structural-physics
25
总安装量
17
周安装量
#14641
全站排名
安装命令
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill structural-physics
Agent 安装分布
claude-code
13
opencode
12
antigravity
11
codex
10
cursor
10
Skill 文档
Structural Physics
Stability validation and damage systems for building mechanics.
Quick Start
import { HeuristicValidator } from './scripts/heuristic-validator.js';
import { DamageSystem } from './scripts/damage-propagation.js';
// Rust/Valheim style stability
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const result = validator.validatePlacement(newPiece);
// result: { valid: true, stability: 0.85, supports: [...] }
// Damage and collapse
const damage = new DamageSystem(validator);
damage.applyDamage(piece, 50, 'physical');
damage.applyExplosiveDamage(position, 100, 10); // radius damage
Reference
See references/structural-physics-advanced.md for:
- Physics mode comparison (arcade vs heuristic vs realistic)
- Material properties and decay rates
- Damage state thresholds
- Cascade mechanics
Scripts
scripts/heuristic-validator.js– Fast validation (Fortnite/Rust/Valheim modes)scripts/stability-optimizer.js– Caching and batch updates for large structuresscripts/damage-propagation.js– Damage states, fire spread, cascading collapsescripts/physics-engine-lite.js– Optional realistic stress/strain simulation
Physics Modes
- Arcade (Fortnite): Connectivity only, instant collapse, best for combat
- Heuristic (Rust/Valheim): Stability %, predictable rules, best for survival
- Realistic: Full stress/strain, computationally expensive, best for engineering sims