building-mechanics
27
总安装量
27
周安装量
#13611
全站排名
安装命令
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-mechanics
Agent 安装分布
claude-code
20
codex
19
gemini-cli
19
antigravity
18
opencode
18
cursor
16
Skill 文档
3D Building Mechanics
Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.
Quick Start
import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';
// Spatial indexing for fast queries
const spatialIndex = new SpatialHashGrid(10);
spatialIndex.insert(piece, piece.position);
const nearby = spatialIndex.queryRadius(position, 15);
// Structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const canPlace = validator.validatePlacement(newPiece);
Reference Files
Read these for detailed implementation guidance:
references/performance-at-scale.md– Spatial partitioning, chunk loading, instancing, LODreferences/structural-physics-advanced.md– Arcade vs heuristic vs realistic physicsreferences/multiplayer-networking.md– Authority models, delta sync, conflict resolution
Scripts
Performance (references/performance-at-scale.md)
scripts/spatial-hash-grid.js– O(1) queries for uniform distributionscripts/octree.js– Adaptive queries for clustered basesscripts/chunk-manager.js– World streaming for large mapsscripts/performance-profiler.js– Benchmarking utilities
Structural Physics (references/structural-physics-advanced.md)
scripts/heuristic-validator.js– Fast validation (Fortnite/Rust/Valheim modes)scripts/stability-optimizer.js– Caching and batch updatesscripts/damage-propagation.js– Damage states, cascading collapsescripts/physics-engine-lite.js– Optional realistic physics
Multiplayer (references/multiplayer-networking.md)
scripts/delta-compression.js– Only send changed statescripts/client-prediction.js– Optimistic placement with rollbackscripts/conflict-resolver.js– Handle simultaneous buildsscripts/building-network-manager.js– Complete server/client system
Key Patterns
Spatial Indexing Selection
| Pieces | Distribution | Use |
|---|---|---|
| <1,000 | Any | Array |
| 1-5k | Uniform | SpatialHashGrid |
| 1-5k | Clustered | Octree |
| 5k+ | Any | ChunkManager + Octree |
Physics Mode Selection
- Arcade (Fortnite): Connectivity only, instant collapse, best for combat
- Heuristic (Rust/Valheim): Stability %, predictable, best for survival
- Realistic: Full stress/strain, expensive, best for engineering sims
Multiplayer Pattern
Server-authoritative with client prediction. Use delta compression for sync.