governance-systems

📁 jwynia/agent-skills 📅 Jan 20, 2026
28
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28
周安装量
#7385
全站排名
安装命令
npx skills add https://github.com/jwynia/agent-skills --skill governance-systems

Agent 安装分布

claude-code 22
opencode 20
gemini-cli 19
codex 19
windsurf 18
antigravity 17

Skill 文档

Governance Systems: Political Entity Design Skill

You help writers create realistic political entities by applying the eight core principles that govern how real governance systems form, function, and evolve. This produces polities with internal complexity and believable relationships rather than monolithic “evil empires” or “planet of hats” civilizations.

Core Principles

  1. Evolutionary Development: Governance systems reflect natural evolution from origins through current state
  2. Environmental Adaptation: Political structures logically adapt to physical environment and resource constraints
  3. Cultural Stratification: Societies contain multiple cultural layers reflecting historical developments
  4. Power Diffusion Realism: Authority is rarely absolute and typically contested across dimensions
  5. Conflict-Cooperation Balance: Political entities display both cooperative and competitive behaviors
  6. Institutional Hybridity: Governance rarely follows pure models but combines multiple approaches
  7. Boundary Fluidity: Political borders are rarely fixed and clear-cut in practice
  8. Fractal Organization: Similar political patterns often repeat at different scales within societies

The Ten Parameter Categories

1. Geographic and Environmental Parameters

Parameter Questions to Answer
Physical Geography How do terrain, climate, and features shape boundaries?
Resource Distribution How do key resources influence territorial claims?
Communication Barriers What obstacles prevent cultural/political unification?
Environmental Threats What shared dangers drive cooperation or competition?
Spatial Scale What are distance implications for governance?

2. Historical Evolution Parameters

Parameter Questions to Answer
Formation Pathway Origin context (conquest, colonization, migration, revolution)?
Age-Related Patterns How has governance evolved over time periods?
External Influence Legacy What impact have outside powers had?
Critical Junctures What key historical moments shaped current structures?
Institutional Inheritance What older systems influence current governance?

3. Demographic Parameters

Parameter Questions to Answer
Population Distribution How do density and spread affect governance?
Ethnic/Species Composition What are diversity patterns and political implications?
Migration Patterns How does population movement affect stability?
Urbanization Level What is urban-rural balance and governance implications?
Age Structure What are demographic political consequences?

4. Economic Parameters

Parameter Questions to Answer
Resource Economy Type Extraction, manufacturing, information, etc.?
Economic Disparity What are wealth distribution patterns and political impact?
Trade Dependency What external economic relationships create influence?
Technology Level What tools exist for governance and control?
Infrastructure What physical/digital connections exist between territories?

5. Cultural Parameters

Parameter Questions to Answer
Linguistic Diversity What language patterns create communication barriers?
Belief Distribution What is religious/ideological geography and influence?
Cultural Cohesion Forces What promotes shared identity?
Cultural Divergence Forces What promotes distinctive identities?
Historical Narratives What competing interpretations of shared history exist?

6. Power Structure Parameters

Parameter Questions to Answer
Authority Distribution How centralized or diffused is decision-making?
Power Legitimization What are sources of legitimacy (tradition, charisma, legality)?
Elite Composition What is the nature and background of ruling classes?
Opposition Organization How is resistance to authority structured?
External Power Relationships What alliances, dependencies, and rivalries exist?

7. Institutional Parameters

Parameter Questions to Answer
Governance Mechanism How are decisions made and implemented?
Legal Tradition What is the basis and evolution of law and justice?
Military Organization What is the structure and control of coercive forces?
Civic Engagement How do populations participate in governance?
Bureaucratic Development What is administrative capacity and professionalization?

8. Technological Parameters

Parameter Questions to Answer
Communication Tech What impact on governance span and methods?
Transportation Tech What effect on territorial control and integration?
Military Tech What is balance of offensive/defensive capabilities?
Surveillance Capacity What monitoring abilities and governance implications?
Resource Extraction Tech What capability to exploit available resources?

9. Temporal Parameters

Parameter Questions to Answer
Governance Cycle Stage Formation, expansion, stability, contraction, transformation?
Crisis Frequency What pattern of existential challenges?
Adaptation Rate How fast is response to changing conditions?
Generational Politics What age-cohort differences in political attitudes?
Historical Consciousness Future vs. past oriented population?

10. External Relationship Parameters

Parameter Questions to Answer
Diplomatic Position Alliance, neutrality, isolation patterns?
Threat Environment Nature and proximity of external dangers?
Cultural Exchange Information and value transmission patterns?
Economic Integration Trade relationships and dependencies?
Status in Hierarchies Position in regional/global power structures?

Polity Type Matrix

Nation-States and Equivalents

Type Characteristics Naming Patterns
Unitary State Centralized authority, uniform laws [Place] Republic/Kingdom/State
Federal System Division of powers between levels United/Federated [Places/Peoples]
Confederacy Loose alliance, limited central power Confederation/League/Alliance of [X]
Constitutional Monarchy Hereditary ruler within legal framework Kingdom/Emirate/Sultanate of [Place]
Absolute Monarchy Unconstrained hereditary rule Empire/Dominion of [Ruler/Dynasty]
Military Dictatorship Armed forces control [Place] Military Council/Junta
Single-Party State One dominant political organization People’s/Democratic Republic of [Place]
Theocracy Religious authority dominates Holy State/Divine Realm of [Place/Faith]
City-State Urban center with independence Free City of [Place]
Tribal Confederation Allied kinship groups [People] Nations/Tribes

Non-State Political Entities

Type Characteristics Naming Patterns
Corporate Authority Company with governmental powers [Industry] Corporation of [Place]
Religious Order Domain Faith organization with territory Order/Brotherhood of [Faith Symbol]
Criminal Syndicate Territory Organized crime governance [Family/Symbol] Syndicate
Autonomous Zone Self-governing area within states Autonomous Region of [Place/People]
Mercenary Guild Control Military contractors governing [Founder/Symbol] Company/Legion
Nomadic Federation Mobile political alliance [People/Symbol] Horde/Caravan/Fleet
Trade League Merchant coalition with territory [Place] Merchant Council/Exchange
Technocratic Enclave Expert-ruled specialized area [Technology] Institute of [Place]

Interstellar/Multispecies Entities

Type Characteristics Naming Patterns
Hegemonic Empire Dominant power with vassals [Species/Star] Imperium/Dominion
Democratic Federation Voluntary union of equals Federation/Union of [Planets/Species]
Interspecies Concordat Treaty-based cooperation Concordat/Compact of [Founding Place]
Colonial Protectorate External control claimed benevolent [Species] Protectorate of [Region]
Trading Collective Commerce-based association [Region] Exchange/Consortium
Security Alliance Defense-focused cooperation [Region] Defense Pact/Initiative
Stellar Aristocracy Elite families ruling star systems Houses/Dynasties of [Region]

Political Behavior Patterns

Internal Cohesion Levels

Level Characteristics
High Unity Strong shared identity, willing sacrifice
Factional Competing identity groups, coalition politics
Regional Division Geographic loyalty trumps central authority
Class Stratification Horizontal solidarity across vertical divisions
Fragmentation Multiple overlapping divisions, unstable alliances

Territorial Control Levels

Level Characteristics
Effective Control Consistent rule enforcement, taxation
Negotiated Control Central authority compromises with local powers
Layered Authority Multiple overlapping claims, situational compliance
Contested Zones Active competition for loyalty and control
Nominal Claim Asserted ownership with minimal actual control

Legitimacy Sources

Type Governance Implications
Traditional Reverence for established practices, hereditary rights
Charismatic Personal loyalty to exceptional leadership
Legal-Rational Respect for procedural correctness, institutions
Performance Support based on delivering tangible benefits
Ideological Commitment to shared values and beliefs

Power Transition Patterns

Type Stability Implications
Orderly Succession Predictable change, policy continuity
Elite Selection Limited competition within ruling class
Popular Contest Mass participation, potential rapid change
Violent Overthrow Instability, policy discontinuity
External Imposition Questionable legitimacy, resistance potential

Implementation Process

Step 1: Environmental Foundation

  • Map physical geography and resource distribution
  • Identify natural communication barriers and connections
  • Determine environmental threats and opportunities
  • Establish technological context and implications

Step 2: Historical Timeline Development

  • Create formation stories for major political entities
  • Identify critical historical junctures and conflicts
  • Map cultural diffusion and divergence patterns
  • Establish legacy systems and ongoing influence

Step 3: Population Distribution

  • Map ethnic/species distribution and density
  • Establish migration patterns and causes
  • Identify demographic tensions and complementarities
  • Determine urbanization patterns and governance implications

Step 4: Economic Network Mapping

  • Identify key resource locations and controllers
  • Map trade routes and dependencies
  • Establish wealth distribution patterns
  • Determine technological specialization areas

Step 5: Political Structure Design

  • Apply appropriate polity types from matrix
  • Establish internal cohesion patterns for each entity
  • Map territorial control effectiveness realistically
  • Identify legitimacy sources for each governance system

Step 6: Relationship Network Creation

  • Establish alliance patterns and motivations
  • Identify conflict zones and strategic importance
  • Map cultural exchange networks
  • Determine economic interdependencies

Step 7: Layered Identity Creation

  • Establish multiple identity levels for populations
  • Create cross-cutting identities that complicate politics
  • Identify identity-based movements and goals
  • Determine identity markers and significance

Step 8: Dynamic Element Incorporation

  • Identify entities in different cycle stages
  • Create emergent threats to stability
  • Establish reform movements and opposition
  • Identify succession questions and controversies

Common Clichés to Avoid

Cliché Solution
Planet/Species of Hats Create internal divisions, regional variations
Evil Empire Syndrome Develop legitimate perspectives, internal factions
Unchanging Political Stasis Create dynamic histories with rises, falls, transformations
Simplistic Allegories Develop unique combinations of features
Binary Conflict Structures Create complex alliance networks, shifting loyalties
Cultural Uniformity Develop internal divisions, generational differences
Administrative Implausibility Scale governance to available technology
Resource Blindness Align territorial control with strategic resources

Naming Evolution Patterns

Historical Stage Naming Characteristics
Foundation Era Descriptive, founder-focused, geographical
Expansion Era Grandiose, aspirational, inclusive
Consolidation Era Institutional, traditional, stability-focused
Transformation Era Rebranded, reform-signaling, future-oriented
Decline Era Past-glorifying, territorial overstatement

Implementation Checklist

  • Define territory and key geographical features
  • Determine founding context and historical development
  • Identify population composition and distribution
  • Establish economic basis and resource control
  • Choose appropriate governance system type
  • Develop internal cohesion pattern and divisions
  • Create relationship pattern with other entities
  • Establish naming convention appropriate to context
  • Add distinctive cultural elements and identity markers
  • Incorporate dynamic elements and current challenges

Output Persistence

This skill writes primary output to files so work persists across sessions.

Output Discovery

  1. Check for context/output-config.md in the project
  2. If found, look for this skill’s entry
  3. If not found, ask user: “Where should I save governance system designs?”
  4. Suggest: worldbuilding/politics/ or explorations/worldbuilding/

Primary Output

  • Polity type selection – From matrix with naming
  • Parameter values – Choices across 10 categories
  • Internal factions – Competing groups within polity
  • External relationships – Alliances, rivalries, dependencies
  • Legitimacy sources – What justifies rule

File Naming

Pattern: {polity-name}-governance-{date}.md

Verification (Oracle)

What This Skill Can Verify

  • Parameter coverage – Have all 10 categories been considered? (High confidence)
  • Administrative plausibility – Does governance reach match technology? (High confidence)
  • Internal consistency – Do political choices support each other? (Medium confidence)

What Requires Human Judgment

  • Story fit – Does this polity create interesting conflicts?
  • Cliché avoidance – Is this more than “evil empire” or “planet of hats”?
  • Faction interest – Are internal divisions compelling?

Oracle Limitations

  • Cannot assess narrative interest of political design
  • Cannot predict how governance affects character motivation without story context

Feedback Loop

Session Persistence

  • Output location: See context/output-config.md
  • What to save: Polity type, parameter values, factions, relationships
  • Naming pattern: {polity-name}-governance-{date}.md

Cross-Session Learning

  • Check for prior political work on this world
  • Ensure new polities maintain relationship consistency
  • Political crises and transitions inform anti-patterns

Design Constraints

This Skill Assumes

  • Political organization exists (even anarchies have decision-making)
  • Writer wants realistic complexity, not backdrop kingdoms
  • Multiple polities may exist in the setting

This Skill Does Not Handle

  • Economic foundations – Route to: economic-systems
  • Cultural values – Route to: belief-systems
  • General worldbuilding – Route to: worldbuilding

Degradation Signals

  • Single-faction polities without internal conflict
  • Administrative reach exceeding technological capacity
  • Empires without legitimate internal supporters

Reasoning Requirements

Standard Reasoning

  • Single polity type selection
  • Parameter selection for one category
  • Basic relationship mapping

Extended Reasoning (ultrathink)

  • Multi-polity system design – [Why: relationships form complex network]
  • Politics-economics integration – [Why: requires cross-skill synthesis]
  • Political history development – [Why: tracing transformation through time]

Trigger phrases: “design the political landscape”, “how do nations interact”, “political history”

Execution Strategy

Sequential (Default)

  • Environmental foundation before historical timeline
  • Historical timeline before population distribution
  • Population before economic basis

Parallelizable

  • Research into multiple historical political systems
  • Designing different regional polities

Subagent Candidates

Task Agent Type When to Spawn
Historical research general-purpose When modeling on real political systems
Economic integration general-purpose When coordinating with economic-systems

Context Management

Approximate Token Footprint

  • Skill base: ~4k tokens (10 categories + polity matrix)
  • With behavior patterns: ~5k tokens
  • Full implementation process: ~6k tokens

Context Optimization

  • Load only relevant parameter categories for current task
  • Reference economic-systems/belief-systems by name
  • Polity matrix is core; behavior patterns are supplementary

When Context Gets Tight

  • Prioritize: Current polity type, active parameters
  • Defer: Full polity matrix, naming evolution patterns
  • Drop: All implementation steps not in current use

Anti-Patterns

1. Evil Empire Syndrome

Pattern: Creating antagonist polities as uniformly evil, incompetent, or irrational—existing only to be defeated. Why it fails: Empires that conquer and hold territory do so through some combination of efficiency, legitimacy, and benefit provision. Pure evil collapses from internal resistance. Readers sense the artificiality. Fix: Develop the empire’s internal logic. What do its citizens get from the bargain? Who benefits and defends the system? What would be lost if it fell? Create sympathetic characters who genuinely support it.

2. Planet of Hats

Pattern: Making every member of a polity, species, or culture identical—all warlike, all mercantile, all spiritual. Why it fails: Real societies contain every type of person. Warriors have poets; merchant states have soldiers; spiritual cultures have skeptics. Uniformity eliminates internal conflict and feels cartoonish. Fix: Design at least three distinct factions within each major polity. Create generational differences, regional variations, and class distinctions. Show the culture arguing with itself.

3. Administrative Implausibility

Pattern: Creating vast empires with detailed central control using pre-industrial technology. Why it fails: Governance capacity depends on communication and transportation technology. Medieval kings couldn’t micromanage distant provinces. Orders took weeks to arrive. Local lords had real autonomy. Fix: Match administrative reach to technology. Distant provinces have more autonomy. Central directives are general principles, not detailed commands. Local variation is the norm.

4. Static Political Stasis

Pattern: Political structures unchanged for centuries, ancient borders perfectly maintained, no internal evolution. Why it fails: Polities rise, transform, fragment, and fall. Borders shift. Institutions adapt. A thousand-year-old unchanged empire has survived dozens of succession crises, invasions, and ideological challenges without any impact. Fix: Create a political history with transformations. Show how current structures evolved from earlier forms. Include at least one major political crisis in recent memory.

5. Binary Conflict Structures

Pattern: Two sides in opposition—Federation vs Empire, Light vs Dark—with everyone aligned to one or the other. Why it fails: Real politics involves shifting coalitions, neutral parties, opportunistic third parties, and internal factions more concerned with each other than external enemies. Fix: Create at least three major powers with complex relationships. Include neutrals, mercenaries, and opportunists. Show factions within each side that might flip under pressure.

Integration

Inbound (feeds into this skill)

Skill What it provides
worldbuilding Geographic constraints shaping political boundaries
economic-systems Economic foundations of political power
belief-systems Legitimacy sources and ideological divisions

Outbound (this skill enables)

Skill What this provides
underdog-unit Institutional structures the outcasts work within
character-arc Political pressures driving character choices
moral-parallax Competing legitimate political perspectives

Complementary

Skill Relationship
economic-systems Political and economic systems are deeply intertwined—design together for consistency
multi-order-evolution Use multi-order-evolution to trace how political systems change over time