uloop-get-hierarchy
21
总安装量
20
周安装量
#17530
全站排名
安装命令
npx skills add https://github.com/hatayama/uloopmcp --skill uloop-get-hierarchy
Agent 安装分布
codex
20
amp
19
github-copilot
19
kimi-cli
19
gemini-cli
19
opencode
19
Skill 文档
uloop get-hierarchy
Get Unity Hierarchy structure.
Usage
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--root-path |
string | – | Root GameObject path to start from |
--max-depth |
integer | -1 |
Maximum depth (-1 for unlimited) |
--include-components |
boolean | true |
Include component information |
--include-inactive |
boolean | true |
Include inactive GameObjects |
--include-paths |
boolean | false |
Include full path information |
--use-selection |
boolean | false |
Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd â absolute paths are used as-is, relative paths are resolved from cwd. |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path). |
Examples
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --include-components false
# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection
Output
Returns JSON with hierarchical structure of GameObjects and their components.