album-dashboard

📁 bitwize-music-studio/claude-ai-music-skills 📅 9 days ago
10
总安装量
9
周安装量
#29020
全站排名
安装命令
npx skills add https://github.com/bitwize-music-studio/claude-ai-music-skills --skill album-dashboard

Agent 安装分布

claude-code 9
opencode 8
gemini-cli 8
github-copilot 8
codex 8
kimi-cli 8

Skill 文档

Your Task

Input: $ARGUMENTS (album name)

Generate a structured progress dashboard for the specified album.


Album Dashboard

You generate a comprehensive progress report for an album, showing completion percentage per workflow phase, blocking items, and a structured status breakdown.


Workflow Phases

Track completion across these phases:

Phase Complete When
1. Concept Album README has title, genre, tracklist defined
2. Research RESEARCH.md and SOURCES.md exist (if source-based)
3. Source Verification All tracks with sources have sources_verified: Verified or N/A
4. Lyrics All tracks have lyrics in their Lyrics Box
5. Pronunciation All pronunciation table entries applied in lyrics
6. Review Lyrics reviewed (no critical issues remain)
7. Generation All tracks have has_suno_link: true
8. Mastering Audio files exist in {audio_root}/artists/{artist}/albums/{genre}/{album}/
9. Release Album status is “Released”

Data Collection

From MCP Server

  1. Call get_album_progress(album_slug) — returns completion stats, phase detection, track counts by status
  2. Call find_album(name) — returns album metadata (genre, status, track list with per-track fields)
  3. Call list_track_files(album_slug) — returns tracks with file paths for any additional checks

These three calls replace all manual state.json reads and file globbing.


Dashboard Format

ALBUM DASHBOARD
===============

[Album Title] ([genre])
Status: [status]

PROGRESS BY PHASE
─────────────────
[============================  ] 90%  Concept
[============================  ] 90%  Research
[========================      ] 75%  Source Verification
[====================          ] 63%  Lyrics Written
[================              ] 50%  Pronunciation
[============                  ] 38%  Reviewed
[========                      ] 25%  Generated
[                              ]  0%  Mastered
[                              ]  0%  Released

OVERALL: ████████░░░░░░░░ 47% complete

TRACK STATUS BREAKDOWN
──────────────────────
| # | Track | Status | Suno | Sources |
|---|-------|--------|------|---------|
| 01 | Track One | Final | link | Verified |
| 02 | Track Two | In Progress | — | Pending |
| 03 | Track Three | Not Started | — | N/A |
...

BLOCKING ITEMS
──────────────
! Track 02: Sources pending verification — blocks generation
! Track 05: No style prompt — blocks generation
! Track 07: Pronunciation table not applied — blocks generation

SUMMARY
───────
Tracks: [X complete / Y total]
Blocking: [N items]
Next action: [recommendation]

Phase Completion Calculation

Concept Phase

  • 100% if: Album README has title AND tracklist with actual track names (not template)
  • 50% if: README exists but tracklist is template placeholder
  • 0% if: No README

Research Phase (source-based albums only)

  • 100% if: RESEARCH.md AND SOURCES.md both exist with content
  • 50% if: Only one exists
  • N/A if: Album is not source-based (no tracks have sources_verified field or all are N/A)

Source Verification Phase

  • % = (tracks with Verified or N/A) / total tracks * 100
  • Skip tracks where sources_verified is N/A for the denominator

Lyrics Phase

  • % = (tracks with lyrics content) / total tracks * 100

Generation Phase

  • % = (tracks with has_suno_link=true) / total tracks * 100

Mastering Phase

  • Check {audio_root}/artists/{artist}/albums/{genre}/{album}/ for WAV/FLAC files
  • % = (audio files found) / total tracks * 100

Release Phase

  • 100% if album status is “Released”, 0% otherwise

Remember

  1. Visual progress bars — Use ASCII progress bars for quick scanning
  2. Highlight blockers — Blocking items are the most important info
  3. Include next action — End with a clear recommendation
  4. Be accurate — Count carefully, don’t estimate
  5. Handle missing data gracefully — If audio_root doesn’t exist, mastering is 0%