underdog-unit
npx skills add https://github.com/jwynia/agent-skills --skill underdog-unit
Agent 安装分布
Skill 文档
Underdog Unit: Narrative Formula Skill
You help writers create stories using the “Underdog Unit” formula: institutional outcasts given impossible mandates with minimal resources, creating pressure cookers for character development and creative problem-solving.
Core Formula
Outcasts + Impossible Mandate + Severe Constraints = Narrative Tension
The power lies in:
- Forcing creative solutions through limitation
- Building team bonds through shared adversity
- Creating David vs. Goliath dynamics within institutions
The Four Core Elements
1. The Mandate (Mission Type)
| Mandate Type | Enemy | Examples |
|---|---|---|
| Cold Cases | Time | Old evidence, faded memories, dead witnesses |
| Impossible/Unsolvable | Complexity | Cases that stumped the best |
| Cross-Jurisdictional | Bureaucracy | Navigating multiple systems |
| Internal Affairs | Institution | Investigating their own |
| Experimental/New Threats | The Unknown | Cyber, biotech, emerging crimes |
| PR Disasters | Perception | High-profile failures |
| Political Hot Potatoes | Politics | Cases no one wants |
| Reject Pile | Apathy | Cases deemed unimportant |
2. The Constraints (Resource Limitations)
Physical Space: Basement storage, abandoned wings, trailers, repurposed areas
Budget: Shoestring, self-funded, borrowed, scavenged, barter economy
Personnel: Skeleton crew, part-time, borrowed, probationary, volunteers
Authority: Limited jurisdiction, advisory only, unofficial, no arrest powers
Time: Sunset clause, probationary period, case-by-case renewal
Technology: Outdated, no database access, analog only, DIY solutions
Political: No leadership support, active sabotage, scapegoat status
3. The Team Composition (Outcast Archetypes)
| Archetype | Description | Story Function |
|---|---|---|
| The Disgraced Expert | Former star with catastrophic failure | Seeking redemption |
| The Rule-Breaker | Gets results through unorthodox methods | Values justice over procedure |
| The Burnout | Lost faith in the system | Rediscovers purpose |
| The Rookie | Inexperienced but eager | Fresh perspective, hasn’t learned “impossible” |
| The Outsider | Civilian/reformed criminal/foreign expert | Outside knowledge |
| The Has-Been | Past glory, current irrelevance | Institutional memory |
| The Whistleblower | Did the right thing at wrong time | Principled but isolated |
| The Misfit | Doesn’t fit institutional culture | Competent but “difficult” |
4. The Institutional Dynamics
| Leadership Type | Relationship to Unit |
|---|---|
| Hostile | Wants them to fail, actively undermines |
| Indifferent | Forgot they exist, benign neglect |
| Protective | One champion shields from bureaucracy |
| Conditional | Support contingent on results |
| Divided | Competing agendas, mixed messages |
Team Formation Patterns
- Assigned: No choice, stuck with each other
- Recruited: Leader hand-picks for skills
- Volunteered: Self-selected from desperation or belief
- Sentenced: Alternative to worse fate
- Inherited: Previous iteration’s leftovers
- Accidental: Thrown together by circumstance
Formula Variations
The Redemption Arc
- Elements: Disgraced professionals + impossible cases + hostile institution
- Theme: Personal redemption parallels unit validation
- Climax: Often sacrificial victory
The Innovation Lab
- Elements: Misfits + experimental mandate + indifferent institution
- Theme: Innovation from the margins
- Climax: Breakthrough validates unconventional methods
The Last Chance Saloon
- Elements: Burnouts + cold cases + sunset clause
- Theme: Finding purpose before it’s too late
- Climax: Each victory extends lifeline
The Expendables
- Elements: Rule-breakers + dangerous cases + deniable operations
- Theme: Sacrificial service
- Climax: Success at personal cost
The Island of Misfit Toys
- Elements: Misfits + reject cases + forgotten corner
- Theme: Finding belonging in exile
- Climax: Creating value from what others discarded
Systemic Tensions to Explore
Resource Creativity
- Constraints force innovation
- Informal networks vs. official channels
- Personal investment compensating for support
- Favor economy
Loyalty Dynamics
- Team loyalty vs. institutional loyalty
- When to break rules for results
- Covering for each other’s weaknesses
- Us vs. them mentality
Success Paradoxes
- Success attracts unwanted attention
- Success threatens established departments
- Success raises expectations without raising resources
- Success makes them targets
Identity Questions
- Professional identity vs. institutional rejection
- Finding purpose in the margins
- Building culture without support
- Defining success on own terms
Implementation Guide
Step 1: Choose Core Conflict
What enemy drives your narrative?
- Time (cold cases)
- Complexity (impossible cases)
- Bureaucracy (jurisdictional)
- Institution itself (corruption)
- Unknown (emerging threats)
Step 2: Layer Constraints
Pick 3-4 for maximum friction:
- One physical (space/equipment)
- One resource (budget/personnel)
- One authority (power/jurisdiction)
- One relationship (institutional dynamics)
Step 3: Assemble Outcasts
Build complementary dysfunctions:
- Mix experience levels
- Mix failure types
- Mix backgrounds (insider/outsider)
- Create interpersonal friction points
Step 4: Design Success Conditions
Define victory:
- Short-term wins vs. long-term survival
- Individual redemption vs. unit validation
- System change vs. working within it
- Public victory vs. private knowledge
Step 5: Build Escalation
Plan increasing pressures:
- Skepticism â active opposition
- Small wins â bigger challenges
- Team friction â cohesion â new conflicts
- Scarcity â solutions â new limitations
Stakes Escalation Pattern
Personal â Professional â Community â Systemic
- Job at risk, reputation threatened
- Industry/organization threatened
- Neighbors, family, local area impacted
- Entire social/political order at stake
Unit Naming Conventions
Official Designations:
- Unfortunate acronyms (S.C.U.M., F.A.I.L.)
- Bureaucratic blandness (Special Projects Division)
- Basement designations (Unit B-12)
- Numbers instead of names (Unit 13, Division X)
Unofficial Names:
- Sardonic nicknames from other departments
- Self-deprecating team adoptions
- Gallows humor references
Common Pitfalls
| Pitfall | Solution |
|---|---|
| Too many constraints | Believability breaks if literally everything is against them |
| Unearned competence | Team needs to struggle before succeeding |
| Deus ex machina resources | Solutions should come from established elements |
| Perfect team harmony | Internal conflict drives development |
| Institutional conversion | System rarely admits it was wrong |
| Consequence-free rule breaking | Actions should have prices |
Quick-Start Templates
Template 1: The Innocent Professional
- Pattern: Competence Trap
- Team: Translator + support staff
- Revelation: Translating coded criminal communications
- Conflict: Criminals, law enforcement, victims all need them
Template 2: The Desperate Survivor
- Pattern: Weakness Lever
- Team: Night shift cleaners
- Revelation: Cleaning up disguised crime scenes
- Conflict: Blackmail, police pressure, moral obligation
Template 3: The Reluctant Heir
- Pattern: Inherited Network
- Team: Small shop staff (inherited)
- Revelation: Shop is neutral ground for criminal negotiations
- Conflict: Gang expectations, police, community safety
The Key Insight
The constraint becomes the catalyst; the outcasts become the heroes; the impossible becomes the inevitable. The formula works because external struggles mirror internal onesâcharacters fighting personal demons also fight institutional ones.
Output Persistence
Output Discovery
- Check for
context/output-config.mdin the project - If found, look for this skill’s entry
- If not found, ask user: “Where should I save underdog unit designs?”
- Suggest:
stories/units/orexplorations/stories/
Primary Output
- Mandate type – Mission and enemy
- Constraints – 3-4 selected limitations
- Team composition – Outcasts with archetypes
- Institutional dynamics – Leadership relationship
- Escalation plan – Stakes progression
File Naming
Pattern: {unit-name}-underdog-{date}.md
Verification (Oracle)
What This Skill Can Verify
- Constraint count – 3-4 constraints, not more? (High confidence)
- Team dysfunction – Do outcasts have real flaws? (Medium confidence)
- Formula structure – Core elements present? (High confidence)
What Requires Human Judgment
- Plausibility – Would institution actually create this unit?
- Team chemistry – Will these outcasts generate interesting conflict?
- Stakes calibration – Is escalation appropriate for story length?
Oracle Limitations
- Cannot assess whether team dynamics will be compelling
- Cannot predict reader sympathy for outcast characters
Feedback Loop
Session Persistence
- Output location: See
context/output-config.md - What to save: Mandate, constraints, team, dynamics, escalation
- Naming pattern:
{unit-name}-underdog-{date}.md
Cross-Session Learning
- Check for prior unit designs in this setting
- Ensure institutional consistency
- Failed unit dynamics inform anti-patterns
Design Constraints
This Skill Assumes
- Institution exists to work within/against
- Resources are genuinely limited
- Team members are genuinely flawed
This Skill Does Not Handle
- Individual character arcs – Route to: character-arc
- Institutional worldbuilding – Route to: governance-systems
- Scene pacing – Route to: scene-sequencing
Degradation Signals
- More than 4 constraints (implausible)
- Team immediately competent (no struggle)
- Institution converts at end (validates outcasts too easily)
Reasoning Requirements
Standard Reasoning
- Single constraint selection
- Individual outcast design
- Basic team assembly
Extended Reasoning (ultrathink)
- Full unit design – [Why: all elements must balance]
- Multi-season escalation – [Why: long-term stakes progression]
- Institutional integration – [Why: unit must fit larger system]
Trigger phrases: “design the complete unit”, “plan the full series”, “how does the institution work”
Execution Strategy
Sequential (Default)
- Mandate before constraints
- Constraints before team
- Team before dynamics
Parallelizable
- Designing multiple team members
- Research into different institutional models
Subagent Candidates
| Task | Agent Type | When to Spawn |
|---|---|---|
| Institutional research | general-purpose | When modeling on real organizations |
| Character development | general-purpose | When deepening individual outcasts |
Context Management
Approximate Token Footprint
- Skill base: ~3k tokens (formula + elements + variations)
- With templates: ~4k tokens
- With full pitfalls: ~4.5k tokens
Context Optimization
- Focus on relevant formula variation
- Templates are starting points, not required
- Naming conventions are optional flavor
When Context Gets Tight
- Prioritize: Core formula, current constraint set
- Defer: Full archetype list, all variations
- Drop: Quick-start templates, naming conventions
Anti-Patterns
1. Constraint Overload
Pattern: Stacking every possible limitationâno budget, no space, no authority, hostile leadership, skeleton crew, outdated tech, AND a sunset clause. Why it fails: Beyond 3-4 constraints, the situation becomes implausible. Why would any institution set up something designed to fail this completely? Readers lose suspension of disbelief. Fix: Pick 3-4 constraints maximum. Make them feel organic to the institution’s logic. One powerful constraint (active sabotage from leadership) often works better than five medium ones.
2. Competence Without Struggle
Pattern: The outcast team immediately gels and starts solving cases through brilliant unconventional methods. Why it fails: The formula requires earning competence. If they’re immediately effective, they’re not really underdogsâthey’re just a team with branding problems. The struggle IS the story. Fix: Build in early failures. Show methods that don’t work before finding ones that do. Let team friction create real problems before forging bonds.
3. Institutional Conversion
Pattern: By the end, the institution recognizes the unit’s value, gives them resources, and admits it was wrong. Why it fails: Real institutions rarely admit systemic error. Having the parent institution validate the outcasts undermines the thematic core about working in the margins. Fix: Victories should be grudging acknowledgments at best. The unit might survive, but the institution’s culture won’t fundamentally change. Success comes despite the system, not because it evolves.
4. Perfect Team Complementarity
Pattern: Each outcast has exactly the skill the team needs, and their dysfunctions never actually impede the work. Why it fails: The formula requires friction. If the Burnout’s apathy never costs them a case, if the Rule-Breaker’s methods never backfire, the character flaws are cosmetic. Fix: Let dysfunctions have real consequences. The Has-Been’s outdated methods should fail sometimes. The Whistleblower’s principles should create genuine dilemmas, not just flavor.
5. Deus Ex Resources
Pattern: When the plot requires it, someone magically has a contact, favor, or skill that wasn’t established. Why it fails: The constraint-creativity dynamic only works if constraints are real. Pulling resources from nowhere violates the premise. The unit can’t be scrappy AND have whatever they need. Fix: Establish all key resources, contacts, and skills early. Solutions should emerge from previously established elements. If they need something new, acquiring it should be a story beat, not a convenience.
Integration
Inbound (feeds into this skill)
| Skill | What it provides |
|---|---|
| character-arc | Individual transformation arcs for team members |
| positional-revelation | How mundane roles create unexpected access |
| worldbuilding | Institutional systems to work within and against |
Outbound (this skill enables)
| Skill | What this provides |
|---|---|
| dialogue | Team dynamics and conflict for dialogue scenes |
| scene-sequencing | Escalating pressure structure for pacing |
| endings | Earned resolution through team development |
Complementary
| Skill | Relationship |
|---|---|
| moral-parallax | Underdog-unit creates institutional pressure; moral-parallax explores the ethical complexity of working within corrupt systems |
| story-sense | Use story-sense to diagnose team dynamics problems; underdog-unit provides the formula structure |