefully |
NativeLibrary API
The NativeLibrary class provides low-level library management:
// Load a library explicitly
nint handle = NativeLibrary.Load("mylib");
// Try to load without throwing
if (NativeLibrary.TryLoad("mylib", out nint h))
{
// Get a function pointer by name
nint funcPtr = NativeLibrary.GetExport(h, "my_function");
// Or try without throwing
if (NativeLibrary.TryGetExport(h, "my_function", out nint fp))
{
// Use function pointer
}
NativeLibrary.Free(h);
}
Marshalling Patterns
Struct Marshalling
Structs passed to native code must have a well-defined memory layout. Use [StructLayout] to control layout and alignment.
using System.Runtime.InteropServices;
// Sequential layout -- fields laid out in declaration order
[StructLayout(LayoutKind.Sequential)]
public struct Point
{
public int X;
public int Y;
}
// Explicit layout -- fields at specific byte offsets (for unions)
[StructLayout(LayoutKind.Explicit)]
public struct ValueUnion
{
[FieldOffset(0)] public int IntValue;
[FieldOffset(0)] public float FloatValue;
[FieldOffset(0)] public double DoubleValue;
}
// Sequential with packing -- override default alignment
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PackedHeader
{
public byte Magic;
public int Length; // No padding before this field
public short Version;
}
Blittable structs (containing only primitive value types with sequential/explicit layout) are passed directly to native code without copying. Non-blittable structs require marshalling, which incurs overhead.
Blittable primitive types: byte, sbyte, short, ushort, int, uint, long, ulong, float, double, nint, nuint.
Not blittable: bool (marshals as 4-byte BOOL by default), char (depends on charset), string, arrays of non-blittable types.
String Marshalling
Specify string encoding explicitly. Never rely on default marshalling behavior.
// UTF-8 strings (most common for cross-platform C APIs)
[LibraryImport("mylib", StringMarshalling = StringMarshalling.Utf8)]
internal static partial int ProcessText(string input);
// UTF-16 strings (Windows APIs)
[LibraryImport("mylib", StringMarshalling = StringMarshalling.Utf16)]
internal static partial int ProcessTextW(string input);
// Per-parameter marshalling when methods mix encodings
[LibraryImport("mylib")]
internal static partial int MixedApi(
[MarshalAs(UnmanagedType.LPUTF8Str)] string utf8Param,
[MarshalAs(UnmanagedType.LPWStr)] string utf16Param);
For output string buffers, use char[] or byte[] from ArrayPool instead of StringBuilder:
[LibraryImport("mylib")]
internal static partial int GetName(
[Out, MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)] char[] buffer,
int bufferSize);
// Usage
char[] buffer = ArrayPool<char>.Shared.Rent(256);
try
{
int result = GetName(buffer, buffer.Length);
string name = new string(buffer, 0, result);
}
finally
{
ArrayPool<char>.Shared.Return(buffer);
}
Function Pointer Callbacks
Modern .NET (.NET 5+) prefers unmanaged function pointers over delegate-based callbacks for better performance and AOT compatibility.
Preferred: Unmanaged function pointers with [UnmanagedCallersOnly]
using System.Runtime.InteropServices;
// Native callback signature: int (*callback)(int value, void* context)
[LibraryImport("mylib")]
internal static unsafe partial void RegisterCallback(
delegate* unmanaged[Cdecl]<int, nint, int> callback,
nint context);
// Callback implementation
[UnmanagedCallersOnly(CallConvs = [typeof(System.Runtime.CompilerServices.CallConvCdecl)])]
static int MyCallback(int value, nint context)
{
// Process value
return 0;
}
// Registration
unsafe
{
RegisterCallback(&MyCallback, nint.Zero);
}
Alternative: Delegate-based callbacks (when managed state is needed)
// Define delegate matching native signature
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate int NativeCallback(int value, nint context);
[LibraryImport("mylib")]
internal static partial void RegisterCallbackDelegate(
NativeCallback callback,
nint context);
// Usage -- prevent GC collection during native use
static NativeCallback? s_callback;
static void Setup()
{
s_callback = new NativeCallback(MyManagedCallback);
RegisterCallbackDelegate(s_callback, nint.Zero);
// Keep s_callback alive as long as native code may call it
}
static int MyManagedCallback(int value, nint context)
{
return value * 2;
}
SafeHandle for Resource Lifetime
Use SafeHandle subclasses to manage native resource lifetimes instead of raw IntPtr/nint. This prevents resource leaks and use-after-free bugs.
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
// Custom SafeHandle for a native resource
public class NativeResourceHandle : SafeHandleZeroOrMinusOneIsInvalid
{
private NativeResourceHandle() : base(ownsHandle: true) { }
protected override bool ReleaseHandle()
{
NativeApi.CloseResource(handle);
return true;
}
}
public static partial class NativeApi
{
[LibraryImport("mylib")]
internal static partial NativeResourceHandle OpenResource(
[MarshalAs(UnmanagedType.LPUTF8Str)] string name);
[LibraryImport("mylib")]
internal static partial void CloseResource(nint handle);
[LibraryImport("mylib")]
internal static partial int ReadResource(NativeResourceHandle handle,
Span<byte> buffer, int count);
}
Cross-Platform Data Type Mapping
Map C/C++ types to .NET types carefully. Some C types have platform-dependent sizes.
Fixed-Size Types
| C/C++ Type | .NET Type | Size |
|---|---|---|
int8_t / char |
sbyte |
1 byte |
uint8_t / unsigned char |
byte |
1 byte |
int16_t / short |
short |
2 bytes |
uint16_t / unsigned short |
ushort |
2 bytes |
int32_t / int |
int |
4 bytes |
uint32_t / unsigned int |
uint |
4 bytes |
int64_t / long long |
long |
8 bytes |
uint64_t / unsigned long long |
ulong |
8 bytes |
float |
float |
4 bytes |
double |
double |
8 bytes |
Platform-Dependent Types
| C/C++ Type | .NET Type | Notes |
|---|---|---|
size_t / ptrdiff_t |
nint / nuint |
Pointer-sized |
void* / pointer types |
nint or void* |
Pointer-sized |
long (C/C++) |
CLong (.NET 6+) |
4 bytes on Windows, 8 bytes on Unix 64-bit |
unsigned long |
CULong (.NET 6+) |
Same platform variance as long |
Windows BOOL |
int |
4 bytes (not bool) |
Windows BOOLEAN |
byte |
1 byte |
Do not use C# long for C/C++ long — they have different sizes on Unix 64-bit. Use CLong/CULong for portable interop.
Agent Gotchas
- Do not use
[DllImport]in new .NET 7+ code without justification. Use[LibraryImport]which generates marshalling at compile time. Only fall back to[DllImport]when SYSLIB1054 analyzer indicates incompatibility. - Do not assume
boolmarshals as 1 byte. .NET marshalsboolas a 4-byte WindowsBOOLby default. Use[MarshalAs(UnmanagedType.U1)]for C_Bool/bool, or[MarshalAs(UnmanagedType.Bool)]for WindowsBOOLexplicitly. - Do not use C#
longto interop with C/C++long. Clongis 4 bytes on Windows but 8 bytes on 64-bit Unix. UseCLong/CULong(.NET 6+) for cross-platform correctness. - Do not use
StringBuilderfor output string buffers.[LibraryImport]does not supportStringBuilderat all, and with[DllImport]it allocates multiple intermediate copies. Usechar[]orbyte[]fromArrayPoolinstead. - Do not use
[LibraryImport]or[DllImport]for WASM. WebAssembly does not support traditional P/Invoke. For JavaScript interop in WASM, see [skill:dotnet-aot-wasm]. - Do not use dynamic library loading on iOS. iOS prohibits loading dynamic libraries at runtime. Use
"__Internal"as the library name for statically linked native code. - Do not use
System.Delegatefields in interop structs. Use typed delegates or unmanaged function pointers (delegate* unmanaged). Untyped delegates can destabilize the runtime during marshalling. - Do not forget to keep delegate instances alive during native use. The GC may collect a delegate that native code still references. Store delegates in a static field or use
GCHandlefor the duration of native callbacks.
Prerequisites
- .NET 7+ SDK for
[LibraryImport]source generation - .NET Core 3.0+ for
NativeLibraryAPI - Native libraries compiled for each target platform/architecture
- For iOS: Xcode with native static libraries linked via
NativeReference - For Android: native
.sofiles for each target ABI (arm64-v8a, x86_64)