tui-design

📁 hyperb1iss/hyperskills 📅 7 days ago
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4
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安装命令
npx skills add https://github.com/hyperb1iss/hyperskills --skill tui-design

Agent 安装分布

amp 4
gemini-cli 4
claude-code 4
github-copilot 4
codex 4
kimi-cli 4

Skill 文档

TUI Design System

Universal design patterns for building exceptional terminal user interfaces. Framework-agnostic — works with Ratatui, Ink, Textual, Bubbletea, or any TUI toolkit.

Core philosophy: TUIs earn their power through spatial consistency, keyboard fluency, and information density that respects human attention. Design for the expert’s speed without abandoning the beginner’s discoverability.

TUI Design Process

digraph tui_design {
    rankdir=TB;
    "What are you building?" [shape=diamond];
    "Select layout paradigm" [shape=box];
    "Design interaction model" [shape=box];
    "Define visual system" [shape=box];
    "Validate against anti-patterns" [shape=box];
    "Ship it" [shape=doublecircle];

    "What are you building?" -> "Select layout paradigm";
    "Select layout paradigm" -> "Design interaction model";
    "Design interaction model" -> "Define visual system";
    "Define visual system" -> "Validate against anti-patterns";
    "Validate against anti-patterns" -> "Ship it";
}

1. Layout Paradigm Selector

Choose your primary layout based on what you’re building:

App Type Paradigm Examples
File manager Miller Columns yazi, ranger
Git / DevOps tool Persistent Multi-Panel lazygit, lazydocker
System monitor Widget Dashboard btop, bottom, oxker
Data browser / K8s Drill-Down Stack k9s, diskonaut
SQL / HTTP client IDE Three-Panel harlequin, posting
Shell augmentation Overlay / Popup atuin, fzf
Log / event viewer Header + Scrollable List htop, tig

Persistent Multi-Panel

All panels visible simultaneously. Focus shifts between them. Users build spatial memory — “branches are always top-left.”

┌─ Status ──┬─────────── Detail ──────────┐
├─ Files ───┤                              │
│ > file.rs │  diff content here...        │
│   main.rs │                              │
├─ Branches ┤                              │
│ * main    │                              │
│   feat/x  │                              │
├─ Commits ─┤                              │
│ abc1234   │                              │
└───────────┴──────────────────────────────┘
  [q]uit [c]ommit [p]ush [?]help

When to use: Multi-faceted tools where users need simultaneous context (git clients, container managers, monitoring). Key rule: Panels maintain fixed positions across sessions. Never rearrange without user action.

Miller Columns

Three-pane past/present/future navigation. Parent directory (left), current (center), preview (right).

┌── Parent ──┬── Current ──┬── Preview ────────┐
│   ..       │ > config/   │ port: 8080        │
│   src/     │   lib/      │ host: localhost    │
│ > config/  │   main.rs   │ log_level: debug   │
│   tests/   │   mod.rs    │ db_url: postgres://│
└────────────┴─────────────┴───────────────────┘

When to use: Hierarchical data navigation (file systems, tree structures, nested configs). Key rule: Preview pane content adapts to selection type — code gets highlighting, images render, directories show contents.

Drill-Down Stack

Enter descends, Esc ascends. Browser-like navigation through hierarchical data.

When to use: Deep hierarchies where showing all levels simultaneously is impractical (Kubernetes resources, database schemas). Key rule: Always show the current navigation path as a breadcrumb. Provide :resource command-mode for direct jumps.

Widget Dashboard

Self-contained widget panels with independent data. All information visible at once, no navigation required.

┌─── CPU ──────────────┬─── Memory ──────────┐
│ ▁▂▃▅▇█▇▅▃▂▁▂▃▅▇     │ ████████░░ 78%      │
│ core0: 45% core1: 67%│ 12.4G / 16.0G       │
├─── Network ──────────┼─── Disk ────────────┤
│ ▲ 1.2 MB/s  ▼ 340KB/s│ /: 67%  /home: 45%  │
├─── Processes ────────┴─────────────────────┤
│ PID   USER  CPU%  MEM%  CMD                 │
│ 1234  root  23.4  4.5   postgres             │
└─────────────────────────────────────────────┘

When to use: Monitoring, real-time status, system dashboards. Key rule: Each widget is self-contained with its own title. Use braille/block characters for high-density data.

IDE Three-Panel

Sidebar (left), editor/main (center), detail/output (bottom). Tab bar along top.

When to use: Editing-focused tools (SQL clients, HTTP tools, config editors). Key rule: Sidebar toggles with a single key. Center panel supports tabs. Bottom panel can expand to full height.

Overlay / Popup

TUI appears on demand over the shell, disappears after use.

When to use: Shell augmentations (history search, file picker, command palette). Key rule: Configurable height. Return selection to the caller. Never disrupt scrollback.

Header + Scrollable List

Fixed header with meters/stats, scrollable data below, function bar at bottom.

When to use: Single-list tools with metadata (process viewers, log viewers, sorted listings). Key rule: The header creates a natural “overview then detail” reading flow. Sort by the most actionable dimension by default.


2. Responsive Terminal Design

Terminals resize. Your TUI must handle it gracefully.

Strategy When
Proportional split Panels maintain percentage ratios on resize
Priority collapse Less important panels hide first below minimum width
Stacking Panels collapse to title-only bars, active one expands (zellij pattern)
Breakpoint modes Switch layout entirely below a threshold (e.g., multi-panel → single panel)
Minimum size gate Display “terminal too small” if below usable minimum

Rules:

  • Define a minimum terminal size (typically 80×24). Below that, show a resize message.
  • Never crash on resize. Handle SIGWINCH gracefully.
  • Use constraint-based layouts (percentages, min/max, ratios) — not absolute positions.
  • Test at 80×24, 120×40, and 200×60 to verify scaling.

3. Interaction Model

Navigation Style Selector

App Complexity Recommended Model
Single-purpose, <20 actions Direct keybinding (every key = action)
Multi-view, complex Vim-style modes + contextual footer
IDE-like, many features Command palette + tabs + vim motions
Data browser Drill-down + fuzzy search + : command mode

Keyboard Design Layers

Design keybindings in four progressive layers:

Layer Keys Audience Always show?
L0: Universal Arrow keys, Enter, Esc, q Everyone Yes (footer)
L1: Vim motions hjkl, /, ?, :, gg, G Intermediate Yes (footer)
L2: Actions Single mnemonics: d(elete), c(ommit), p(ush) Regular users On ? help
L3: Power Composed commands, macros, custom bindings Power users Docs only

Keybinding conventions (lingua franca):

  • j/k — move down/up
  • h/l — move left/right (or collapse/expand)
  • / — search
  • ? — help overlay
  • : — command mode
  • q — quit (or Esc to go back one level)
  • Enter — select / confirm / drill in
  • Tab — switch focus between panels
  • Space — toggle selection
  • g/G — jump to top/bottom

Never bind: Ctrl+C (interrupt), Ctrl+Z (suspend), Ctrl+\ (quit signal). These belong to the terminal.

Focus Management

  • Only one widget receives keyboard input at a time
  • Tab cycles focus forward, Shift+Tab backward
  • Focus indicator: highlighted border, color change, or cursor presence
  • Unfocused panels: dimmed or thinner borders
  • Modal dialogs create focus traps — background receives no events
  • Nested focus: outer container routes events to focused child

Search & Filtering

The universal pattern: press /, type query, results filter live.

  • n/N — next/previous match
  • Esc — dismiss search
  • Fuzzy matching by default, ' prefix for exact match
  • Highlight matched characters in results
  • Preview pane updates for highlighted result

Help System — Three Tiers

Tier Trigger Content Audience
Always visible Footer bar 3-5 essential shortcuts Everyone
On demand ? key Full keybinding overlay for current context Regular users
Documentation --help, man page Complete reference Power users

Footer format: [q]uit [/]search [?]help [Tab]focus [Enter]select

Context-sensitive footers update based on the active panel or mode. Show only what’s actionable right now.

Dialogs & Confirmation

Action Severity Pattern
Reversible Just do it, show brief confirmation in status bar
Moderate (delete file) Inline “Press y to confirm”
Severe (drop database) Modal dialog requiring resource name input
Irreversible batch --dry-run flag + explicit confirmation
  • Modal overlays: render popup on top of dimmed/blurred background
  • Toast notifications: auto-dismiss after 3-5 seconds, no interaction required
  • Status bar messages: vim-style one-liner feedback, auto-fade

4. Color Design System

Terminal Color Tiers

Design for graceful degradation across all three tiers:

Tier Escape Sequence Colors Strategy
16 ANSI \033[31m 16 (relative) Foundation. Terminal theme controls appearance.
256 Color \033[38;5;{n}m 256 (16 relative + 240 fixed) Extended palette. Fixed colors may clash with themes.
True Color \033[38;2;{r};{g};{b}m 16.7M (absolute) Full control. Requires COLORTERM=truecolor.

Detection hierarchy:

  1. $COLORTERM = truecolor or 24bit → true color
  2. $TERM contains 256color → 256 colors
  3. $NO_COLOR is set → disable all color
  4. Default → 16 ANSI colors

Golden rule: Your TUI must be usable in 16-color mode. True color enhances — it never creates the hierarchy.

Semantic Color Slots

Define colors by function, not appearance. Map semantics to actual colors through your theme:

Slot Purpose Typical Dark Theme
fg.default Body text Off-white (#c0caf5)
fg.muted Secondary text, metadata Gray (#565f89)
fg.emphasis Headers, focused items Bright white (#e0e0e0)
bg.base Primary background Near-black (#1a1b26)
bg.surface Panel/widget backgrounds Slightly lighter (#24283b)
bg.overlay Popup/dialog backgrounds Lighter still (#414868)
bg.selection Selected item highlight Distinct (#364a82)
accent.primary Interactive elements, focus Brand color (#7aa2f7)
accent.secondary Supporting interactions Complementary (#bb9af7)
status.error Errors, deletions Red (#f7768e)
status.warning Warnings, caution Yellow (#e0af68)
status.success Success, additions Green (#9ece6a)
status.info Informational Cyan (#7dcfff)

Never hardcode hex values in widget code. Always reference semantic slots.

Visual Hierarchy Techniques

Color is one tool among several. Use them in combination:

Technique Effect Use For
Bold (SGR 1) Increases visual weight Headers, labels, active items
Dim (SGR 2) Decreases visual weight Metadata, timestamps, secondary info
Italic (SGR 3) Semantic distinction Comments, types, annotations
Underline (SGR 4) Links, actionable items Clickable elements, URLs
Reverse (SGR 7) Swaps fg/bg Selection highlight (always works!)
Strikethrough (SGR 9) Negation Deleted items, deprecated features

Hierarchy recipe: 80% of content in fg.default. Headers in bold + fg.emphasis. Metadata in dim + fg.muted. Status in their semantic colors. Accents for interactive elements only.

Background Layering

Create depth without borders by layering background lightness:

bg.base (darkest) → bg.surface → bg.overlay (lightest)

Each step ~5-8% lighter in dark themes. The eye perceives depth from the contrast gradient. This reduces the need for box-drawing borders while maintaining clear visual zones.

Theme Architecture

Follow the Base16 pattern: define 16 named color slots, map them semantically:

  • 8 monotones (base00-base07): background/foreground gradient
  • 8 accents (base08-base0F): syntax/semantic colors

Ship a dark theme by default. Detect light/dark terminal via OSC escape query or terminal-light crate. Provide at least one light variant. Respect NO_COLOR.

Accessibility Requirements

  • WCAG AA contrast: 4.5:1 ratio for body text, 3:1 for large text/UI elements
  • Never use color alone: Pair with symbols (checkmark, X, triangle), text labels, position, or typography
  • Color blindness safe pairs: blue+orange, blue+yellow, black+white. Avoid relying on red vs green.
  • Test: monochrome mode, color blindness simulator, 3+ terminal emulators, light and dark themes

5. Data Visualization

Character-Resolution Building Blocks

Element Characters Resolution Use For
Full blocks █▉▊▋▌▍▎▏ 8 steps/cell Progress bars, bar charts
Shade blocks ░▒▓█ 4 densities Heatmaps, density plots
Braille ⠁⠂⠃...⣿ (U+2800-U+28FF) 2×4 dots/cell High-res line graphs, scatter plots
Sparkline ▁▂▃▄▅▆▇█ 8 heights Inline mini-charts

Common Widgets

Widget Pattern Tips
Progress bar [████████░░░░] 67% Show percentage + ETA. Color gradient green→yellow→red by urgency.
Sparkline ▁▂▃▅▇█▇▅▃▂ Perfect for inline time-series in headers/status bars.
Gauge CPU [██████████░░] 83% Label + bar + value. Color by threshold.
Table Sortable columns, zebra stripes Align numbers right, text left. Truncate with ….
Tree ├── , └── , │ guides Indent 2-4 chars per level. Expand/collapse with Enter.
Diff Green + lines, red - lines Word-level highlighting within changed lines elevates quality.
Log Colored level, timestamp, message TRACE=dim, DEBUG=cyan, INFO=default, WARN=yellow, ERROR=red, FATAL=red+bold.

Spinner Selection

Context Spinner Interval
Default / modern Braille dots ⠋⠙⠹⠸⠼⠴⠦⠧⠇⠏ 80ms
Minimal Line -|/ 130ms
Heavy processing Blocks ▖▘▝▗ 100ms
Fun / branded Custom frames 70-100ms

Use spinners for indeterminate operations. Progress bars for determinate. Show spinners only after 200ms delay to avoid flash on fast operations.


6. Animation & Motion

Flicker-Free Rendering Stack

Three layers, all required for smooth TUI rendering:

  1. Double buffering — Render to off-screen buffer, diff against previous frame, emit only changed cells
  2. Synchronized output — Wrap frame in CSI ? 2026 hCSI ? 2026 l for atomic terminal render
  3. Batched writes — Combine all escape sequences into a single write() syscall

When to Animate

Situation Animation Duration
View transition Fade or slide 100-200ms
Selection change Instant highlight 0ms (never animate)
Data loading Spinner or skeleton Until complete
Success feedback Brief flash/checkmark 1-2 seconds
Panel resize Immediate reflow 0ms
Chart data update Smooth value transition 200-500ms

Rule: Animations must never delay user input. If the user presses a key during a transition, cancel it and respond immediately.

Real-Time Updates

  • Cap refresh to 15-30 FPS for dashboards (saves CPU, prevents flicker)
  • Use differential updates — only redraw changed cells
  • Stream text (AI responses, logs) at a readable pace, not network burst speed
  • Background operations: show status in a status bar widget, never block the main loop

7. The Seven Design Principles

  1. Keyboard-first, mouse-optional — Every feature accessible via keyboard. Mouse enhances but never replaces. Shift+click must bypass mouse capture for text selection.

  2. Spatial consistency — Panels stay in fixed positions. Users build mental maps. Never rearrange without explicit user action. Tabs provide stable landmarks.

  3. Progressive disclosure — Show 5 essential shortcuts in the footer. Full help behind ?. Complete reference in docs. The floor is accessible, the ceiling is unlimited.

  4. Async everything — Never freeze the UI. File operations, network requests, scans all run in the background with progress indication. Cancel with Esc.

  5. Semantic color — Color encodes meaning, not decoration. If you removed all color, the interface should still be usable through layout, typography, and symbols.

  6. Contextual intelligence — Keybindings update per panel. Status bars reflect current state. Help shows what’s actionable right now, not everything ever.

  7. Design in layers — Start monochrome (usable?). Add 16 ANSI colors (readable?). Layer true color (beautiful?). Each tier must stand independently.


8. Anti-Pattern Checklist

Validate your design against these ranked pitfalls (ordered by real-world complaint frequency):

# Anti-Pattern Fix
1 Colors break on different terminals Use 16 ANSI colors as foundation. Test 3+ emulators + light/dark themes.
2 Flickering / full redraws Double buffer + synchronized output + batched writes. Overwrite, never clear.
3 Undiscoverable keybindings Context-sensitive footer + ? help overlay + Which-Key-style hints.
4 Broken on Windows / WSL Test on Windows Terminal. Avoid advanced Unicode beyond box-drawing.
5 Unicode rendering inconsistency Stick to box-drawing + block elements. Restrict emoji to Unicode 9.0.
6 Terminal multiplexer incompatibility Test inside tmux and zellij. Mouse capture must not break selection.
7 No accessibility support Respect NO_COLOR, provide monochrome mode, never color-only meaning.
8 Blocking UI during operations Show feedback within 100ms. Use async + spinners + progress bars.
9 Modal confusion Always show current mode in status bar. Cursor shape changes per mode.
10 Over-decorated chrome Borders and colors serve content, not ego. The content IS the interface.

9. Compatibility Checklist

Before shipping, verify:

  • Works at 80×24 minimum terminal size
  • Handles terminal resize without crash
  • Looks correct on dark AND light terminal themes
  • Respects NO_COLOR environment variable
  • Works inside tmux / zellij / screen
  • Functions over SSH (no features require local-only protocols)
  • Mouse capture doesn’t break text selection (Shift+click)
  • All features accessible via keyboard alone
  • No ANSI escape sequence leaks to piped/redirected output
  • Exits cleanly on Ctrl+C / SIGINT (restores terminal state)

For Unicode character reference tables and border style gallery, see visual-catalog.md. For real-world TUI app design analysis and inspiration, see app-patterns.md.