building-router
21
总安装量
15
周安装量
#17391
全站排名
安装命令
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-router
Agent 安装分布
claude-code
12
gemini-cli
11
opencode
11
codex
10
windsurf
9
Skill 文档
Building Mechanics Router
Routes to 9 specialized skills based on game requirements.
Routing Protocol
- Classify â Single/multiplayer + scale + core features
- Match â Apply signal matching rules below
- Combine â Most games need 3-5 skills together
- Load â Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core Mechanics
| Need | Skill | Signals |
|---|---|---|
| Spatial queries, collision | performance-at-scale |
slow, lag, optimize, spatial, collision, thousands |
| Stability, damage, collapse | structural-physics |
stability, collapse, support, damage, Fortnite, Rust, Valheim |
| Network sync, prediction | multiplayer-building |
network, multiplayer, sync, server, latency, authoritative |
Tier 2: Enhanced Features
| Need | Skill | Signals |
|---|---|---|
| Slopes, foundations, anchoring | terrain-integration |
slope, terrain, foundation, ground, pillar, heightmap |
| Timer decay, Tool Cupboard | decay-upkeep |
decay, upkeep, maintenance, tool cupboard, abandoned |
| Blueprints, undo/redo, preview | builder-ux |
blueprint, prefab, undo, redo, ghost, preview, selection |
Tier 3: Platform & Reference
| Need | Skill | Signals |
|---|---|---|
| Touch, VR, accessibility | platform-building |
mobile, touch, VR, hand tracking, colorblind |
| Design analysis, trade-offs | case-studies-reference |
how does Fortnite/Rust do, compare games, trade-offs |
Signal Priority
When multiple signals present:
- Multiplayer explicit â
multiplayer-buildingrequired - Scale indicator â >1000 pieces triggers
performance-at-scale - Persistence â Long-running servers trigger
decay-upkeep - Platform constraint â Mobile/VR triggers
platform-building - Default â
structural-physicsalways relevant for building games
Common Combinations
Full Survival (Rust-style, 6 skills)
performance-at-scale â spatial indexing
structural-physics â stability + damage
multiplayer-building â networking
terrain-integration â foundations on slopes
decay-upkeep â Tool Cupboard + upkeep
builder-ux â blueprints + undo
Battle Royale Building (2 skills)
performance-at-scale â fast collision
multiplayer-building â low-latency sync
Single-Player Builder (3-4 skills)
structural-physics â stability + damage
terrain-integration â natural terrain
builder-ux â blueprints + undo
performance-at-scale â if >1000 pieces
Persistent Server (4 skills)
multiplayer-building â networking
structural-physics â stability
decay-upkeep â automatic cleanup
performance-at-scale â entity management
Decision Table
| Mode | Scale | Terrain | Skills |
|---|---|---|---|
| Single | <1K | Grid | physics + ux |
| Single | <1K | Natural | physics + terrain + ux |
| Single | >1K | Any | performance + physics + ux |
| Multi | Fast | Any | performance + multiplayer |
| Multi | Survival | Any | performance + physics + multiplayer + decay |
| Multi | Persistent | Any | performance + physics + multiplayer + decay + ux |
Integration Order
When combining skills, wire in this sequence:
- Spatial index â Query foundation for all other systems
- Validator â Uses spatial for neighbor/support detection
- Damage â Uses spatial for cascade radius
- Network â Broadcasts all state changes
- Client prediction â Uses local spatial + validator
Fallback
- No scale stated â Ask: “How many pieces expected?”
- Unclear mode â Ask: “Single-player or multiplayer?”
- Generic “building game” â Start with
structural-physics+builder-ux
Reference
See references/integration-guide.md for complete wiring patterns and code examples.