brainstorm
npx skills add https://github.com/hyperb1iss/hyperskills --skill brainstorm
Agent 安装分布
Skill 文档
Collaborative Brainstorming
Structured ideation using the Double Diamond model, grounded in persistent memory. Mined from 100+ real brainstorming sessions across production projects.
Core insight: AI excels at divergent phases (volume, cross-domain connections). Humans excel at convergent phases (judgment, selection). This skill separates the two and uses Sibyl as institutional memory to prevent re-exploring solved problems.
The Process
digraph brainstorm {
rankdir=TB;
node [shape=box];
"1. GROUND" [style=filled, fillcolor="#e8e8ff"];
"2. DIVERGE: Problem" [style=filled, fillcolor="#ffe8e8"];
"3. CONVERGE: Define" [style=filled, fillcolor="#e8ffe8"];
"4. DIVERGE: Solutions" [style=filled, fillcolor="#ffe8e8"];
"5. CONVERGE: Decide" [style=filled, fillcolor="#e8ffe8"];
"EXIT â Any skill" [style=filled, fillcolor="#fff8e0"];
"1. GROUND" -> "2. DIVERGE: Problem";
"2. DIVERGE: Problem" -> "3. CONVERGE: Define";
"3. CONVERGE: Define" -> "4. DIVERGE: Solutions";
"4. DIVERGE: Solutions" -> "5. CONVERGE: Decide";
"5. CONVERGE: Decide" -> "EXIT â Any skill";
}
Phase 1: GROUND (Memory-First)
Before generating a single idea, search what we already know.
Actions
-
Search Sibyl for related patterns, past decisions, known constraints:
sibyl search "<topic keywords>"â find prior artsibyl search "<related architecture>"â find relevant patterns- Check for existing tasks/epics on this topic
-
Surface constraints â what’s already decided? What’s non-negotiable?
- Tech stack locked? Budget constraints? Timeline?
- Existing patterns we must follow?
-
Present prior art â show the user what Sibyl knows before ideating:
“Sibyl has 3 relevant entries: [pattern X from project Y], [decision Z from last month], [gotcha W]. Want to factor these in?”
Gate
If Sibyl has a directly applicable pattern or decision, present it first. Don’t re-brainstorm solved problems.
Phase 2: DIVERGE â Explore the Problem Space
Goal: Generate breadth. Understand what we’re actually solving.
Actions
-
Ask ONE question at a time to understand intent:
- What’s the friction/pain point?
- Who benefits? How do they use it today?
- What does success look like?
-
Reframe the problem from multiple angles:
- User perspective: “As a [user], I need…”
- System perspective: “The system currently…”
- Constraint perspective: “We’re bounded by…”
-
If the problem space is large, spawn parallel Explore agents:
Agent 1: Research how similar projects solve this Agent 2: Map the existing codebase surface area Agent 3: Search for SOTA approaches (WebSearch)
Anti-patterns
- Don’t jump to solutions. This phase is about the PROBLEM.
- Don’t ask 5 questions at once. One at a time, build understanding.
- Don’t dismiss vague input â “make it faster” is valid; help sharpen it.
Phase 3: CONVERGE â Define the Core Problem
Goal: Narrow from exploration to a crisp problem statement.
Actions
- Synthesize what was explored into a 1-2 sentence problem statement
- Confirm with the user: “Is this what we’re solving?”
- Identify scope boundaries â what’s IN, what’s OUT
Output
Problem: [crisp statement] In scope: [what we’ll address] Out of scope: [what we won’t] Key constraint: [the most important limiting factor]
Phase 4: DIVERGE â Explore Solutions
Goal: Generate multiple viable approaches. Quality through quantity.
Actions
-
Present 2-3 approaches with explicit tradeoffs:
Approach Pros Cons Complexity Risk A: [name] … … Low/Med/High … B: [name] … … Low/Med/High … C: [name] … … Low/Med/High … -
Include at least one unconventional option â break fixation on the obvious path
-
Ground in existing patterns:
- “This follows the pattern we used in [project X]”
- “This diverges from our convention because [reason]”
-
For each approach, name the verification method:
- How would we know it works? (Test? Benchmark? Visual check?)
Exploration vs Exploitation
Balance like MCTS â don’t fixate on the first decent idea:
- If all approaches look similar â push for a wild card option
- If approaches are wildly different â good, that’s healthy divergence
- If the user gravitates early â present the contrarian case before converging
Anti-patterns
- Don’t present 7 options. 2-3 is the sweet spot.
- Don’t present options without tradeoffs. Every option has a cost.
- Don’t present options that violate known constraints from Phase 1.
- Don’t default to the most complex solution. Start simple, add complexity only if justified.
Phase 5: CONVERGE â Decide and Record
Goal: Lock in the approach. Record the decision. Exit to action.
Actions
-
Let the user choose. Present your recommendation but don’t bulldoze.
-
Record the decision in Sibyl:
sibyl add "Brainstorm: [topic]" "Chose [approach] because [reason]. Rejected [other approaches] due to [tradeoffs]. Key constraint: [X]." -
Define next action â the brainstorm exits to whatever makes sense:
Next Step When /hyperskills:planComplex feature needing decomposition /hyperskills:researchNeed deeper investigation first /hyperskills:orchestrateReady to dispatch agents Direct implementation Simple enough to just build Write a spec Needs formal documentation
Output
Decision: [what we’re doing] Approach: [which option, brief description] Why: [1-2 sentences on the reasoning] Next: [the immediate next action]
Quick Mode
For small decisions that don’t need the full diamond:
- Search Sibyl (always)
- Present 2 options with tradeoffs (skip problem exploration)
- Decide and record
Use quick mode when: The problem is already well-understood and the user just needs help choosing between known options.
Multi-Agent Brainstorming
For complex architectural decisions, deploy a Council pattern:
Agent 1 (Advocate): Makes the strongest case FOR approach A
Agent 2 (Advocate): Makes the strongest case FOR approach B
Agent 3 (Critic): Finds flaws in BOTH approaches
Synthesize their outputs, then present the unified analysis to the user.
When to use: Architecture decisions affecting 3+ systems, technology selection, major refactors. Don’t use for simple feature design.
What This Skill is NOT
- Not a gate. You don’t need permission to skip phases. If the user says “just build it,” build it.
- Not a waterfall. Phases can revisit. New information in Phase 4 can send you back to Phase 2.
- Not a document generator. The output is a decision, not a design doc (unless the user wants one).
- Not required for everything. Bug fixes, typo corrections, and clear-spec features don’t need brainstorming.
YAGNI Check
Before concluding, ask: “Is there anything in this plan we don’t actually need yet?” Strip it. Build the minimum that validates the approach.