multiplayer-building

📁 bbeierle12/skill-mcp-claude 📅 Jan 23, 2026
27
总安装量
19
周安装量
#13861
全站排名
安装命令
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill multiplayer-building

Agent 安装分布

claude-code 16
antigravity 14
opencode 14
codex 13
windsurf 11

Skill 文档

Multiplayer Building

Networking layer for multiplayer building games.

Quick Start

import { BuildingNetworkServer, BuildingNetworkClient } from './scripts/building-network-manager.js';

// Server
const server = new BuildingNetworkServer(buildingSystem, {
  tickRate: 20,
  conflictStrategy: 'first_write'
});
server.start();

// Client
const client = new BuildingNetworkClient(buildingSystem);
client.connect('ws://server:8080');
const localPiece = client.placeRequest('wall', position, rotation);

Reference

See references/multiplayer-networking.md for:

  • Authority model comparison
  • Delta compression strategy
  • Conflict resolution approaches
  • Large structure synchronization

Scripts

  • scripts/delta-compression.js – Only sync changed state (Source engine pattern)
  • scripts/client-prediction.js – Optimistic placement with rollback
  • scripts/conflict-resolver.js – Handle simultaneous builds (first-write, timestamp, lock-based)
  • scripts/building-network-manager.js – Complete server/client system

Architecture

Server-authoritative with client prediction:

  1. Client predicts placement locally (ghost piece)
  2. Server validates and confirms/rejects
  3. Client reconciles with server state
  4. Delta compression syncs only changes