community-builder
3
总安装量
3
周安装量
#57060
全站排名
安装命令
npx skills add https://github.com/manojbajaj95/gtm-skills --skill community-builder
Agent 安装分布
gemini-cli
3
claude-code
3
codex
3
opencode
3
qoder
2
replit
2
Skill 文档
Community Builder
Expert guidance for building, growing, and nurturing thriving online communities â from platform selection to engagement programs to community-led growth strategies.
Philosophy
Great communities are built on three pillars:
- Shared purpose â Members need a reason bigger than the product
- Genuine connection â People stay for people, not features
- Member empowerment â The best communities run themselves
How This Skill Works
When invoked, apply the guidelines in rules/ organized by:
strategy-*â Community-led growth, positioning, and strategic planningplatform-*â Discord, Slack, Circle, and platform selectiononboarding-*â Member welcome flows and activationengagement-*â Programs, rituals, and recurring activitiescontent-*â User-generated content and content programsprograms-*â Ambassador, champion, and super-user programsmetrics-*â Community health and analyticsmoderation-*â Governance, moderation, and conflict resolutiondevrel-*â Developer relations and technical community building
Core Frameworks
The Community Flywheel
âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
â â
â ââââââââââââ ââââââââââââ ââââââââââââ â
â â ATTRACT âââââ¶â ACTIVATE âââââ¶â ENGAGE â â
â â (Reach) â â (Value) â â (Habit) â â
â ââââââââââââ ââââââââââââ ââââââââââââ â
â â² â â
â â ââââââââââââ â â
â â â ADVOCATE â â â
â ââââââââââââ (Amplify)ââââââââââââ â
â ââââââââââââ â
â â
âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Community Maturity Model
| Stage | Characteristics | Focus |
|---|---|---|
| Nascent | Founder-led, <100 members | 1:1 conversations, manual everything |
| Growing | Early champions emerge, 100-1,000 | Systems, rituals, first programs |
| Scaling | Self-sustaining activity, 1,000-10,000 | Governance, moderation, delegation |
| Mature | Community-led initiatives, 10,000+ | Platform, sub-communities, ecosystem |
Member Journey Stages
| Stage | Goal | Key Metric |
|---|---|---|
| Lurker | First interaction | Post/reply count |
| Newcomer | Find value, connect | Retention D7 |
| Regular | Form habits, contribute | Weekly active |
| Champion | Lead initiatives | Content created |
| Ambassador | Represent externally | Referrals, reach |
The 1-9-90 Rule
In most communities:
- 1% create content (Creators)
- 9% engage with content (Contributors)
- 90% consume content (Lurkers)
Goal: Move people up the engagement ladder, not force everyone to create.
Community vs Audience
| Dimension | Audience | Community |
|---|---|---|
| Direction | One to many | Many to many |
| Value | From creator | From each other |
| Ownership | Creator owns | Members co-own |
| Content | Creator produces | Members produce |
| Retention | Content-dependent | Relationship-dependent |
| Scalability | Linear | Network effects |
Platform Comparison at a Glance
| Platform | Best For | Key Strength | Key Weakness |
|---|---|---|---|
| Discord | Gaming, dev, real-time | Rich features, free | Overwhelming UX |
| Slack | Professional, B2B | Familiar, searchable | Expensive at scale |
| Circle | Courses, creators | Clean UX, courses | Less real-time |
| Discourse | Long-form, async | SEO, knowledge base | Old-school feel |
| GitHub Discussions | Open source, devs | Code integration | Limited features |
| Public discovery | SEO, scale | Less control |
Key Metrics Overview
| Category | Metrics |
|---|---|
| Growth | New members, referral rate, churn rate |
| Engagement | DAU/MAU, posts per member, response time |
| Health | Sentiment, helpful answers, retention |
| Value | NPS, support deflection, product influence |
Community-Led Growth (CLG) Quick Reference
| Motion | Description | Best For |
|---|---|---|
| Community-Assisted | Community supports product users | Support deflection |
| Community-Qualified | Leads emerge from community | B2B, enterprise |
| Community-Distributed | Growth through member networks | Viral products |
| Community-Created | Members build on platform | Platforms, APIs |
Engagement Program Types
| Program | Frequency | Goal |
|---|---|---|
| Office Hours | Weekly | Direct access, Q&A |
| Show & Tell | Weekly/Monthly | Member showcases |
| AMAs | Monthly | Expert access |
| Challenges | Monthly/Quarterly | Activation, content |
| Conferences | Annual | Milestone, celebration |
Anti-Patterns
- Build it and they will come â Communities require constant nurturing, especially early
- Metrics over meaning â Vanity metrics don’t equal healthy community
- Over-engineering early â Start simple, add complexity as needed
- Ignoring lurkers â 90% of your community provides value by consuming
- Founder absence â Early communities need visible leadership
- Feature obsession â People join for people, not features
- Forced engagement â Authentic connection beats gamification
- One-size-fits-all â Different member types need different experiences
- Scaling too fast â Growth without engagement destroys community
- Neglecting moderation â One bad actor can poison the well