go-tdd-baby-steps
npx skills add https://github.com/gonzaloserrano/gopilot --skill go-tdd-baby-steps
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Go TDD Baby Steps
Test-Driven Development using the smallest possible increments, with Go idioms.
Three Laws of TDD
- Don’t write production code until you have a failing test
- Don’t write more test code than is sufficient to fail (compilation failures count)
- Don’t write more production code than is sufficient to pass the currently failing test
These laws create a tight feedback loop: write a tiny test, watch it fail, write just enough code to pass.
Red-Green-Refactor
- Red – Write a small test that fails
- Green – Write the minimal code to make it pass
- Refactor – Clean up while keeping tests green
Each cycle should take ~2 minutes. If longer, the step is too big.
The Revert Rule
If stuck or code is getting messy:
- Revert to the last green state
- Rethink the approach
- Take a smaller step
Never debug longer than the cycle itself. Revert instead.
Baby Steps with Go Table-Driven Tests
Build up the test table incrementally â each row adds ONE behavior.
Step 1: Zero/empty case
func TestParseAmount(t *testing.T) {
tests := []struct {
name string
input string
want int
wantErr bool
}{
{name: "empty string", input: "", want: 0, wantErr: true},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got, err := ParseAmount(tt.input)
if tt.wantErr {
require.Error(t, err)
return
}
require.NoError(t, err)
assert.Equal(t, tt.want, got)
})
}
}
Production code (fake it):
func ParseAmount(s string) (int, error) {
return 0, errors.New("empty")
}
Step 2: Single simple case
Add one row, generalize production code:
{name: "single digit", input: "5", want: 5},
func ParseAmount(s string) (int, error) {
if s == "" {
return 0, errors.New("empty input")
}
return strconv.Atoi(s)
}
Step 3: Edge cases, one at a time
{name: "negative number", input: "-3", want: -3},
{name: "leading zeros", input: "007", want: 7},
{name: "non-numeric", input: "abc", wantErr: true},
Each row forces at most one production code change.
Baby Steps with Subtests and Helpers
Use t.Run for progression and t.Helper for shared assertions:
func assertStack(t *testing.T, s *Stack, wantLen int, wantEmpty bool) {
t.Helper()
assert.Equal(t, wantLen, s.Len())
assert.Equal(t, wantEmpty, s.IsEmpty())
}
func TestStack(t *testing.T) {
t.Run("new stack is empty", func(t *testing.T) {
s := NewStack()
assertStack(t, s, 0, true)
})
t.Run("push one element", func(t *testing.T) {
s := NewStack()
s.Push(42)
assertStack(t, s, 1, false)
})
t.Run("pop returns last pushed", func(t *testing.T) {
s := NewStack()
s.Push(42)
got, err := s.Pop()
require.NoError(t, err)
assert.Equal(t, 42, got)
assertStack(t, s, 0, true)
})
t.Run("pop empty stack returns error", func(t *testing.T) {
s := NewStack()
_, err := s.Pop()
require.Error(t, err)
})
}
Each t.Run block is a baby step â one new behavior per subtest.
Baby Steps in Production Code
Fake it till you make it
- Return a constant to pass the first test
- Replace constant with a variable when the second test forces it
- Generalize only when duplication demands it
Transformation Priority Premise
Prefer simpler transformations:
- Constant â variable
- Unconditional â conditional (
if) - Scalar â collection
- Statement â recursion/iteration
- Value â mutated value
Choose the transformation that requires the least code change.
Signals
Doing it right
- Each cycle is ~2 minutes
- Tests drive design decisions
- Code grows incrementally, never in big leaps
- Refactoring happens in green state only
- You can revert any step and lose at most 2 minutes of work
Doing it wrong
- Writing multiple tests before making them pass
- Writing production code “you’ll need later”
- Skipping the refactor step
- Tests require large production code changes
- Cycles regularly exceed 5 minutes
- Reluctance to revert because “too much work to lose”
Key Principles
- Smaller steps are always available. If stuck, the step is too big.
- The tests are the design tool. Let them guide structure.
- Refactoring is not optional. Clean code emerges from the refactor step, not the green step.
- Working software at every step. After each green, the code works and is shippable.
- Speed comes from small steps. Tiny steps are faster than big ones because you spend less time debugging.