uloop-get-hierarchy

📁 hatayama/uloopmcp 📅 14 days ago
21
总安装量
20
周安装量
#17530
全站排名
安装命令
npx skills add https://github.com/hatayama/uloopmcp --skill uloop-get-hierarchy

Agent 安装分布

codex 20
amp 19
github-copilot 19
kimi-cli 19
gemini-cli 19
opencode 19

Skill 文档

uloop get-hierarchy

Get Unity Hierarchy structure.

Usage

uloop get-hierarchy [options]

Parameters

Parameter Type Default Description
--root-path string Root GameObject path to start from
--max-depth integer -1 Maximum depth (-1 for unlimited)
--include-components boolean true Include component information
--include-inactive boolean true Include inactive GameObjects
--include-paths boolean false Include full path information
--use-selection boolean false Use selected GameObject(s) as root(s). When true, --root-path is ignored.

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd.
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path).

Examples

# Get entire hierarchy
uloop get-hierarchy

# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"

# Limit depth
uloop get-hierarchy --max-depth 2

# Without components
uloop get-hierarchy --include-components false

# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection

Output

Returns JSON with hierarchical structure of GameObjects and their components.