uloop-screenshot

📁 hatayama/uloopmcp 📅 Feb 14, 2026
20
总安装量
20
周安装量
#18255
全站排名
安装命令
npx skills add https://github.com/hatayama/uloopmcp --skill uloop-screenshot

Agent 安装分布

codex 20
amp 19
gemini-cli 19
github-copilot 19
kimi-cli 19
opencode 19

Skill 文档

uloop capture-window

Capture any Unity EditorWindow by name and save as PNG.

Usage

uloop capture-window [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>]

Parameters

Parameter Type Default Description
--window-name string Game Window name to capture (e.g., “Game”, “Scene”, “Console”, “Inspector”, “Project”, “Hierarchy”, or any EditorWindow title)
--resolution-scale number 1.0 Resolution scale (0.1 to 1.0)
--match-mode enum exact Window name matching mode: exact, prefix, or contains. All modes are case-insensitive.

Match Modes

Mode Description Example
exact Window name must match exactly (case-insensitive) “Project” matches “Project” only
prefix Window name must start with the input “Project” matches “Project” and “Project Settings”
contains Window name must contain the input anywhere “set” matches “Project Settings”

Window Name

The window name is the text displayed in the window’s title bar (tab). The user (human) will tell you which window to capture. Common window names include:

  • Game: Game View window
  • Scene: Scene View window
  • Console: Console window
  • Inspector: Inspector window
  • Project: Project browser window
  • Hierarchy: Hierarchy window
  • Animation: Animation window
  • Animator: Animator window
  • Profiler: Profiler window
  • Audio Mixer: Audio Mixer window

You can also specify custom EditorWindow titles (e.g., “EditorWindow Capture Test”).

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd.
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path).

Examples

# Capture Game View at full resolution
uloop capture-window

# Capture Game View at half resolution
uloop capture-window --window-name Game --resolution-scale 0.5

# Capture Scene View
uloop capture-window --window-name Scene

# Capture Console window
uloop capture-window --window-name Console

# Capture Inspector window
uloop capture-window --window-name Inspector

# Capture Project browser (exact match - won't match "Project Settings")
uloop capture-window --window-name Project

# Capture all windows starting with "Project" (prefix match)
uloop capture-window --window-name Project --match-mode prefix

# Capture custom EditorWindow by title
uloop capture-window --window-name "My Custom Window"

Output

Returns JSON with:

  • CapturedCount: Number of windows captured
  • CapturedWindows: Array of captured window info, each containing:
    • ImagePath: Absolute path to the saved PNG file
    • FileSizeBytes: Size of the saved file in bytes
    • Width: Captured image width in pixels
    • Height: Captured image height in pixels

When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).

Notes

  • Use uloop focus-window first if needed
  • Target window must be open in Unity Editor
  • Window name matching is always case-insensitive