uloop-compile

📁 hatayama/uloopmcp 📅 Feb 14, 2026
21
总安装量
21
周安装量
#17540
全站排名
安装命令
npx skills add https://github.com/hatayama/uloopmcp --skill uloop-compile

Agent 安装分布

codex 21
amp 20
gemini-cli 20
github-copilot 20
kimi-cli 20
opencode 20

Skill 文档

uloop compile

Execute Unity project compilation.

Usage

uloop compile [--force-recompile] [--wait-for-domain-reload]

Parameters

Parameter Type Description
--force-recompile boolean Force full recompilation (triggers Domain Reload)
--wait-for-domain-reload boolean Wait until Domain Reload completes before returning

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd.
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path).

Examples

# Check compilation
uloop compile

# Force full recompilation
uloop compile --force-recompile

# Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true

# Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload true

Output

Returns JSON:

  • Success: boolean
  • ErrorCount: number
  • WarningCount: number

Troubleshooting

If CLI hangs or shows “Unity is busy” errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:

uloop fix

This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project’s Temp directory.