motion-framer
npx skills add https://github.com/freshtechbro/claudedesignskills --skill motion-framer
Agent 安装分布
Skill 文档
Motion & Framer Motion
Overview
Motion (formerly Framer Motion) is a production-ready animation library for React and JavaScript that enables declarative, performant animations with minimal code. It provides motion components that wrap HTML elements with animation superpowers, supports gesture recognition (hover, tap, drag, focus), and includes advanced features like layout animations, exit animations, and spring physics.
When to use this skill:
- Building interactive UI components (buttons, cards, menus)
- Creating micro-interactions and hover effects
- Implementing page transitions and route animations
- Adding scroll-based animations and parallax effects
- Animating layout changes (resizing, reordering, shared element transitions)
- Drag-and-drop interfaces
- Complex animation sequences and state-based animations
- Replacing CSS transitions with more powerful, controllable animations
Technology:
- Motion (v11+) – The modern, smaller library from Framer Motion creators
- Framer Motion – The full-featured predecessor (still widely used)
- React 18+ compatible, also supports Vue
- Supports TypeScript
- Works with Next.js, Vite, Remix, and all modern React frameworks
Core Concepts
1. Motion Components
Convert any HTML/SVG element into an animatable component by prefixing with motion.:
import { motion } from "framer-motion"
// Regular HTML becomes motion component
<motion.div />
<motion.button />
<motion.svg />
<motion.path />
Every motion component accepts animation props like animate, initial, transition, and gesture props like whileHover, whileTap, etc.
2. Animate Prop
The animate prop defines the target animation state. When values change, Motion automatically animates to them:
// Simple animation - x position changes
<motion.div animate={{ x: 100 }} />
// Multiple properties
<motion.div animate={{ x: 100, opacity: 1, scale: 1.2 }} />
// Animates when state changes
const [isOpen, setIsOpen] = useState(false)
<motion.div animate={{ width: isOpen ? 300 : 100 }} />
3. Initial State
Set the initial state before animation using the initial prop:
<motion.div
initial={{ opacity: 0, y: 50 }}
animate={{ opacity: 1, y: 0 }}
/>
Set initial={false} to disable initial animations on mount.
4. Transitions
Control how animations move between states using the transition prop:
// Duration-based
<motion.div
animate={{ x: 100 }}
transition={{ duration: 0.5, ease: "easeInOut" }}
/>
// Spring physics
<motion.div
animate={{ scale: 1.2 }}
transition={{ type: "spring", stiffness: 300, damping: 20 }}
/>
// Different transitions for different properties
<motion.div
animate={{ x: 100, opacity: 1 }}
transition={{
x: { type: "spring", stiffness: 300 },
opacity: { duration: 0.2 }
}}
/>
Transition types:
"tween"(default) – Duration-based with easing"spring"– Physics-based spring animation"inertia"– Decelerating animation (used in drag)
5. Variants
Organize animation states using named variants for cleaner code and propagation to children:
const variants = {
hidden: { opacity: 0, y: 20 },
visible: { opacity: 1, y: 0 },
exit: { opacity: 0, scale: 0.9 }
}
<motion.div
variants={variants}
initial="hidden"
animate="visible"
exit="exit"
/>
Variant propagation – Children automatically inherit parent variant states:
const containerVariants = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: {
staggerChildren: 0.1 // Stagger child animations
}
}
}
const itemVariants = {
hidden: { x: -20, opacity: 0 },
visible: { x: 0, opacity: 1 }
}
<motion.ul variants={containerVariants} initial="hidden" animate="visible">
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
</motion.ul>
Common Patterns
1. Hover Animations
Animate on hover using whileHover prop:
// Simple hover effect
<motion.button
whileHover={{ scale: 1.1 }}
transition={{ duration: 0.2 }}
>
Hover me
</motion.button>
// Multiple properties
<motion.div
whileHover={{
scale: 1.05,
backgroundColor: "#f0f0f0",
boxShadow: "0px 10px 30px rgba(0, 0, 0, 0.2)"
}}
>
Hover card
</motion.div>
// With custom transition
<motion.button
whileHover={{
scale: 1.2,
transition: { duration: 0.1 } // Transition for gesture start
}}
transition={{ duration: 0.5 }} // Transition for gesture end
>
Button
</motion.button>
Hover with nested elements:
<motion.div whileHover="hover" variants={cardVariants}>
<motion.h3 variants={titleVariants}>Title</motion.h3>
<motion.img variants={imageVariants} />
</motion.div>
2. Tap/Press Animations
Animate on tap/press using whileTap prop:
// Scale down on tap
<motion.button
whileTap={{ scale: 0.9 }}
>
Click me
</motion.button>
// Combined hover + tap
<motion.button
whileHover={{ scale: 1.1 }}
whileTap={{ scale: 0.95, rotate: 3 }}
>
Interactive button
</motion.button>
// With variants
const buttonVariants = {
rest: { scale: 1 },
hover: { scale: 1.1 },
pressed: { scale: 0.95 }
}
<motion.button
variants={buttonVariants}
initial="rest"
whileHover="hover"
whileTap="pressed"
>
Button
</motion.button>
3. Drag Interactions
Make elements draggable with the drag prop:
// Basic dragging (both axes)
<motion.div drag />
// Constrain to axis
<motion.div drag="x" /> // Only horizontal
<motion.div drag="y" /> // Only vertical
// Drag constraints
<motion.div
drag
dragConstraints={{ left: -100, right: 100, top: -100, bottom: 100 }}
/>
// Drag with parent constraints
<motion.div ref={constraintsRef}>
<motion.div drag dragConstraints={constraintsRef} />
</motion.div>
// Visual feedback while dragging
<motion.div
drag
whileDrag={{
scale: 1.1,
boxShadow: "0px 10px 20px rgba(0,0,0,0.2)",
cursor: "grabbing"
}}
dragElastic={0.1} // Elasticity when dragging outside constraints
dragTransition={{ bounceStiffness: 600, bounceDamping: 20 }}
/>
Drag events:
<motion.div
drag
onDragStart={(event, info) => console.log(info.point)}
onDrag={(event, info) => console.log(info.offset)}
onDragEnd={(event, info) => console.log(info.velocity)}
/>
4. Exit Animations (AnimatePresence)
Animate components when they’re removed from the DOM using AnimatePresence:
import { AnimatePresence } from "framer-motion"
// Basic exit animation
<AnimatePresence>
{isVisible && (
<motion.div
key="modal"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
/>
)}
</AnimatePresence>
Key requirements:
- Component must be direct child of
<AnimatePresence> - Must have a unique
keyprop - Use
exitprop to define exit animation
List items with exit animations:
<AnimatePresence>
{items.map(item => (
<motion.li
key={item.id}
initial={{ opacity: 0, x: -50 }}
animate={{ opacity: 1, x: 0 }}
exit={{ opacity: 0, x: 50 }}
layout // Smooth layout shifts
>
{item.name}
</motion.li>
))}
</AnimatePresence>
Staggered exit animations:
const containerVariants = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: {
when: "beforeChildren",
staggerChildren: 0.1
}
},
exit: {
opacity: 0,
transition: {
when: "afterChildren",
staggerChildren: 0.05,
staggerDirection: -1 // Reverse order
}
}
}
<AnimatePresence>
{show && (
<motion.div variants={containerVariants} initial="hidden" animate="visible" exit="exit">
<motion.div variants={itemVariants} />
<motion.div variants={itemVariants} />
<motion.div variants={itemVariants} />
</motion.div>
)}
</AnimatePresence>
5. Layout Animations
Automatically animate layout changes (position, size) with the layout prop:
// Animate all layout changes
<motion.div layout />
// Animate only position changes
<motion.div layout="position" />
// Animate only size changes
<motion.div layout="size" />
Grid layout animation:
const [columns, setColumns] = useState(3)
<motion.div className="grid">
{items.map(item => (
<motion.div
key={item.id}
layout
transition={{ layout: { duration: 0.3, ease: "easeInOut" } }}
/>
))}
</motion.div>
Shared layout animations (layoutId):
Connect two different elements for smooth transitions using layoutId:
// Tab indicator example
<nav>
{tabs.map(tab => (
<button key={tab.id} onClick={() => setActive(tab.id)}>
{tab.label}
{activeTab === tab.id && (
<motion.div
layoutId="underline"
style={{ position: 'absolute', bottom: 0, left: 0, right: 0, height: 2 }}
/>
)}
</button>
))}
</nav>
// Modal opening from thumbnail
<motion.img
src={thumbnail}
layoutId="product-image"
onClick={() => setExpanded(true)}
/>
<AnimatePresence>
{expanded && (
<motion.div layoutId="product-image">
<img src={fullsize} />
</motion.div>
)}
</AnimatePresence>
6. Scroll-Based Animations
Animate elements when they enter the viewport using whileInView:
<motion.div
initial={{ opacity: 0, y: 50 }}
whileInView={{ opacity: 1, y: 0 }}
viewport={{ once: true, amount: 0.8 }} // once: trigger once, amount: 80% visible
transition={{ duration: 0.5 }}
>
Animates when scrolled into view
</motion.div>
Viewport options:
once: true– Animation triggers only onceamount: 0.5– Percentage of element visible (0-1) or “some” | “all”margin: "-100px"– Offset viewport boundaries
Staggered scroll animations:
<motion.ul
initial="hidden"
whileInView="visible"
viewport={{ once: true, amount: 0.3 }}
variants={{
visible: {
opacity: 1,
transition: { staggerChildren: 0.1 }
},
hidden: { opacity: 0 }
}}
>
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
</motion.ul>
7. Spring Animations
Use spring physics for natural, bouncy animations:
// Basic spring
<motion.div
animate={{ scale: 1.2 }}
transition={{ type: "spring" }}
/>
// Customize spring physics
<motion.div
animate={{ x: 100 }}
transition={{
type: "spring",
stiffness: 300, // Higher = faster, snappier (default: 100)
damping: 20, // Higher = less bouncy (default: 10)
mass: 1, // Higher = more inertia (default: 1)
}}
/>
// Visual duration (easier spring control)
<motion.div
animate={{ rotate: 90 }}
transition={{
type: "spring",
visualDuration: 0.5, // Perceived duration
bounce: 0.25 // Bounciness (0-1, default: 0.25)
}}
/>
Spring presets:
- Gentle:
stiffness: 100, damping: 20 - Wobbly:
stiffness: 200, damping: 10 - Stiff:
stiffness: 400, damping: 30 - Slow:
stiffness: 50, damping: 20
Gesture Recognition
Motion provides declarative gesture handlers:
Gesture Props
<motion.div
whileHover={{ scale: 1.1 }} // Pointer hovers over element
whileTap={{ scale: 0.9 }} // Primary pointer presses element
whileFocus={{ outline: "2px" }} // Element gains focus
whileDrag={{ scale: 1.1 }} // Element is being dragged
whileInView={{ opacity: 1 }} // Element is in viewport
/>
Gesture Events
<motion.div
onHoverStart={(event, info) => {}}
onHoverEnd={(event, info) => {}}
onTap={(event, info) => {}}
onTapStart={(event, info) => {}}
onTapCancel={(event, info) => {}}
onDragStart={(event, info) => {}}
onDrag={(event, info) => {}}
onDragEnd={(event, info) => {}}
onViewportEnter={(entry) => {}}
onViewportLeave={(entry) => {}}
/>
Event info objects contain:
point: { x, y }– Page coordinatesoffset: { x, y }– Offset from drag startvelocity: { x, y }– Drag velocity
Hooks
useAnimate
Manually control animations with the useAnimate hook:
import { useAnimate } from "framer-motion"
function Component() {
const [scope, animate] = useAnimate()
useEffect(() => {
// Animate multiple elements
animate([
[scope.current, { opacity: 1 }],
["li", { x: 0, opacity: 1 }, { delay: stagger(0.1) }],
[".button", { scale: 1.2 }]
])
}, [])
return (
<div ref={scope}>
<ul>
<li>Item 1</li>
<li>Item 2</li>
</ul>
<button className="button">Click</button>
</div>
)
}
Animation controls:
const controls = animate(element, { x: 100 })
controls.play()
controls.pause()
controls.stop()
controls.speed = 0.5
controls.time = 0 // Seek to start
useSpring
Create spring-animated motion values:
import { useSpring } from "framer-motion"
function Component() {
const x = useSpring(0, { stiffness: 300, damping: 20 })
return (
<motion.div style={{ x }}>
<button onClick={() => x.set(100)}>Move</button>
</motion.div>
)
}
useInView
Detect when an element is in viewport:
import { useInView } from "framer-motion"
function Component() {
const ref = useRef(null)
const isInView = useInView(ref, { once: true, amount: 0.5 })
return (
<div ref={ref}>
{isInView ? "In view!" : "Not in view"}
</div>
)
}
Integration Patterns
With GSAP
Combine Motion for React state-based animations and GSAP for complex timelines:
import { motion } from "framer-motion"
import gsap from "gsap"
function Component() {
const boxRef = useRef()
const handleClick = () => {
// Use GSAP for complex timeline
const tl = gsap.timeline()
tl.to(boxRef.current, { rotation: 360, duration: 1 })
.to(boxRef.current, { scale: 1.5, duration: 0.5 })
}
return (
// Use Motion for hover/tap/layout animations
<motion.div
ref={boxRef}
whileHover={{ scale: 1.1 }}
onClick={handleClick}
/>
)
}
With React Three Fiber
Animate 3D objects using Motion values:
import { motion } from "framer-motion"
import { useFrame } from "@react-three/fiber"
function Box() {
const x = useMotionValue(0)
useFrame(() => {
// Sync Motion value with Three.js position
meshRef.current.position.x = x.get()
})
return (
<>
<mesh ref={meshRef}>
<boxGeometry />
<meshStandardMaterial />
</mesh>
<motion.div
style={{ x }}
drag="x"
dragConstraints={{ left: -5, right: 5 }}
/>
</>
)
}
With Form Libraries
Animate form validation states:
import { motion, AnimatePresence } from "framer-motion"
function FormField({ error }) {
return (
<div>
<motion.input
animate={{
borderColor: error ? "#ff0000" : "#cccccc",
x: error ? [0, -10, 10, -10, 10, 0] : 0 // Shake animation
}}
transition={{ duration: 0.4 }}
/>
<AnimatePresence>
{error && (
<motion.p
initial={{ opacity: 0, y: -10 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -10 }}
style={{ color: "#ff0000" }}
>
{error}
</motion.p>
)}
</AnimatePresence>
</div>
)
}
Performance Optimization
1. Use Transform Properties
Transform properties (x, y, scale, rotate) are hardware-accelerated:
// â
Good - Hardware accelerated
<motion.div animate={{ x: 100, scale: 1.2 }} />
// â Avoid - Triggers layout/paint
<motion.div animate={{ left: 100, width: 200 }} />
2. Individual Transform Properties
Motion supports individual transform properties for cleaner code:
// Individual properties (Motion feature)
<motion.div style={{ x: 100, rotate: 45, scale: 1.2 }} />
// Traditional (also supported)
<motion.div style={{ transform: "translateX(100px) rotate(45deg) scale(1.2)" }} />
3. Reduce Motion for Accessibility
Respect user preferences for reduced motion:
import { useReducedMotion } from "framer-motion"
function Component() {
const shouldReduceMotion = useReducedMotion()
return (
<motion.div
animate={{ x: 100 }}
transition={shouldReduceMotion ? { duration: 0 } : { duration: 0.5 }}
/>
)
}
4. Layout Animations Performance
Layout animations can be expensive. Optimize with:
// Specify what to animate
<motion.div layout="position" /> // Only position, not size
// Optimize transition
<motion.div
layout
transition={{
layout: { duration: 0.3, ease: "easeOut" }
}}
/>
5. Use layoutId Sparingly
layoutId creates shared layout animations but tracks elements globally. Use only when needed.
Common Pitfalls
1. Forgetting AnimatePresence for Exit Animations
Problem: Exit animations don’t work
// â Wrong - No AnimatePresence
{show && <motion.div exit={{ opacity: 0 }} />}
// â
Correct - Wrapped in AnimatePresence
<AnimatePresence>
{show && <motion.div exit={{ opacity: 0 }} />}
</AnimatePresence>
2. Missing key Prop in Lists
Problem: AnimatePresence can’t track elements
// â Wrong - No key
<AnimatePresence>
{items.map(item => <motion.div exit={{ opacity: 0 }} />)}
</AnimatePresence>
// â
Correct - Unique keys
<AnimatePresence>
{items.map(item => (
<motion.div key={item.id} exit={{ opacity: 0 }} />
))}
</AnimatePresence>
3. Animating Non-Transform Properties
Problem: Janky animations, poor performance
// â Avoid - Not hardware accelerated
<motion.div animate={{ top: 100, left: 50, width: 200 }} />
// â
Better - Use transforms
<motion.div animate={{ x: 50, y: 100, scaleX: 2 }} />
4. Overusing Layout Animations
Problem: Performance issues with many layout-animated elements
// â Too many layout animations
{items.map(item => <motion.div layout>{item}</motion.div>)}
// â
Use layout only where needed, optimize others
{items.map(item => (
<motion.div
key={item.id}
animate={{ opacity: 1 }} // Cheaper animation
exit={{ opacity: 0 }}
/>
))}
5. Not Using Variants for Complex Animations
Problem: Duplicated animation code, no child orchestration
// â Repetitive
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }} />
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }} />
// â
Use variants
const variants = {
hidden: { opacity: 0 },
visible: { opacity: 1 }
}
<motion.div variants={variants} initial="hidden" animate="visible" />
<motion.div variants={variants} initial="hidden" animate="visible" />
6. Incorrect Transition Timing
Problem: Transitions don’t apply to specific gestures
// â Wrong - General transition won't apply to whileHover
<motion.div
whileHover={{ scale: 1.2 }}
transition={{ duration: 1 }} // This applies to animate prop, not whileHover
/>
// â
Correct - Transition in whileHover or separate gesture transition
<motion.div
whileHover={{
scale: 1.2,
transition: { duration: 0.2 } // Applies to hover start
}}
transition={{ duration: 0.5 }} // Applies to hover end
/>
Resources
Official Documentation
- Motion Docs – Official Motion documentation
- Framer Motion Docs – Framer Motion (legacy)
- Motion GitHub – Source code & examples
Bundled Resources
This skill includes:
references/
api_reference.md– Complete Motion API referencevariants_patterns.md– Variant patterns and orchestrationgesture_guide.md– Comprehensive gesture handling guide
scripts/
animation_generator.py– Generate Motion component boilerplatevariant_builder.py– Interactive variant configuration tool
assets/
starter_motion/– Complete Motion + Vite starter templateexamples/– Real-world Motion component patterns
Community Resources
- Motion Dev Discord – Official community
- Framer Motion Examples – Interactive examples
- Motion Recipes – Common patterns
- CodeSandbox Templates – Live demos