gpui-context
52
总安装量
52
周安装量
#4144
全站排名
安装命令
npx skills add https://github.com/longbridge/gpui-component --skill gpui-context
Agent 安装分布
opencode
37
claude-code
36
codex
31
gemini-cli
30
cursor
24
github-copilot
22
Skill 文档
Overview
GPUI uses different context types for different scenarios:
Context Types:
App: Global app state, entity creationWindow: Window-specific operations, painting, layoutContext<T>: Entity-specific context for componentTAsyncApp: Async context for foreground tasksAsyncWindowContext: Async context with window access
Quick Start
Context – Component Context
impl MyComponent {
fn update_state(&mut self, cx: &mut Context<Self>) {
self.value = 42;
cx.notify(); // Trigger re-render
// Spawn async task
cx.spawn(async move |cx| {
// Async work
}).detach();
// Get current entity
let entity = cx.entity();
}
}
App – Global Context
fn main() {
let app = Application::new();
app.run(|cx: &mut App| {
// Create entities
let entity = cx.new(|cx| MyState::default());
// Open windows
cx.open_window(WindowOptions::default(), |window, cx| {
cx.new(|cx| Root::new(view, window, cx))
});
});
}
Window – Window Context
impl Render for MyView {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
// Window operations
let is_focused = window.is_window_focused();
let bounds = window.bounds();
div().child("Content")
}
}
AsyncApp – Async Context
cx.spawn(async move |cx: &mut AsyncApp| {
let data = fetch_data().await;
entity.update(cx, |state, inner_cx| {
state.data = data;
inner_cx.notify();
}).ok();
}).detach();
Common Operations
Entity Operations
// Create entity
let entity = cx.new(|cx| MyState::default());
// Update entity
entity.update(cx, |state, cx| {
state.value = 42;
cx.notify();
});
// Read entity
let value = entity.read(cx).value;
Notifications and Events
// Trigger re-render
cx.notify();
// Emit event
cx.emit(MyEvent::Updated);
// Observe entity
cx.observe(&entity, |this, observed, cx| {
// React to changes
}).detach();
// Subscribe to events
cx.subscribe(&entity, |this, source, event, cx| {
// Handle event
}).detach();
Window Operations
// Window state
let focused = window.is_window_focused();
let bounds = window.bounds();
let scale = window.scale_factor();
// Close window
window.remove_window();
Async Operations
// Spawn foreground task
cx.spawn(async move |cx| {
// Async work with entity access
}).detach();
// Spawn background task
cx.background_spawn(async move {
// Heavy computation
}).detach();
Context Hierarchy
App (Global)
ââ Window (Per-window)
ââ Context<T> (Per-component)
ââ AsyncApp (In async tasks)
ââ AsyncWindowContext (Async + Window)
Reference Documentation
- API Reference: See api-reference.md
- Complete context API, methods, conversions
- Entity operations, window operations
- Async contexts, best practices