ui-ux-agent-skill

📁 narenkatakam/ui-ux-agent-skill 📅 1 day ago
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安装命令
npx skills add https://github.com/narenkatakam/ui-ux-agent-skill --skill ui-ux-agent-skill

Agent 安装分布

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Skill 文档

UI/UX Agent Skill — UI/UX Guide (Modern Minimal)

A skill for AI coding assistants that turns abstract design feedback into code you can ship.

Two modes:

  • guide — compact principles and concrete do/don’t rules for building modern, clean interfaces.
  • review — structured audit of existing UI (screenshot / mock / HTML / PR) with prioritized, implementable fixes.

Keep outputs concise. Bullets over paragraphs. Specific over generic.


Workflow

1) Guide workflow

  1. Identify the surface: marketing page / dashboard / settings / creation flow / list-detail / form / mobile screen.
  2. Identify the primary user task and primary CTA.
  3. Apply system-level guiding principles first — these are the mental model and interaction logic layer (references/system-principles.md).
  4. Apply core principles below — start from UX, then refine with CRAP visual hierarchy.
  5. Apply domain-specific guidance as needed:
    • Icons: references/icons.md
    • Accessibility: references/accessibility.md
    • Responsive: references/responsive-design.md
    • Typography: references/typography.md
    • Color: references/color-systems.md
    • Navigation: references/navigation.md
    • Data visualization: references/data-visualization.md

2) Review workflow

  1. State assumptions (platform, target user, primary task).
  2. List findings as P0 / P1 / P2 (blocker / important / polish) with short evidence.
  3. For each major issue, label the diagnosis: execution vs evaluation gulf; slip vs mistake (see references/design-psych.md).
  4. Propose fixes that are implementable (layout, hierarchy, components, copy, states).
  5. Check accessibility compliance against references/accessibility.md.
  6. End with a short checklist to verify changes.

Use references/review-template.md for a stable output format.


Non-Negotiables (hard rules)

These are binary. No exceptions.

  • No emoji as icons — no emoji as UI decoration, status indicators, section markers, or button labels. Replace with a proper icon from a consistent set.
  • One icon family — use a single consistent icon set across the product. No mixing outlined/filled/3D/emoji styles.
  • Minimize copy by default — add explanatory text only when it prevents errors, reduces ambiguity, or builds trust. Text is the last resort, not the default.
  • Accessible by default — WCAG 2.1 AA is the floor, not an aspiration. Color contrast, keyboard navigation, screen reader support, and focus management are non-negotiable.
  • No decoration without purpose — every visual effect (gradient, shadow, blur, glow, animation) must answer: “what does this help the user understand?” No answer = remove it.

System-Level Guiding Principles

Apply these as first-order constraints before choosing components or page patterns. Full definitions and review questions: references/system-principles.md.

Key principles: concept constancy / primary task focus / UI copy source discipline / state perceptibility / help text layering (L0-L3) / feedback loop closure / prevention + recoverability / progressive complexity / action perceptibility / cognitive load budget / evolution with semantic continuity.


Core Principles

A) Task-First UX

The thing about any interface is that it exists to serve a task. Not to look good. Not to impress stakeholders. To help someone do something.

  • Make the primary task obvious in <3 seconds.
  • Allow exactly one primary CTA per screen/section.
  • Optimize the happy path; hide advanced controls behind progressive disclosure.
  • Remove anything that doesn’t serve the user’s current goal.

Review question: If someone lands here cold, can they figure out what to do in 3 seconds?

B) Information Architecture (grouping + findability)

  • Group by user mental model (goal / object / time / status), not by backend data structure.
  • Use clear section titles; keep navigation patterns stable across similar screens.
  • When item count grows: add search/filter/sort early, not late.
  • Card sort your IA against real user language, not your internal nomenclature.

Review question: Does the grouping match how users think about this, or how the database stores it?

C) Feedback and System Status

  • Cover all states: loading, empty, error, success, permission. Full checklist in references/checklists.md.
  • After any action, answer three questions: “Did it work?” + “What changed?” + “What can I do next?”
  • Prefer inline, contextual feedback over global toasts (except for cross-page actions).
  • Loading states must prevent layout jumps — use skeletons, not spinners that collapse content.

Review question: At any moment, can the user tell what the system is doing and what they should do next?

D) Consistency and Predictability

  • Same interaction = same component + same wording + same placement.
  • Use a small, stable set of component variants; avoid one-off styles.
  • Consistency across screens matters more than pixel-perfection on any single screen.

Review question: If someone learns this pattern on page A, will it transfer to page B without relearning?

E) Affordance + Signifiers (make actions obvious)

  • Clickable things must look clickable: button/link styling + hover/focus + cursor change. On web, custom clickable elements need cursor: pointer and visible focus styles.
  • Primary actions need a label; icon-only is reserved for universally-known actions (search, close, settings).
  • Show constraints before submit (format, units, required), not only after errors.
  • For deeper theory: references/design-psych.md.

Review question: Without any help text or tooltips, can users predict what is actionable and what will happen?

F) Error Prevention and Recovery

  • Prevent errors with constraints, defaults, and inline validation.
  • Make destructive actions reversible when possible; otherwise require deliberate confirmation.
  • Error messages must be actionable: what happened + how to fix it. Never just “Something went wrong.”
  • Frame destructive confirmations around what will be lost, not the action itself.

Review question: Is the path designed to be easy to do right and safe to recover when wrong?

G) Cognitive Load Control

  • Reduce choices: sensible defaults, presets, and progressive disclosure.
  • Break long tasks into steps only when it genuinely reduces thinking (not just to look “enterprise”).
  • Keep visual noise low: fewer borders, fewer colors, fewer competing highlights.
  • Don’t force users to remember information across screens — carry context forward.

Review question: As information grows, does comprehension cost stay stable?

H) CRAP (visual hierarchy + layout)

  • Contrast — emphasize the few things that matter (CTA, current state, key numbers). If everything is bold, nothing is.
  • Repetition — tokens, components, and spacing follow a scale. Avoid “almost the same” styles — they create cognitive noise.
  • Alignment — align to a clear grid. Fix 2px drift. Align baselines where text matters.
  • Proximity — tight within a group, loose between groups. Spacing is the primary grouping tool, not borders.

Review question: Close your eyes, open them — is the first thing you see the most important thing on the page?

I) Accessibility

Accessibility is not a feature. It’s a quality standard. Like structural integrity in a building — you don’t “add” it later.

  • WCAG 2.1 AA is the minimum. Test against it.
  • Color must never be the only way to convey information.
  • All interactive elements must be keyboard accessible with visible focus indicators.
  • Screen reader users must get equivalent information and functionality.
  • Full guidance: references/accessibility.md.

Review question: Can a user who can’t see color, can’t use a mouse, or can’t see at all still complete the primary task?

J) Responsive Design

  • Design for the smallest screen first, then enhance for larger ones.
  • Content hierarchy should be preserved across breakpoints, not just reflowed.
  • Touch targets: minimum 44×44 CSS px (web) / 48×48 dp (mobile).
  • Full guidance: references/responsive-design.md.

Review question: Does the interface work on a phone held in one hand, a tablet in landscape, and a wide desktop monitor?

K) Typography

Typography is the backbone of visual hierarchy. Get it right and everything else falls into place.

  • Use a type scale — not arbitrary font sizes.
  • Limit to 2 typefaces maximum (one for headings, one for body — or one for everything).
  • Line length: 45-75 characters for body text. Wider than that and reading comprehension drops.
  • Full guidance: references/typography.md.

Review question: Can you identify the hierarchy (title > subtitle > body > caption) just from the typography?

L) Color Systems

  • Keep the palette small and intentional. One accent color for primary actions and key states.
  • Use semantic color tokens, not raw hex values — this makes theming and dark mode possible.
  • Test all color combinations for WCAG AA contrast (4.5:1 for text, 3:1 for large text and UI components).
  • Full guidance: references/color-systems.md.

Review question: If you printed this screen in grayscale, would the hierarchy still be clear?


Spacing and Layout Discipline

Use this when implementing or reviewing layouts. Short set of rules, strictly enforced.

  • Rule 1 — One spacing scale:

    • Base unit: 4px.
    • Allowed set: 4 / 8 / 12 / 16 / 24 / 32 / 40 / 48 / 64 / 80.
    • Off-scale values need a clear, documented reason.
  • Rule 2 — Repetition first:

    • Same component type keeps the same internal spacing (cards, list rows, form groups, section blocks).
    • Components with the same visual role must not have different spacing patterns.
  • Rule 3 — Alignment + grouping:

    • Align to one grid and fix 1-2px drift.
    • Tight spacing within a group, looser spacing between groups.
    • Spacing is the primary grouping tool. If you need a border to show grouping, your spacing is wrong.
  • Rule 4 — No decorative nesting:

    • Extra wrappers must add real function (grouping, state, scroll, affordance).
    • If a wrapper only adds border/background, remove it and group with spacing instead.
  • Quick review pass:

    • Any off-scale spacing values?
    • Any baseline/edge misalignment?
    • Any wrapper layer removable without losing meaning?

Modern Minimal Style Guidance

This is about taste, not trends. Modern minimal is not “flat and boring.” It’s using restraint as a design tool.

  • Use whitespace + typography to create hierarchy. Avoid decoration-first design.
  • Prefer subtle surfaces (light elevation, low-contrast borders). Avoid heavy shadows.
  • Keep color palette small; use one accent color for primary actions and key states.
  • Copy: short, direct labels. Add helper text only when it reduces mistakes or increases trust.
  • Let content breathe. Dense information is not the same as useful information.

Motion and Animation Guidance

  • Motion explains hierarchy (what is a layer/panel) and state change (what just happened). Not decoration.
  • Default motion vocabulary: fade > small translate+fade > tiny scale+fade for overlays. Avoid bouncy, elastic, or “showy” motion.
  • Keep the canvas/content area stable. Panels and overlays can move; the work surface must not float.
  • Same component type uses the same motion pattern. Consistency over creativity.
  • Avoid layout jumps. Use placeholders/skeletons to keep layout stable while loading.
  • Interaction feedback (hover/pressed) must feel immediate. Never make users wait for an animation to complete before they can proceed.

Red flags:

  • Continuous decorative motion (breathing backgrounds, floating cards)
  • Large bouncy/elastic overshoot that steals attention
  • Big page-level transitions for routine navigation
  • Multiple simultaneous animations competing for attention

Anti-AI Self-Check (run after generating any UI)

Before finalizing generated UI, verify these items. Violating any one is a mandatory fix.

  • Gradient restraint — gradients must convey meaning (progress, depth, state distinction). Purely decorative gradients: at most one per page. If background, buttons, and borders all use gradients simultaneously, that is overuse. Pick one and flatten the rest.
  • No emoji as UI — re-check: no emoji slipped in as section icons, status indicators, or button labels. This is already a non-negotiable. Double-check.
  • Copy necessity — for every piece of text, ask: if I remove this, can the user still understand through layout, icons, and position alone? If yes, remove it.
  • Decoration justification — every purely visual effect (blur, glow, animated entrance, layered shadows) must answer: “what does this help the user understand?” No answer = remove.
  • Contrast check — run a quick contrast check on all text/background combinations. WCAG AA minimum.
  • Touch target check — all interactive elements meet minimum 44×44 CSS px.
  • Keyboard test — tab through the entire interface. Can you reach and activate every interactive element? Is focus visible?

References

  • System-level guiding principles: references/system-principles.md
  • Interaction psychology (Fitts/Hick/Miller, cognitive biases, flow, attention): references/interaction-psychology.md
  • Design psychology (affordances, signifiers, mapping, constraints, gulfs, slips vs mistakes): references/design-psych.md
  • Accessibility (WCAG, keyboard, screen readers, color, forms, media): references/accessibility.md
  • Responsive design (breakpoints, mobile-first, touch, fluid layouts): references/responsive-design.md
  • Typography (type scale, pairing, line height, measure, hierarchy): references/typography.md
  • Color systems (palettes, semantic tokens, contrast, dark mode): references/color-systems.md
  • Navigation patterns (nav structures, wayfinding, mobile nav): references/navigation.md
  • Data visualization (chart selection, data-ink ratio, dashboard design): references/data-visualization.md
  • Icon rules and “intuitive refined” guidance: references/icons.md
  • Review output template and scoring: references/review-template.md
  • Expanded checklists (states, affordance, lists, forms, settings, motion, dashboards, copy): references/checklists.md