ui-ux-agent-skill
npx skills add https://github.com/narenkatakam/ui-ux-agent-skill --skill ui-ux-agent-skill
Agent 安装分布
Skill 文档
UI/UX Agent Skill â UI/UX Guide (Modern Minimal)
A skill for AI coding assistants that turns abstract design feedback into code you can ship.
Two modes:
guideâ compact principles and concrete do/don’t rules for building modern, clean interfaces.reviewâ structured audit of existing UI (screenshot / mock / HTML / PR) with prioritized, implementable fixes.
Keep outputs concise. Bullets over paragraphs. Specific over generic.
Workflow
1) Guide workflow
- Identify the surface: marketing page / dashboard / settings / creation flow / list-detail / form / mobile screen.
- Identify the primary user task and primary CTA.
- Apply system-level guiding principles first â these are the mental model and interaction logic layer (
references/system-principles.md). - Apply core principles below â start from UX, then refine with CRAP visual hierarchy.
- Apply domain-specific guidance as needed:
- Icons:
references/icons.md - Accessibility:
references/accessibility.md - Responsive:
references/responsive-design.md - Typography:
references/typography.md - Color:
references/color-systems.md - Navigation:
references/navigation.md - Data visualization:
references/data-visualization.md
- Icons:
2) Review workflow
- State assumptions (platform, target user, primary task).
- List findings as
P0 / P1 / P2(blocker / important / polish) with short evidence. - For each major issue, label the diagnosis: execution vs evaluation gulf; slip vs mistake (see
references/design-psych.md). - Propose fixes that are implementable (layout, hierarchy, components, copy, states).
- Check accessibility compliance against
references/accessibility.md. - End with a short checklist to verify changes.
Use references/review-template.md for a stable output format.
Non-Negotiables (hard rules)
These are binary. No exceptions.
- No emoji as icons â no emoji as UI decoration, status indicators, section markers, or button labels. Replace with a proper icon from a consistent set.
- One icon family â use a single consistent icon set across the product. No mixing outlined/filled/3D/emoji styles.
- Minimize copy by default â add explanatory text only when it prevents errors, reduces ambiguity, or builds trust. Text is the last resort, not the default.
- Accessible by default â WCAG 2.1 AA is the floor, not an aspiration. Color contrast, keyboard navigation, screen reader support, and focus management are non-negotiable.
- No decoration without purpose â every visual effect (gradient, shadow, blur, glow, animation) must answer: “what does this help the user understand?” No answer = remove it.
System-Level Guiding Principles
Apply these as first-order constraints before choosing components or page patterns.
Full definitions and review questions: references/system-principles.md.
Key principles: concept constancy / primary task focus / UI copy source discipline / state perceptibility / help text layering (L0-L3) / feedback loop closure / prevention + recoverability / progressive complexity / action perceptibility / cognitive load budget / evolution with semantic continuity.
Core Principles
A) Task-First UX
The thing about any interface is that it exists to serve a task. Not to look good. Not to impress stakeholders. To help someone do something.
- Make the primary task obvious in <3 seconds.
- Allow exactly one primary CTA per screen/section.
- Optimize the happy path; hide advanced controls behind progressive disclosure.
- Remove anything that doesn’t serve the user’s current goal.
Review question: If someone lands here cold, can they figure out what to do in 3 seconds?
B) Information Architecture (grouping + findability)
- Group by user mental model (goal / object / time / status), not by backend data structure.
- Use clear section titles; keep navigation patterns stable across similar screens.
- When item count grows: add search/filter/sort early, not late.
- Card sort your IA against real user language, not your internal nomenclature.
Review question: Does the grouping match how users think about this, or how the database stores it?
C) Feedback and System Status
- Cover all states: loading, empty, error, success, permission. Full checklist in
references/checklists.md. - After any action, answer three questions: “Did it work?” + “What changed?” + “What can I do next?”
- Prefer inline, contextual feedback over global toasts (except for cross-page actions).
- Loading states must prevent layout jumps â use skeletons, not spinners that collapse content.
Review question: At any moment, can the user tell what the system is doing and what they should do next?
D) Consistency and Predictability
- Same interaction = same component + same wording + same placement.
- Use a small, stable set of component variants; avoid one-off styles.
- Consistency across screens matters more than pixel-perfection on any single screen.
Review question: If someone learns this pattern on page A, will it transfer to page B without relearning?
E) Affordance + Signifiers (make actions obvious)
- Clickable things must look clickable: button/link styling + hover/focus + cursor change. On web, custom clickable elements need
cursor: pointerand visible focus styles. - Primary actions need a label; icon-only is reserved for universally-known actions (search, close, settings).
- Show constraints before submit (format, units, required), not only after errors.
- For deeper theory:
references/design-psych.md.
Review question: Without any help text or tooltips, can users predict what is actionable and what will happen?
F) Error Prevention and Recovery
- Prevent errors with constraints, defaults, and inline validation.
- Make destructive actions reversible when possible; otherwise require deliberate confirmation.
- Error messages must be actionable: what happened + how to fix it. Never just “Something went wrong.”
- Frame destructive confirmations around what will be lost, not the action itself.
Review question: Is the path designed to be easy to do right and safe to recover when wrong?
G) Cognitive Load Control
- Reduce choices: sensible defaults, presets, and progressive disclosure.
- Break long tasks into steps only when it genuinely reduces thinking (not just to look “enterprise”).
- Keep visual noise low: fewer borders, fewer colors, fewer competing highlights.
- Don’t force users to remember information across screens â carry context forward.
Review question: As information grows, does comprehension cost stay stable?
H) CRAP (visual hierarchy + layout)
- Contrast â emphasize the few things that matter (CTA, current state, key numbers). If everything is bold, nothing is.
- Repetition â tokens, components, and spacing follow a scale. Avoid “almost the same” styles â they create cognitive noise.
- Alignment â align to a clear grid. Fix 2px drift. Align baselines where text matters.
- Proximity â tight within a group, loose between groups. Spacing is the primary grouping tool, not borders.
Review question: Close your eyes, open them â is the first thing you see the most important thing on the page?
I) Accessibility
Accessibility is not a feature. It’s a quality standard. Like structural integrity in a building â you don’t “add” it later.
- WCAG 2.1 AA is the minimum. Test against it.
- Color must never be the only way to convey information.
- All interactive elements must be keyboard accessible with visible focus indicators.
- Screen reader users must get equivalent information and functionality.
- Full guidance:
references/accessibility.md.
Review question: Can a user who can’t see color, can’t use a mouse, or can’t see at all still complete the primary task?
J) Responsive Design
- Design for the smallest screen first, then enhance for larger ones.
- Content hierarchy should be preserved across breakpoints, not just reflowed.
- Touch targets: minimum 44×44 CSS px (web) / 48×48 dp (mobile).
- Full guidance:
references/responsive-design.md.
Review question: Does the interface work on a phone held in one hand, a tablet in landscape, and a wide desktop monitor?
K) Typography
Typography is the backbone of visual hierarchy. Get it right and everything else falls into place.
- Use a type scale â not arbitrary font sizes.
- Limit to 2 typefaces maximum (one for headings, one for body â or one for everything).
- Line length: 45-75 characters for body text. Wider than that and reading comprehension drops.
- Full guidance:
references/typography.md.
Review question: Can you identify the hierarchy (title > subtitle > body > caption) just from the typography?
L) Color Systems
- Keep the palette small and intentional. One accent color for primary actions and key states.
- Use semantic color tokens, not raw hex values â this makes theming and dark mode possible.
- Test all color combinations for WCAG AA contrast (4.5:1 for text, 3:1 for large text and UI components).
- Full guidance:
references/color-systems.md.
Review question: If you printed this screen in grayscale, would the hierarchy still be clear?
Spacing and Layout Discipline
Use this when implementing or reviewing layouts. Short set of rules, strictly enforced.
-
Rule 1 â One spacing scale:
- Base unit: 4px.
- Allowed set: 4 / 8 / 12 / 16 / 24 / 32 / 40 / 48 / 64 / 80.
- Off-scale values need a clear, documented reason.
-
Rule 2 â Repetition first:
- Same component type keeps the same internal spacing (cards, list rows, form groups, section blocks).
- Components with the same visual role must not have different spacing patterns.
-
Rule 3 â Alignment + grouping:
- Align to one grid and fix 1-2px drift.
- Tight spacing within a group, looser spacing between groups.
- Spacing is the primary grouping tool. If you need a border to show grouping, your spacing is wrong.
-
Rule 4 â No decorative nesting:
- Extra wrappers must add real function (grouping, state, scroll, affordance).
- If a wrapper only adds border/background, remove it and group with spacing instead.
-
Quick review pass:
- Any off-scale spacing values?
- Any baseline/edge misalignment?
- Any wrapper layer removable without losing meaning?
Modern Minimal Style Guidance
This is about taste, not trends. Modern minimal is not “flat and boring.” It’s using restraint as a design tool.
- Use whitespace + typography to create hierarchy. Avoid decoration-first design.
- Prefer subtle surfaces (light elevation, low-contrast borders). Avoid heavy shadows.
- Keep color palette small; use one accent color for primary actions and key states.
- Copy: short, direct labels. Add helper text only when it reduces mistakes or increases trust.
- Let content breathe. Dense information is not the same as useful information.
Motion and Animation Guidance
- Motion explains hierarchy (what is a layer/panel) and state change (what just happened). Not decoration.
- Default motion vocabulary: fade > small translate+fade > tiny scale+fade for overlays. Avoid bouncy, elastic, or “showy” motion.
- Keep the canvas/content area stable. Panels and overlays can move; the work surface must not float.
- Same component type uses the same motion pattern. Consistency over creativity.
- Avoid layout jumps. Use placeholders/skeletons to keep layout stable while loading.
- Interaction feedback (hover/pressed) must feel immediate. Never make users wait for an animation to complete before they can proceed.
Red flags:
- Continuous decorative motion (breathing backgrounds, floating cards)
- Large bouncy/elastic overshoot that steals attention
- Big page-level transitions for routine navigation
- Multiple simultaneous animations competing for attention
Anti-AI Self-Check (run after generating any UI)
Before finalizing generated UI, verify these items. Violating any one is a mandatory fix.
- Gradient restraint â gradients must convey meaning (progress, depth, state distinction). Purely decorative gradients: at most one per page. If background, buttons, and borders all use gradients simultaneously, that is overuse. Pick one and flatten the rest.
- No emoji as UI â re-check: no emoji slipped in as section icons, status indicators, or button labels. This is already a non-negotiable. Double-check.
- Copy necessity â for every piece of text, ask: if I remove this, can the user still understand through layout, icons, and position alone? If yes, remove it.
- Decoration justification â every purely visual effect (blur, glow, animated entrance, layered shadows) must answer: “what does this help the user understand?” No answer = remove.
- Contrast check â run a quick contrast check on all text/background combinations. WCAG AA minimum.
- Touch target check â all interactive elements meet minimum 44×44 CSS px.
- Keyboard test â tab through the entire interface. Can you reach and activate every interactive element? Is focus visible?
References
- System-level guiding principles:
references/system-principles.md - Interaction psychology (Fitts/Hick/Miller, cognitive biases, flow, attention):
references/interaction-psychology.md - Design psychology (affordances, signifiers, mapping, constraints, gulfs, slips vs mistakes):
references/design-psych.md - Accessibility (WCAG, keyboard, screen readers, color, forms, media):
references/accessibility.md - Responsive design (breakpoints, mobile-first, touch, fluid layouts):
references/responsive-design.md - Typography (type scale, pairing, line height, measure, hierarchy):
references/typography.md - Color systems (palettes, semantic tokens, contrast, dark mode):
references/color-systems.md - Navigation patterns (nav structures, wayfinding, mobile nav):
references/navigation.md - Data visualization (chart selection, data-ink ratio, dashboard design):
references/data-visualization.md - Icon rules and “intuitive refined” guidance:
references/icons.md - Review output template and scoring:
references/review-template.md - Expanded checklists (states, affordance, lists, forms, settings, motion, dashboards, copy):
references/checklists.md