campaign-arc
npx skills add https://github.com/hopeoverture/worldbuilding-system --skill campaign-arc
Agent 安装分布
Skill 文档
Campaign Arc Tracker
Track campaign: $ARGUMENTS
Overview
This skill manages long-running campaign narratives by tracking:
- Story Arcs: Multi-session plot threads with beginning, middle, and end
- Plot Threads: Individual storylines that weave through sessions
- Party Goals: What the players are working toward
- NPC Relationships: How NPCs feel about the party over time
- Session Continuity: Where things left off and what’s pending
- Foreshadowing: Seeds planted for future reveals
- Consequences: Delayed effects of party actions
Campaign State File
Campaign data is stored in Worlds/[World Name]/.campaign-state.json:
{
"version": "1.0",
"world_name": "Eldermyr",
"campaign_name": "The Shattered Crown",
"party": {
"members": ["Thorin", "Elara", "Marcus", "Zara"],
"level": 5,
"base_of_operations": "[[Aldersgate]]"
},
"current_session": 12,
"session_log": [
{
"number": 12,
"date": "2025-01-15",
"location": "[[The Sunken Palace]]",
"summary": "Explored underwater ruins, found ancient artifact",
"cliffhanger": "Cultists arrived as party found the artifact"
}
],
"story_arcs": [],
"plot_threads": [],
"npc_relationships": {},
"foreshadowing": [],
"consequences": [],
"last_updated": "ISO timestamp"
}
Instructions
Parse Arguments
| Command | Purpose |
|---|---|
[world] |
View campaign status for this world |
[world] --new |
Create new campaign tracker |
[world] --status |
Show full campaign dashboard |
[world] --update |
Update after a session |
[world] --session N |
View specific session details |
[world] --arc [name] |
View or create specific story arc |
[world] --thread [name] |
View or create specific plot thread |
Creating a New Campaign (–new)
Step 1: Campaign Basics
Ask the user:
“Let’s set up campaign tracking for [World Name].”
- Campaign Name: What’s this campaign called?
- Party Members: Who are the player characters?
- Starting Level: What level is the party?
- Base of Operations: Where does the party call home?
- Campaign Hook: What’s the main premise or goal?
Step 2: Initial Story Arc
Ask:
“What’s the main story arc the party is currently pursuing?”
Arc Name: (e.g., “The Search for the Lost King”) Arc Goal: What does completing this arc achieve? Current Phase: Beginning / Rising Action / Climax / Resolution Key NPCs: Who are the major players in this arc? Key Locations: Where does this arc take place?
Step 3: Active Plot Threads
Ask:
“What ongoing plot threads exist? List any subplots, side quests, or dangling mysteries.”
For each thread:
- Thread Name: (e.g., “The Missing Merchant”)
- Status: Active / Dormant / Resolved
- Related Arc: Which story arc does this connect to?
- Urgency: Low / Medium / High / Critical
- Next Beat: What happens next if players engage?
Step 4: NPC Relationship Baseline
Ask:
“List key NPCs and their current relationship with the party:”
NPC Disposition Reason [[Lord Varic]] Friendly Party saved his daughter [[The Owl]] Neutral Hasn’t met them yet [[High Confessor Maren]] Hostile Party exposed his corruption
Step 5: Save Campaign State
Create the .campaign-state.json file with all gathered information.
Campaign Status Dashboard (–status)
Display comprehensive overview:
ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
â CAMPAIGN: The Shattered Crown â
â World: Eldermyr | Session: 12 | Party Level: 5 â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ£
â PARTY â
â ⢠Thorin (Dwarf Fighter) ⢠Elara (Elf Wizard) â
â ⢠Marcus (Human Cleric) ⢠Zara (Halfling Rogue) â
â Base: [[Aldersgate]] â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ£
â ACTIVE STORY ARCS â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ â
â â [â â â â â â¡â¡â¡â¡â¡] The Shattered Crown (50% - Rising Action) â â
â â [â â â â¡â¡â¡â¡â¡â¡â¡] The Cult of Shadows (30% - Beginning) â â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ£
â PLOT THREADS â
â ð´ CRITICAL: The Ritual begins at the next full moon (2 sessions)â
â ð HIGH: [[The Owl]] requests a meeting â
â ð¡ MEDIUM: Missing merchant still unresolved â
â ð¢ LOW: Elara's family sword needs reforging â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ£
â NPC RELATIONSHIPS â
â ð Friendly: [[Lord Varic]], [[Sister Elspeth]], [[Grom Smith]] â
â ð Neutral: [[The Owl]], [[Captain Aldric]] â
â ð Hostile: [[High Confessor Maren]], [[The Crimson Hand]] â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ£
â FORESHADOWING (planted seeds) â
â ⢠Session 8: Strange symbol found in ruins (not yet revealed) â
â ⢠Session 10: NPC mentioned "the sleeper beneath" cryptically â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ£
â PENDING CONSEQUENCES â
â ⢠Session 9: Party killed the Baron's son - revenge coming â
â ⢠Session 11: Left cultist alive - he reported to superiors â
â âââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ£
â LAST SESSION (#12) CLIFFHANGER: â
â "Cultists arrived as party found the artifact in the Sunken â
â Palace. Roll initiative next session!" â
ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Post-Session Update (–update)
Step 1: Session Summary
Ask:
“Let’s record Session [N+1]. What happened?”
- Date: When was this session?
- Location(s): Where did the party go?
- Summary: What happened in 2-3 sentences?
- Major Events: Any significant occurrences?
- Cliffhanger: How did the session end?
Step 2: Arc Progress
For each active story arc:
“Did ‘The Shattered Crown’ arc progress?”
- No change
- Minor progress (moved forward slightly)
- Major progress (completed a phase)
- Resolved (arc complete!)
- Complicated (new obstacles emerged)
Step 3: Plot Thread Updates
“Update plot thread status:”
Thread Previous New Status Notes Missing Merchant Active Resolved Found him in dungeon The Ritual Active Critical Only 2 sessions left!
Step 4: NPC Relationship Changes
“Did any NPC relationships change?”
- [[Lord Varic]]: Friendly â Grateful (party saved the city)
- [[The Owl]]: Neutral â Suspicious (party broke into his office)
Step 5: New Seeds
“Any foreshadowing planted this session?”
- What was hinted at?
- What’s the eventual reveal?
- When might it pay off?
Step 6: New Consequences
“Any actions that will have future consequences?”
- What did the party do?
- What’s the consequence?
- When will it trigger?
Step 7: Save Updates
Update .campaign-state.json with all new information.
Story Arc Management (–arc)
Creating a New Arc
/campaign-arc Eldermyr --arc "The Dragon's Return"
Ask:
Arc Name: The Dragon’s Return Arc Type: Main Quest / Side Quest / Character Arc / World Event Description: What’s this arc about? Phases:
- Beginning: What starts the arc?
- Rising Action: What complications arise?
- Climax: What’s the pivotal moment?
- Resolution: How might it end?
Connections:
- Related NPCs: [[list]]
- Related Locations: [[list]]
- Related Plot Threads: [[list]]
Arc Progress Tracking
Arc: The Shattered Crown
Phase: Rising Action (2 of 4)
Progress: ââââââââââââââââââââ 40%
Milestones:
â Discovered the crown was shattered
â Found the first fragment
â Find the second fragment
â Find the third fragment
â Reforge the crown
â Crown the true heir
Plot Thread Management (–thread)
Creating a Thread
/campaign-arc Eldermyr --thread "The Poisoned Well"
Ask:
Thread Name: The Poisoned Well Type: Mystery / Combat / Social / Exploration Status: Active Urgency: Medium Related Arc: (optional)
Thread Beats:
- Discovery: Village reports illness
- Investigation: Clues point to old mine
- Confrontation: Undead necromancer in mine
- Resolution: Destroy phylactery, cure village
Current Beat: 2 (Investigation)
Thread Tracking
Active Threads: 5
âââââââââââââââââââââââââââââââââââââââââ
ð´ The Ritual (CRITICAL) - 2 sessions until trigger
Beat 3/4: Locate ritual site before full moon
ð The Owl's Request (HIGH) - Meeting scheduled
Beat 1/3: Accept or decline the job
ð¡ Missing Merchant (MEDIUM) - Dormant 3 sessions
Beat 2/4: Follow leads to Trader's Rest
ð¢ Elara's Sword (LOW) - Character goal
Beat 1/3: Find the legendary smith
ð¢ Haunted Lighthouse (LOW) - Optional side quest
Beat 1/4: Hear rumors at tavern
Integration with Other Skills
With /session-prep
Campaign state informs session prep:
- Active plot threads become session focus options
- NPC relationships affect NPC behavior suggestions
- Pending consequences can trigger
With /random-encounter
- NPC relationship status affects encounter tone
- Active plot threads can spawn related encounters
With /create-entity
- New NPCs automatically added to relationship tracker
- New locations linked to active arcs
Examples
# Create new campaign tracker
/campaign-arc Eldermyr --new
# View campaign dashboard
/campaign-arc Eldermyr --status
# Update after session 13
/campaign-arc Eldermyr --update
# View session 10 details
/campaign-arc Eldermyr --session 10
# Create new story arc
/campaign-arc Eldermyr --arc "The Dragon's Return"
# Create new plot thread
/campaign-arc Eldermyr --thread "The Missing Heir"
# Quick status check
/campaign-arc Eldermyr