generate-politics
npx skills add https://github.com/hopeoverture/worldbuilding-system --skill generate-politics
Agent 安装分布
Skill 文档
Generate Politics
Generate political systems for: $ARGUMENTS
Overview
Creates comprehensive political infrastructure for a world including:
- Alliance webs between powers
- Active conflicts and cold wars
- Treaties and agreements
- Succession lines and crises
- Power brokers and kingmakers
- Diplomatic relationships
- Political factions within powers
- Flashpoints and tensions
Instructions
Step 1: Survey the World’s Powers
-
Parse
$ARGUMENTSfor world name -
Read World Overview for:
- Major governments
- Known conflicts
- Historical context
-
Scan Organizations folder:
- All Governments
- All Military organizations
- Religious orders with political power
- Guilds with political influence
-
Identify key leaders from Characters
-
Note existing treaties from History
Step 2: Present Political Development Plan
=== POLITICS GENERATION: [World Name] ===
Current Political Landscape:
- Major Powers: [X] governments
- Military Forces: [X] organizations
- Religious Influences: [X] orders
- Existing Treaties: [X] documented
Power Assessment:
| Power | Strength | Stability | Aggression |
|-------|----------|-----------|------------|
| [[Gov 1]] | [1-5] | [1-5] | [1-5] |
| [[Gov 2]] | [1-5] | [1-5] | [1-5] |
Proposed Political System:
1. ALLIANCE WEB
- [[A]] + [[B]]: [Basis]
- [[C]] + [[D]]: [Basis]
2. RIVALRIES & CONFLICTS
- [[X]] vs [[Y]]: [Nature]
- Cold wars: [Count]
3. TREATIES & AGREEMENTS ([X] to create/detail)
- [[Treaty 1]]: [Parties]
4. SUCCESSION SITUATIONS
- [[Power 1]]: [Crisis/Stable]
- [[Power 2]]: [Crisis/Stable]
5. POWER BROKERS ([X] NPCs)
- [Type 1]: [Role]
- [Type 2]: [Role]
6. FLASHPOINTS
- [Location/Issue 1]
- [Location/Issue 2]
Proceed? (yes/customize)
Step 3: Create Alliance Web
Map formal and informal alliances:
## Alliance Network
### Formal Alliances
#### The [[Alliance Name]]
**Members:** [[Power A]], [[Power B]], [[Power C]]
**Formed:** [Year] after [[Event]]
**Purpose:** [Mutual defense / Trade bloc / Religious unity]
**Terms:**
- [Obligation 1]
- [Obligation 2]
- [Conditions for activation]
**Strength:** [Strong/Moderate/Weak]
**Cracks:** [Internal tensions]
**Coordinating Body:** [If any]
**Key Figure:** [[NPC]] - [Role in alliance]
---
### Informal Alignments
#### [[Power A]] - [[Power B]] Axis
**Nature:** [Friendship/Convenience/Secret]
**Basis:**
- [Shared interest 1]
- [Shared interest 2]
**Not Formalized Because:**
[Why there's no treaty]
**Known To:** [Who knows about this alignment]
---
### Alliance Diagram
[[Power A]]
/ \
ally / \ ally
/ \
[[Power B]]—-[[Power C]] | | rival| |rival | | [[Power D]]—-[[Power E]] enemy
### Alliance Obligations Table
| If [[X]] is Attacked | [[Y]] Must | [[Z]] Must |
|---------------------|------------|------------|
| [[Power A]] | Defend | Support |
| [[Power B]] | Neutral | Defend |
Step 4: Map Rivalries & Conflicts
Conflict Types:
- Hot War – Active military conflict
- Cold War – Hostile but not fighting
- Rivalry – Competition without hostility
- Proxy Conflict – Fighting through others
- Border Tension – Localized friction
- Trade War – Economic conflict
For each major conflict:
### [[Power A]] vs [[Power B]]
**Status:** [Hot War/Cold War/Rivalry/etc.]
**Duration:** Since [Year/Event]
**Root Causes:**
1. [Historical grievance]
2. [Current dispute]
3. [Ideological difference]
**Current Situation:**
[2-3 sentences on present state]
**Flashpoints:**
- [[Location 1]]: [Why contested]
- [[Issue 1]]: [Why disputed]
**Recent Incidents:**
- [Year]: [Incident description]
- [Year]: [Incident description]
**War Likelihood:** [Imminent/Likely/Possible/Unlikely]
**If War Breaks Out:**
- [[A]]'s allies: [Who joins]
- [[B]]'s allies: [Who joins]
- Neutral powers: [Reactions]
- Likely theater: [[Region]]
**Peace Possibilities:**
- [What could resolve this]
- [Who's working for peace]
**Adventure Hooks:**
- [PC involvement opportunity]
Step 5: Detail Treaties & Agreements
Treaty Types:
- Peace Treaty – Ending a war
- Defensive Pact – Mutual defense
- Trade Agreement – Economic terms
- Non-Aggression Pact – Promise not to fight
- Vassalage – Subordinate relationship
- Marriage Alliance – Dynastic tie
- Border Agreement – Territorial settlement
For each treaty:
### [[Treaty Name]]
**Type:** [Treaty type]
**Signed:** [Year] at [[Location]]
**Parties:** [[Power A]], [[Power B]], [others]
**Background:**
[How this came to be negotiated]
**Key Terms:**
1. [Term 1]
2. [Term 2]
3. [Term 3]
**Secret Clauses:** (if any)
[Known only to signatories]
**Duration:** [Perpetual/X years/Until condition]
**Renewal:** [Automatic/Requires negotiation]
**Enforcement:**
- [How violations are handled]
- [Who arbitrates disputes]
**Current Status:**
- Compliance: [Full/Partial/Violated]
- Tensions: [Issues with treaty]
- Renegotiation: [Any ongoing]
**Guarantor:** [[Power/Organization]] (if any)
**Signatories:**
| Party | Signed By | Ratified |
|-------|-----------|----------|
| [[Power A]] | [[NPC]] | [Year] |
| [[Power B]] | [[NPC]] | [Year] |
**Historical Significance:**
[What this treaty meant for the world]
**Adventure Hooks:**
- [Treaty-related quest opportunity]
Step 6: Analyze Succession Situations
For each major power:
## Succession: [[Power Name]]
### Current Ruler
**[[Ruler Name]]**
- Age: [X] years
- Health: [Robust/Declining/Critical]
- Reign: [X] years
- Legitimacy: [Unquestioned/Challenged/Weak]
### Line of Succession
| Order | Claimant | Claim Basis | Support | Obstacles |
|-------|----------|-------------|---------|-----------|
| 1st | [[Heir 1]] | [Birthright/etc.] | [Strong/Moderate/Weak] | [Issues] |
| 2nd | [[Heir 2]] | [Basis] | [Support level] | [Issues] |
| 3rd | [[Heir 3]] | [Basis] | [Support level] | [Issues] |
### Succession Law
- System: [Primogeniture/Elective/etc.]
- Gender: [Male-only/Equal/etc.]
- Legitimacy: [Requirements]
- Council role: [If any]
### Factions
**[[Faction A]] - Supports [[Heir 1]]**
- Leader: [[NPC]]
- Power base: [Military/Noble/Religious/etc.]
- Goals beyond succession: [What they want]
- Methods: [Legitimate/Underhanded]
**[[Faction B]] - Supports [[Heir 2]]**
[Same structure]
### Crisis Potential
**Likelihood:** [Imminent/High/Moderate/Low]
**If Ruler Dies Today:**
- Peaceful transition: [% chance]
- Civil war: [% chance]
- External intervention: [Who might involve themselves]
**Potential Outcomes:**
1. [Scenario 1]: [Consequences]
2. [Scenario 2]: [Consequences]
3. [Scenario 3]: [Consequences]
### Adventure Hooks
- [PC involvement in succession politics]
Step 7: Create Power Brokers
NPCs who influence politics without ruling:
Power Broker Types:
- Spymaster – Controls information
- Treasurer – Controls wealth
- General – Controls military
- High Priest – Controls faith
- Guildmaster – Controls commerce
- Dowager – Controls through family
- Advisor – Controls through counsel
- Fixer – Controls through connections
For each power broker:
- Read Support Character or Antagonist template
- Generate with:
- Source of power
- Network of influence
- Goals and methods
- Relationships with rulers
- Secrets and vulnerabilities
- Save to Characters folder
### [[Power Broker Name]]
**Title:** [Official position]
**True Role:** [How they actually wield power]
**Based in:** [[Location]]
**Power Sources:**
- [Source 1]: [How it gives them power]
- [Source 2]: [How it gives them power]
**Network:**
- Controls: [[Organization/people]]
- Influences: [[Rulers/decisions]]
- Information on: [What they know]
**Goals:**
- Short-term: [Current objective]
- Long-term: [Ultimate aim]
**Methods:**
- [How they operate]
- Willing to: [Lines they'll cross]
- Won't do: [Lines they won't cross]
**Relationships:**
| With | Nature | Notes |
|------|--------|-------|
| [[Ruler]] | [Relationship] | [Details] |
| [[Rival]] | [Relationship] | [Details] |
**Vulnerabilities:**
- [Weakness 1]
- [Weakness 2]
**If Removed:**
[What changes in political landscape]
**Adventure Hooks:**
- [How PCs might encounter them]
Step 8: Map Internal Political Factions
For each major power, detail internal divisions:
## Internal Politics: [[Power Name]]
### Court Factions
#### [[Faction Name 1]]
**Philosophy:** [Core political belief]
**Leader:** [[NPC]]
**Members:** [Key supporters]
**Power Base:** [Noble houses/Military/Church/etc.]
**Policies They Support:**
- [Policy 1]
- [Policy 2]
**Policies They Oppose:**
- [Policy 1]
- [Policy 2]
**Current Influence:** [High/Moderate/Low]
**Relationship with Ruler:** [Favored/Neutral/Disfavored]
**Rivals:** [[Other Faction]]
**Methods:** [How they pursue power]
---
### Current Political Issues
| Issue | [[Faction A]] | [[Faction B]] | Ruler's Position |
|-------|---------------|---------------|------------------|
| [Issue 1] | [Stance] | [Stance] | [Stance] |
| [Issue 2] | [Stance] | [Stance] | [Stance] |
| [Issue 3] | [Stance] | [Stance] | [Stance] |
### Power Balance
Current Council/Court Composition:
[[Faction A]]: ââââââââââ (40%) [[Faction B]]: ââââââââââ (30%) [[Faction C]]: ââââââââââ (20%) Independents: ââââââââââ (10%)
### Upcoming Decisions
- [Decision 1]: [Stakes and positions]
- [Decision 2]: [Stakes and positions]
Step 9: Identify Flashpoints
Locations and issues that could spark conflict:
## Political Flashpoints
### [[Flashpoint 1 Name]]
**Type:** [Territorial/Religious/Economic/Ethnic]
**Location:** [[Region/Settlement]]
**Parties:** [[Power A]], [[Power B]]
**The Issue:**
[Clear description of the dispute]
**Current Status:**
[Tense peace/Minor skirmishes/Diplomatic standoff]
**Historical Context:**
[Why this is contentious]
**Recent Developments:**
- [Event 1]
- [Event 2]
**Escalation Triggers:**
- [What could start a war]
- [What could start a war]
**De-escalation Possibilities:**
- [What could resolve this peacefully]
**If Violence Erupts:**
- First moves: [What happens]
- Likely spread: [How it expands]
- Duration: [How long it might last]
**Key Figures:**
- [[NPC 1]]: [Their role - hawk/dove/profiteer]
- [[NPC 2]]: [Their role]
**Adventure Hooks:**
- [Prevention mission]
- [Escalation mission]
- [Profiteering opportunity]
Step 10: Create Diplomatic Infrastructure
## Diplomatic Systems
### Neutral Meeting Grounds
**[[Location Name]]**
- Status: [Sacred neutral / Treaty-designated / Traditional]
- Controlled by: [[Neutral party]]
- Used for: [Negotiations, summits, etc.]
- Rules: [Conduct requirements]
### Diplomatic Conventions
**Ambassador Rights:**
- [Immunity, privileges]
- [Violations and consequences]
**Declaration of War:**
- [Traditional method]
- [Required notifications]
**Peace Negotiations:**
- [Traditional mediators]
- [Customary processes]
### Active Embassies
| Power | In [[Capital A]] | In [[Capital B]] | In [[Capital C]] |
|-------|------------------|------------------|------------------|
| [[A]] | - | [[Ambassador]] | [[Ambassador]] |
| [[B]] | [[Ambassador]] | - | None |
| [[C]] | [[Ambassador]] | None | - |
### Current Diplomatic Missions
**[[Mission Name]]**
- Objective: [What's being negotiated]
- Parties: [[Involved powers]]
- Lead Negotiator: [[NPC]]
- Progress: [Stalled/Advancing/Near completion]
- Obstacles: [What's blocking agreement]
Step 11: Document Recent Political History
## Recent Political Timeline
### Last 10 Years
| Year | Event | Powers Affected | Consequence |
|------|-------|-----------------|-------------|
| [Y-10] | [Event] | [[Powers]] | [What changed] |
| [Y-8] | [Event] | [[Powers]] | [What changed] |
| [Y-5] | [Event] | [[Powers]] | [What changed] |
| [Y-2] | [Event] | [[Powers]] | [What changed] |
| [Y-1] | [Event] | [[Powers]] | [What changed] |
| [Now] | [Current situation] | - | - |
### Trend Analysis
**Rising Powers:**
- [[Power]]: [Why they're ascending]
**Declining Powers:**
- [[Power]]: [Why they're falling]
**Emerging Threats:**
- [Threat]: [Nature and timeline]
**Shifting Alliances:**
- [Description of realignment]
Step 12: Update World Files
- Update World Overview with political summary
- Add politics sections to each government
- Create new NPC files for power brokers
- Update or create treaty entities in History
- Add succession info to dynasties
- Connect NPCs to political roles
- Update settlements with political significance
Step 13: Summary Report
=== POLITICS GENERATION COMPLETE: [World Name] ===
ALLIANCE WEB:
- [X] formal alliances documented
- [Y] informal alignments noted
- [Z] powers mapped in network
CONFLICTS:
- Hot Wars: [X]
- Cold Wars: [Y]
- Rivalries: [Z]
- Flashpoints: [W]
TREATIES: [X]
- [[Treaty 1]] - [Type]
- [[Treaty 2]] - [Type]
SUCCESSION ANALYSIS:
| Power | Stability | Crisis Risk |
|-------|-----------|-------------|
| [[A]] | [Stable/Unstable] | [High/Med/Low] |
| [[B]] | [Stable/Unstable] | [High/Med/Low] |
POWER BROKERS CREATED: [X]
- [[NPC 1]] - [Type]
- [[NPC 2]] - [Type]
INTERNAL FACTIONS:
- [X] governments analyzed
- [Y] factions documented
DIPLOMATIC INFRASTRUCTURE:
- Embassies mapped
- Conventions documented
- Neutral grounds identified
Files Created: [X]
Files Updated: [Y]
Political Complexity: [Simple/Moderate/Complex/Byzantine]
Suggested Next Steps:
- Develop [[Flashpoint]] into adventure
- Create intrigue around [[Succession]]
- Use [[Power Broker]] as patron/antagonist
- Explore [[Faction]] conflict as backdrop
- Stage [[Treaty]] negotiation session
Quality Guidelines
- Balance of Power – No single overwhelming force (unless intentional)
- Historical Logic – Alliances/enmities have reasons
- Character-Driven – Politics happens through people
- Dynamic Potential – Situations can change
- Adventure Integration – PCs can affect outcomes
- Multiple Scales – International to court intrigue
- Realistic Complexity – Not too simple, not too tangled
Examples
# Generate politics for a world
/generate-politics "Eldermyr"
# Focus on specific aspect
/generate-politics "The Crownlands" --focus "succession"
# Analyze specific relationship
/generate-politics "Valdros" --focus "[[Kingdom A]] vs [[Kingdom B]]"