acc-create-state

📁 dykyi-roman/awesome-claude-code 📅 2 days ago
1
总安装量
1
周安装量
#46637
全站排名
安装命令
npx skills add https://github.com/dykyi-roman/awesome-claude-code --skill acc-create-state

Agent 安装分布

opencode 1
claude-code 1

Skill 文档

State Pattern Generator

Creates State pattern infrastructure for objects that change behavior based on internal state.

When to Use

Scenario Example
Object behavior varies by state Order (pending, paid, shipped)
Many conditionals based on state Document workflow
State-specific transitions Subscription lifecycle
Finite state machines Payment processing

Component Characteristics

StateInterface

  • Defines available actions
  • Returns new state after transition
  • Encapsulates state-specific behavior

Context

  • Holds current state
  • Delegates actions to state
  • Manages state transitions

Concrete States

  • Implement behavior for each state
  • Handle valid/invalid transitions
  • Return appropriate next state

Generation Process

Step 1: Analyze State Machine

Determine:

  • All possible states
  • Actions/transitions between states
  • Which actions are valid per state
  • Terminal states (no outgoing transitions)

Step 2: Generate State Components

Path: src/Domain/{BoundedContext}/State/

  1. {Name}StateInterface.php — State contract with all actions
  2. Abstract{Name}State.php — Base class with default (invalid) implementations
  3. {StateName}State.php — Concrete state for each state (PendingState, PaidState, etc.)
  4. {Name}StateFactory.php — Factory for reconstitution from storage

Path: src/Domain/{BoundedContext}/Exception/

  1. InvalidStateTransitionException.php — Exception for invalid transitions

Step 3: Update Entity

Path: src/Domain/{BoundedContext}/Entity/

Update entity to use state pattern with delegation methods.

Step 4: Generate Tests

Path: tests/Unit/Domain/{BoundedContext}/State/

  1. {StateName}StateTest.php — Test each concrete state
  2. {Entity}StateTransitionTest.php — Test full state machine

File Placement

Component Path
State Interface src/Domain/{BoundedContext}/State/
Concrete States src/Domain/{BoundedContext}/State/
State Factory src/Domain/{BoundedContext}/State/
Entity with State src/Domain/{BoundedContext}/Entity/
Exception src/Domain/{BoundedContext}/Exception/
Unit Tests tests/Unit/Domain/{BoundedContext}/State/

Naming Conventions

Component Pattern Example
Interface {Name}StateInterface OrderStateInterface
Abstract State Abstract{Name}State AbstractOrderState
Concrete State {StateName}State PendingState, PaidState
Factory {Name}StateFactory OrderStateFactory
Exception InvalidStateTransitionException InvalidStateTransitionException
Test {ClassName}Test PendingStateTest

Quick Template Reference

State Interface

interface {Name}StateInterface
{
    public function getName(): string;
    public function {action1}({Context} $context): self;
    public function {action2}({Context} $context): self;
    public function canTransitionTo(self $state): bool;
    /** @return array<string> */
    public function allowedTransitions(): array;
}

Abstract State

abstract readonly class Abstract{Name}State implements {Name}StateInterface
{
    public function {action1}({Context} $context): {Name}StateInterface
    {
        throw InvalidStateTransitionException::actionNotAllowed('{action1}', $this->getName());
    }

    public function canTransitionTo({Name}StateInterface $state): bool
    {
        return in_array($state->getName(), $this->allowedTransitions(), true);
    }
}

Concrete State

final readonly class {StateName}State extends Abstract{Name}State
{
    public function getName(): string
    {
        return '{state_name}';
    }

    public function {action1}({Context} $context): {Name}StateInterface
    {
        $context->recordEvent(new {Event}($context->id()));
        return new {NextState}State();
    }

    public function allowedTransitions(): array
    {
        return ['{next_state_1}', '{next_state_2}'];
    }
}

State Factory

final class {Name}StateFactory
{
    public static function fromName(string $name): {Name}StateInterface
    {
        return match ($name) {
            'pending' => new PendingState(),
            'confirmed' => new ConfirmedState(),
            default => throw new \InvalidArgumentException("Unknown state: $name"),
        };
    }
}

Usage Example

// Entity with state
$order = new Order($id, $customerId, $items);
$order->confirm();  // Pending -> Confirmed
$order->pay();      // Confirmed -> Paid
$order->ship();     // Paid -> Shipped
$order->deliver();  // Shipped -> Delivered

// Check state
if ($order->isInState('delivered')) {
    // ...
}

// Reconstitute from storage
$state = OrderStateFactory::fromName($row['state']);
$order = new Order($id, $customerId, $items, $state);

State Diagram Template

┌──────────┐  action1   ┌──────────┐  action2   ┌──────────┐
│  State1  │───────────▶│  State2  │───────────▶│  State3  │
└────┬─────┘            └────┬─────┘            └──────────┘
     │                       │
     │ cancel                │ cancel
     │                       │
     ▼                       ▼
┌──────────┐            ┌──────────┐
│Cancelled │            │Cancelled │
└──────────┘            └──────────┘

Anti-patterns to Avoid

Anti-pattern Problem Solution
Mutable States Shared state pollution Make states readonly
God State One state handles all Split into specific states
Missing Transitions Silent failures Throw on invalid action
State in Entity Mixed concerns Extract to State classes
No Factory Hard to reconstitute Add StateFactory

References

For complete PHP templates and examples, see:

  • references/templates.md — State interface, abstract, concrete templates
  • references/examples.md — Order state machine example and tests