building-mechanics

📁 bbeierle12/skill-mcp-claude 📅 Jan 23, 2026
27
总安装量
27
周安装量
#13611
全站排名
安装命令
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-mechanics

Agent 安装分布

claude-code 20
codex 19
gemini-cli 19
antigravity 18
opencode 18
cursor 16

Skill 文档

3D Building Mechanics

Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.

Quick Start

import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';

// Spatial indexing for fast queries
const spatialIndex = new SpatialHashGrid(10);
spatialIndex.insert(piece, piece.position);
const nearby = spatialIndex.queryRadius(position, 15);

// Structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const canPlace = validator.validatePlacement(newPiece);

Reference Files

Read these for detailed implementation guidance:

  • references/performance-at-scale.md – Spatial partitioning, chunk loading, instancing, LOD
  • references/structural-physics-advanced.md – Arcade vs heuristic vs realistic physics
  • references/multiplayer-networking.md – Authority models, delta sync, conflict resolution

Scripts

Performance (references/performance-at-scale.md)

  • scripts/spatial-hash-grid.js – O(1) queries for uniform distribution
  • scripts/octree.js – Adaptive queries for clustered bases
  • scripts/chunk-manager.js – World streaming for large maps
  • scripts/performance-profiler.js – Benchmarking utilities

Structural Physics (references/structural-physics-advanced.md)

  • scripts/heuristic-validator.js – Fast validation (Fortnite/Rust/Valheim modes)
  • scripts/stability-optimizer.js – Caching and batch updates
  • scripts/damage-propagation.js – Damage states, cascading collapse
  • scripts/physics-engine-lite.js – Optional realistic physics

Multiplayer (references/multiplayer-networking.md)

  • scripts/delta-compression.js – Only send changed state
  • scripts/client-prediction.js – Optimistic placement with rollback
  • scripts/conflict-resolver.js – Handle simultaneous builds
  • scripts/building-network-manager.js – Complete server/client system

Key Patterns

Spatial Indexing Selection

Pieces Distribution Use
<1,000 Any Array
1-5k Uniform SpatialHashGrid
1-5k Clustered Octree
5k+ Any ChunkManager + Octree

Physics Mode Selection

  • Arcade (Fortnite): Connectivity only, instant collapse, best for combat
  • Heuristic (Rust/Valheim): Stability %, predictable, best for survival
  • Realistic: Full stress/strain, expensive, best for engineering sims

Multiplayer Pattern

Server-authoritative with client prediction. Use delta compression for sync.