webgpu

📁 cazala/webgpu-skill 📅 Jan 24, 2026
377
总安装量
377
周安装量
#731
全站排名
安装命令
npx skills add https://github.com/cazala/webgpu-skill --skill webgpu

Agent 安装分布

opencode 354
gemini-cli 351
codex 351
claude-code 351
github-copilot 337

Skill 文档

WebGPU Skill

Use this skill to design, implement, and debug WebGPU applications and GPU compute pipelines. Keep it framework-agnostic and focus on reusable WebGPU/WGSL patterns.

What this skill covers

  • Cover WebGPU initialization, device setup, and surface configuration.
  • Cover compute pipelines, workgroup sizing, and storage buffer layout.
  • Cover render pipelines, render passes, and post-processing patterns.
  • Cover GPU/CPU synchronization and safe readback strategies.
  • Cover performance and debugging practices.
  • Cover architecture patterns: modular passes, phase-based simulation, and capability handling.
  • Cover use cases: rendering, compute, ML training/inference, grid simulations, and systems modeling.

Core principles

  • Choose a capability strategy: fallback runtime, reduced mode, or fail fast.
  • Avoid full GPU readbacks in hot paths; use localized queries or small readback buffers.
  • Structure simulation with phases (state, apply, integrate, constrain, correct) to keep WGSL cohesive.
  • Use spatial grids or other spatial indexing for neighbor queries and high particle counts.
  • Build modular passes so render and compute stages stay composable and testable.

Workflow

When asked to build a WebGPU feature:

  1. Confirm the target platform and WebGPU support expectations.
  2. Propose a resource layout (buffers, textures, bind groups) with a simple data model.
  3. Sketch the pipeline graph (compute vs render passes) and dependencies.
  4. Provide minimal working code and scale up with performance constraints.
  5. Choose a capability strategy when WebGPU is unavailable.

Deliverable checklist

  • Provide clean WebGPU init and error handling.
  • Include a buffer layout with alignment notes (16-byte struct alignment for WGSL).
  • Include a pass graph with clear read/write ownership (ping-pong textures if needed).
  • Call out readback and when it is safe.
  • Provide an optional fallback or reduced mode for critical functionality.

References and assets

Quick reference

See REFERENCE.md for a compact WebGPU cheat sheet and references/ for deeper patterns, including references/use-cases.md and references/simulation-patterns.md.