grove-ui-design

📁 autumnsgrove/groveengine 📅 8 days ago
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npx skills add https://github.com/autumnsgrove/groveengine --skill grove-ui-design

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replit 1
opencode 1
codex 1
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gemini-cli 1

Skill 文档

Grove UI Design Skill

When to Activate

Activate this skill when:

  • Creating or enhancing pages for Grove sites
  • Adding decorative nature elements (trees, clouds, weather effects)
  • Implementing glassmorphism effects for readability
  • Working with the seasonal theme system
  • Building navigation patterns (navbar, mobile overflow menus)
  • Creating “story” pages that guide users through content
  • Ensuring mobile-friendly, accessible UI
  • Choosing icons or visual elements

The Grove Aesthetic

Grove is a place. It’s nature-themed, warm, and inviting—like a midnight tea shop with good documentation.

Core Principles

Warm, introspective, queer, unapologetically building something meaningful.
Write with the warmth of a midnight tea shop and the clarity of good documentation.

Every design choice should feel:

  • Welcoming — like entering a cozy space
  • Organic — natural, not rigid or corporate
  • Readable — content-first, decorations enhance, never obstruct
  • Alive — subtle animations, seasonal changes, randomization

User Identity Language

Grove uses specific terms for community members in all UI:

Term Who Use For
Wanderer Everyone Greetings, welcome messages, all users
Rooted Subscribers Subscription confirmations, thank-yous
Pathfinder Trusted guides Community leaders (appointed)
Wayfinder Autumn The grove keeper (singular)

In UI text:

  • “Welcome, Wanderer.” (not “Welcome, user”)
  • “Welcome back, Wanderer.” (dashboard greeting)
  • “You’ve taken root.” (subscription confirmation)
  • “Thanks for staying rooted.” (payment received)

See docs/grove-user-identity.md for full documentation.


Glassmorphism Pattern

Glass effects create readability while revealing hints of background decoration.

The Layering Formula

Background (gradients, vines, nature)
    ↓
Decorative Elements (trees, clouds, particles)
    ↓
Glass Surface (translucent + blur)
    ↓
Content (text, cards, UI)

Glass Components

import { Glass, GlassCard, GlassButton, GlassOverlay } from '@groveengine/ui/ui';

<!-- Container with glass effect -->
<Glass variant="tint" class="p-6 rounded-xl">
  <p>Readable text over busy backgrounds</p>
</Glass>

<!-- Card with glass styling -->
<GlassCard title="Settings" variant="default" hoverable>
  Content here
</GlassCard>

<!-- Glass button -->
<GlassButton variant="accent">Subscribe</GlassButton>

Glass Variants

Variant Use Case Light Mode Dark Mode
surface Headers, navbars 95% white 95% slate
tint Text over backgrounds 60% white 50% slate
card Content cards 80% white 70% slate
accent Callouts, highlights 30% accent 20% accent
overlay Modal backdrops 50% black 60% black
muted Subtle backgrounds 40% white 30% slate

CSS Utility Classes

<!-- Apply directly to any element -->
<div class="glass rounded-xl p-4">Basic glass</div>
<div class="glass-tint p-6">Text container</div>
<div class="glass-accent p-4">Highlighted section</div>
<nav class="glass-surface sticky top-0">Navbar</nav>

Key Pattern: Sticky Navigation

<nav class="sticky top-[73px] z-30 bg-white/80 dark:bg-slate-900/80 backdrop-blur-sm border-b border-divider">
  <!-- Navigation content -->
</nav>

Seasonal Theme System

Grove uses four seasons, each with distinct colors, weather effects, and moods.

Season Detection

import { season } from '$lib/stores/season';

const isSpring = $derived($season === 'spring');
const isAutumn = $derived($season === 'autumn');
const isWinter = $derived($season === 'winter');
// Summer is the default (no flag needed)

Color Palette System

Import from: @autumnsgrove/groveengine/ui/nature or $lib/components/nature/palette

Core Palettes (Year-Round)

import { greens, bark, earth, natural } from '@autumnsgrove/groveengine/ui/nature';

// Greens - organized dark-to-light for atmospheric depth
greens.darkForest  // #0d4a1c - Background trees
greens.deepGreen   // #166534 - Mid-distance
greens.grove       // #16a34a - Grove brand primary
greens.meadow      // #22c55e - Standard foliage
greens.spring      // #4ade80 - Bright accent
greens.mint        // #86efac - Light accent
greens.pale        // #bbf7d0 - Foreground highlights

// Bark - warm wood tones
bark.darkBark      // #3d2817 - Oak, older trees
bark.bark          // #5d4037 - Standard trunk
bark.warmBark      // #6B4423 - Pine, cedar
bark.lightBark     // #8b6914 - Young trees

// Earth - ground elements
earth.soil, earth.mud, earth.clay, earth.sand, earth.stone, earth.pebble, earth.slate

// Natural - cream and off-whites
natural.cream, natural.aspenBark, natural.bone, natural.mushroom, natural.birchWhite

Spring Palettes

import { springFoliage, springSky, wildflowers, cherryBlossoms, cherryBlossomsPeak } from '@autumnsgrove/groveengine/ui/nature';

// Spring Foliage - yellow-green new growth
springFoliage.sprout      // #65a30d - Distant new growth
springFoliage.newLeaf     // #84cc16 - Classic spring lime
springFoliage.freshGreen  // #a3e635 - Bright foreground
springFoliage.budding     // #bef264 - Pale new leaf
springFoliage.tender      // #d9f99d - Very pale

// Spring Sky
springSky.clear    // #7dd3fc - Clear morning
springSky.soft     // #bae6fd - Pale sky

// Wildflowers - unified meadow flower colors
wildflowers.buttercup   // #facc15 - Yellow
wildflowers.daffodil    // #fde047 - Pale yellow
wildflowers.crocus      // #a78bfa - Purple crocus
wildflowers.violet      // #8b5cf6 - Wild violets
wildflowers.purple      // #a855f7 - Lupine, thistle
wildflowers.lavender    // #c4b5fd - Distant masses
wildflowers.tulipPink   // #f9a8d4 - Pink tulips
wildflowers.tulipRed    // #fb7185 - Red tulips
wildflowers.white       // #fefefe - Daisies, trillium

// Cherry Blossoms - summer standard
cherryBlossoms.deep      // #db2777 - Dense centers
cherryBlossoms.standard  // #ec4899 - Standard blossom
cherryBlossoms.light     // #f472b6 - Light petals
cherryBlossoms.pale      // #f9a8d4 - Pale blossoms
cherryBlossoms.falling   // #fbcfe8 - Falling petals

// Cherry Blossoms Peak - vibrant spring (one shade brighter!)
cherryBlossomsPeak.deep      // #ec4899
cherryBlossomsPeak.standard  // #f472b6
cherryBlossomsPeak.light     // #f9a8d4
cherryBlossomsPeak.pale      // #fbcfe8
cherryBlossomsPeak.falling   // #fce7f3

Unified Flowers Palette (NEW!)

The flowers namespace consolidates all flower colors into one organized structure:

import { flowers } from '@autumnsgrove/groveengine/ui/nature';

// Meadow wildflowers (yellows, purples, pinks, whites)
flowers.wildflower.buttercup   // #facc15 - Yellow
flowers.wildflower.daffodil    // #fde047 - Pale yellow
flowers.wildflower.crocus      // #a78bfa - Purple crocus
flowers.wildflower.violet      // #8b5cf6 - Wild violets
flowers.wildflower.purple      // #a855f7 - Lupine, thistle
flowers.wildflower.lavender    // #c4b5fd - Distant masses
flowers.wildflower.tulipPink   // #f9a8d4 - Pink tulips
flowers.wildflower.tulipRed    // #fb7185 - Red tulips
flowers.wildflower.white       // #fefefe - Daisies, trillium

// Cherry blossoms - standard summer
flowers.cherry.deep      // #db2777
flowers.cherry.standard  // #ec4899
flowers.cherry.light     // #f472b6
flowers.cherry.pale      // #f9a8d4
flowers.cherry.falling   // #fbcfe8

// Cherry blossoms at peak bloom - vibrant spring
flowers.cherryPeak.deep      // #ec4899
flowers.cherryPeak.standard  // #f472b6
flowers.cherryPeak.light     // #f9a8d4
flowers.cherryPeak.pale      // #fbcfe8
flowers.cherryPeak.falling   // #fce7f3

Use flowers.wildflower instead of accents.flower — the accents version is deprecated.

Autumn & Winter Palettes

import { autumn, autumnReds, winter } from '@autumnsgrove/groveengine/ui/nature';

// Autumn - warm fall foliage (dark-to-light for depth)
autumn.rust     // #9a3412 - Deep background
autumn.ember    // #c2410c - Oak-like
autumn.pumpkin  // #ea580c - Maple mid-tones
autumn.amber    // #d97706 - Classic fall
autumn.gold     // #eab308 - Aspen/birch
autumn.honey    // #facc15 - Bright foreground
autumn.straw    // #fde047 - Pale dying leaves

// Autumn Reds - cherry/maple fall foliage
autumnReds.crimson  // #be123c - Deep maple
autumnReds.scarlet  // #e11d48 - Bright cherry
autumnReds.rose     // #f43f5e - Light autumn
autumnReds.coral    // #fb7185 - Pale accent

// Winter - frost, snow, ice + frosted evergreens
winter.snow, winter.frost, winter.ice, winter.glacier
winter.frostedPine, winter.winterGreen, winter.coldSpruce
winter.winterSky, winter.twilight, winter.overcast
winter.bareBranch, winter.frostedBark, winter.coldWood
winter.hillDeep, winter.hillMid, winter.hillNear, winter.hillFront

Accent Palettes

import { accents, wildflowers } from '@autumnsgrove/groveengine/ui/nature';

// Mushrooms - fairy tale pops of color
accents.mushroom.redCap, accents.mushroom.orangeCap, accents.mushroom.brownCap
accents.mushroom.spots, accents.mushroom.gill

// Firefly - bioluminescence
accents.firefly.glow, accents.firefly.warmGlow, accents.firefly.body

// Berry - rich saturated
accents.berry.ripe, accents.berry.elderberry, accents.berry.red

// Water - cool blue spectrum
accents.water.surface, accents.water.deep, accents.water.shallow, accents.water.lily

// Sky - time of day
accents.sky.dayLight, accents.sky.dayMid, accents.sky.sunset, accents.sky.night, accents.sky.star

// Birds - species-specific colors
accents.bird.cardinalRed, accents.bird.cardinalMask, accents.bird.cardinalBeak
accents.bird.chickadeeCap, accents.bird.chickadeeBody, accents.bird.chickadeeBelly
accents.bird.robinBody, accents.bird.robinBreast, accents.bird.robinBeak
accents.bird.bluebirdBody, accents.bird.bluebirdWing, accents.bird.bluebirdBreast

// NOTE: accents.flower is deprecated - use flowers.wildflower instead

Seasonal Helper Functions

import { getSeasonalGreens, getCherryColors, isTreeBare, pickRandom, pickFrom } from '@autumnsgrove/groveengine/ui/nature';

// Get foliage colors mapped to season
const foliage = getSeasonalGreens(season);
// spring → springFoliage colors
// summer → greens
// autumn → autumn palette
// winter → frosted evergreen colors

// Get cherry tree colors by season
const cherryColors = getCherryColors(season);
// spring → cherryBlossomsPeak (vibrant!)
// summer → cherryBlossoms (standard)
// autumn → autumnReds
// winter → null (bare tree)

// Check if deciduous tree is bare
if (isTreeBare('cherry', 'winter')) { /* no foliage */ }

// Random color selection for natural variation
const randomGreen = pickRandom(greens);
const specificGreen = pickFrom(greens, ['grove', 'meadow']);

Deprecated Aliases (Still Work)

// These work but will be removed in v1.0:
import { spring, pinks, springBlossoms } from '@autumnsgrove/groveengine/ui/nature';

// spring → use springFoliage, wildflowers, springSky instead
// pinks → use cherryBlossoms instead
// springBlossoms → use cherryBlossomsPeak instead
// accents.flower → use flowers.wildflower instead

Season Mood Summary

Season Primary Colors Mood
Spring springFoliage, cherryBlossomsPeak, wildflowers Renewal, hope
Summer greens, cherryBlossoms Growth, warmth
Autumn autumn, autumnReds Harvest, reflection
Winter winter (frost, snow, frosted pines) Rest, stillness

Seasonal Weather Effects

<!-- Winter: Snowfall -->
{#if isWinter}
  <SnowfallLayer count={40} zIndex={5} opacity={{ min: 0.4, max: 0.8 }} spawnDelay={8} />
{/if}

<!-- Spring: Cherry blossom petals -->
{#if isSpring}
  <FallingPetalsLayer count={80} zIndex={100} opacity={{ min: 0.5, max: 0.9 }} />
{/if}

<!-- Autumn: Falling leaves (tied to trees) -->
{#if isAutumn}
  <FallingLeavesLayer trees={forestTrees} season={$season} minLeavesPerTree={2} maxLeavesPerTree={4} />
{/if}

Seasonal Background Gradients

<main class="min-h-screen transition-colors duration-1000
  {isWinter ? 'bg-gradient-to-b from-slate-200 via-slate-100 to-slate-50 dark:from-slate-900 dark:via-slate-800 dark:to-slate-700' : ''}
  {isAutumn ? 'bg-gradient-to-b from-orange-100 via-amber-50 to-yellow-50 dark:from-slate-900 dark:via-amber-950 dark:to-orange-950' : ''}
  {isSpring ? 'bg-gradient-to-b from-pink-50 via-sky-50 to-lime-50 dark:from-slate-900 dark:via-pink-950 dark:to-lime-950' : ''}
  {/* Summer default */} 'bg-gradient-to-b from-sky-100 via-sky-50 to-emerald-50 dark:from-slate-900 dark:via-slate-800 dark:to-emerald-950'
">

When to Use Seasons

  • Roadmap pages — Show progress through seasonal metaphor
  • Story/about pages — Create atmosphere and emotional connection
  • Interactive demos — Let users toggle seasons (like /forest)
  • Help articles — Consider seasonal decor to break up long content
  • Anywhere you want magic — Use judgment based on page purpose

Randomized Forests

The forest should feel alive and different every visit.

Tree Generation Pattern

interface GeneratedTree {
  id: number;
  x: number;           // percentage from left (5-93% to avoid edges)
  size: number;        // base width in pixels
  aspectRatio: number; // height = size * aspectRatio (1.0-1.5 range)
  treeType: TreeType;  // 'logo' | 'pine' | 'cherry' | 'aspen' | 'birch'
  opacity: number;     // 0.5-0.9 for depth
  zIndex: number;      // larger trees = higher z-index
}

// Aspect ratio creates natural height variation
const TREE_ASPECT_RATIO_RANGE = { min: 1.0, max: 1.5 };

function generateSectionTrees(count: number): GeneratedTree[] {
  const trees: GeneratedTree[] = [];
  const usedPositions: number[] = [];

  for (let i = 0; i < count; i++) {
    // Find non-overlapping position
    let x: number;
    let attempts = 0;
    do {
      x = 5 + Math.random() * 88;
      attempts++;
    } while (usedPositions.some(pos => Math.abs(pos - x) < 8) && attempts < 20);
    usedPositions.push(x);

    const size = 80 + Math.random() * 80;
    const aspectRatio = 1.0 + Math.random() * 0.5;
    const opacity = 0.5 + Math.random() * 0.4;
    const zIndex = size > 130 ? 3 : size > 100 ? 2 : 1;

    trees.push({ id: i, x, size, aspectRatio, treeType: pickRandom(treeTypes), opacity, zIndex });
  }

  return trees.sort((a, b) => a.x - b.x);
}

Regeneration Timing

  • On mount — Trees generate once when page loads
  • On resize (significant) — Only if viewport bracket changes dramatically
  • Never on scroll — Keep forest stable during reading

Rendering Trees

{#each forestTrees as tree (tree.id)}
  <div
    class="absolute"
    style="
      left: {tree.x}%;
      bottom: 0;
      width: {tree.size}px;
      height: {tree.size * tree.aspectRatio}px;
      opacity: {tree.opacity};
      z-index: {tree.zIndex};
      transform: translateX(-50%);
    "
  >
    {#if tree.treeType === 'logo'}
      <Logo class="w-full h-full" season={$season} animate />
    {:else if tree.treeType === 'pine'}
      <TreePine class="w-full h-full" season={$season} animate />
    {:else if tree.treeType === 'cherry'}
      <TreeCherry class="w-full h-full" season={$season} animate />
    {:else if tree.treeType === 'aspen'}
      <TreeAspen class="w-full h-full" season={$season} animate />
    {:else if tree.treeType === 'birch'}
      <TreeBirch class="w-full h-full" season={$season} animate />
    {/if}
  </div>
{/each}

Responsive Density

function calculateDensity(): number {
  const width = window.innerWidth;
  if (width < 768) return 1;        // Mobile: base count
  if (width < 1024) return 1.3;     // Tablet
  if (width < 1440) return 1.8;     // Desktop
  if (width < 2560) return 2.5;     // Large desktop
  return 3.5;                        // Ultrawide
}

Nature Components

Grove has an extensive library of decorative components. Explore with:

# Trees
ls landing/src/lib/components/trees/
ls landing/src/lib/components/nature/trees/

# Weather (seasonal particles)
ls landing/src/lib/components/nature/weather/

# Sky (clouds, stars, moon)
ls landing/src/lib/components/nature/sky/

# Botanical (leaves, petals, vines)
ls landing/src/lib/components/nature/botanical/

# Ground (flowers, grass, mushrooms)
ls landing/src/lib/components/nature/ground/

# Structural (lattice, lanterns, paths)
ls landing/src/lib/components/nature/structural/

# Birds (cardinals, robins, bluebirds)
ls landing/src/lib/components/nature/creatures/

Key Components

Component Use Example Props
Logo Grove tree, seasonal season, animate, breathing
TreePine Evergreen, stays green in autumn season, animate
TreeCherry Blossoms in spring, bare in winter season, animate
TreeAspen / TreeBirch Deciduous, seasonal colors season, animate
Cloud Decorative sky element variant, animate, speed, direction
SnowfallLayer Winter particles count, opacity, spawnDelay
FallingPetalsLayer Spring cherry blossoms count, opacity, fallDuration
FallingLeavesLayer Autumn leaves (tied to trees) trees, season
Cardinal / Chickadee Winter birds facing
Robin / Bluebird Spring birds facing
Vine Decorative ivy/vines varies
Lantern Warm glow points varies

Birds by Season

<!-- Winter birds -->
{#if isWinter}
  <Cardinal facing="right" style="..." />
  <Chickadee facing="left" style="..." />
{/if}

<!-- Spring birds -->
{#if isSpring}
  <Robin facing="right" style="..." />
  <Bluebird facing="left" style="..." />
{/if}

Midnight Bloom Palette

For dreamy, far-future, mystical content. The tea shop that exists at the edge of tomorrow.

import { midnightBloom } from '$lib/components/nature/palette';

// Available colors:
midnightBloom.deepPlum   // #581c87 - Night sky depth
midnightBloom.purple     // #7c3aed - Soft purple glow
midnightBloom.violet     // #8b5cf6 - Lighter accent
midnightBloom.amber      // #f59e0b - Lantern warmth
midnightBloom.warmCream  // #fef3c7 - Tea steam, page glow
midnightBloom.softGold   // #fcd34d - Fairy lights

Midnight Bloom Styling

<section class="bg-gradient-to-b from-orange-950/50 via-purple-950 to-slate-950">
  <!-- Stars -->
  <StarCluster count={12} class="absolute top-12 left-[10%]" />

  <!-- Moon -->
  <Moon phase="waning-crescent" class="absolute top-20 right-[15%] w-16 h-16 opacity-60" />

  <!-- Fireflies -->
  <Firefly count={8} class="absolute inset-0" />

  <!-- Content with purple glass -->
  <blockquote class="bg-purple-900/30 backdrop-blur-sm border border-purple-700/30 rounded-lg p-6">
    <p class="text-purple-200 italic">Dreamy quote here...</p>
  </blockquote>
</section>

Icons: Lucide Only

NEVER use emojis. ALWAYS use Lucide icons.

import { MapPin, Check, Leaf, Trees, Mail } from 'lucide-svelte';

<!-- Good -->
<MapPin class="w-4 h-4" />
<Check class="w-5 h-5 text-green-500" />

<!-- Bad - NEVER do this -->
<!-- ❌ 🌱 📧 ✅ -->

Standardized Icon Mapping

Use these icons consistently across the project:

Concept Icon Notes
Navigation
Home Home
About Info
Vision Telescope Looking forward
Roadmap Map Journey/direction
Pricing HandCoins Money/currency
Knowledge BookOpen Learning/docs
Forest Trees Community blogs
Blog PenLine Writing
Features
Email Mail
Storage HardDrive
Theming Palette Customization
Authentication ShieldCheck Security
Cloud Cloud Remote/serverless
Search SearchCode Code/advanced search
Archives Archive Backups
Upload Upload
Video Video
Comments MessagesSquare User discussions
GitHub Github External links to GitHub
States
Success Check Completed/valid
Error X Failed/close
Loading Loader2 With animate-spin
Content
Posts FileText Blog posts
Tags Tag Categorization
Growth Sprout Grove brand, new beginnings
Heart Heart Love, care
External ExternalLink Opens new tab
Location MapPin Current position
Phases
Coming Soon Seedling Something growing
Refinement Gem Polish, quality
The Dream Sparkles Mystical (use sparingly!)
Night Star Midnight themes
Actions
Getting Started Compass Guidance
What’s New Megaphone Announcements
Next Steps Lightbulb Ideas

Icon Mapping Tables in Files

Create a consistent icon map at the top of each component/page that uses icons:

// landing/src/lib/utils/icons.ts - Centralized icon registry
import {
  Mail, HardDrive, Palette, ShieldCheck, Cloud, SearchCode,
  Archive, Upload, MessagesSquare, Github, Check, X, Loader2,
  FileText, Tag, Sprout, Heart, ExternalLink, MapPin, // ... etc
} from 'lucide-svelte';

export const featureIcons = {
  mail: Mail,
  harddrive: HardDrive,
  palette: Palette,
  shieldcheck: ShieldCheck,
  cloud: Cloud,
  searchcode: SearchCode,
  // ... all mapped icons
} as const;

export const stateIcons = {
  success: Check,
  error: X,
  loading: Loader2,
} as const;

Then use in components:

<script lang="ts">
  import { featureIcons } from '$lib/utils/icons';
</script>

{#each features as feature}
  <svelte:component this={featureIcons[feature.icon]} class="w-5 h-5" />
{/each}

Benefits:

  • Single source of truth for all icons
  • Prevents undefined icon errors
  • Easy to maintain and extend
  • Reusable across entire project

Icon Usage Guidelines

  1. Always use icon maps – Never hardcode icon imports in every component
  2. Avoid overusing Sparkles – Reserve for truly mystical/magical contexts
  3. Be consistent – Use the same icon for the same concept everywhere
  4. Semantic meaning – Choose icons that convey meaning, not just decoration
  5. Export from central utility – Use landing/src/lib/utils/icons.ts for all icon sets

Icon Sizing

<!-- Inline with text -->
<span class="inline-flex items-center gap-1.5">
  <Leaf class="w-4 h-4" /> Feature name
</span>

<!-- Button icon -->
<button class="p-2">
  <Menu class="w-5 h-5" />
</button>

<!-- Large decorative -->
<Gem class="w-8 h-8 text-amber-400" />

Icon Composition (Building Block Pattern)

Philosophy: “The grove doesn’t need to be drawn. It just needs to be arranged.”

For creating custom logos, illustrations, or decorative elements, compose existing Lucide icons rather than drawing custom SVG from scratch. This ensures visual consistency with the icon system.

Why This Pattern?

  • Consistency — Icons match the Lucide aesthetic (24×24 grid, 2px strokes, round caps)
  • Minimal custom code — Let Lucide do the heavy lifting
  • Maintainable — Updating Lucide updates your compositions
  • MIT licensed — All paths come from open-source icons

How to Extract Lucide Paths

Lucide icons use a 24×24 viewBox with 2px strokes. Extract paths directly from source:

# Find icon paths in Lucide source
curl -s https://raw.githubusercontent.com/lucide-icons/lucide/main/icons/tree-pine.svg
# Look for the <path d="..." /> elements

Key Lucide icon paths for Grove compositions:

// TreePine - conifer silhouette
const treePine = {
  canopy: 'm17 14 3 3.3a1 1 0 0 1-.7 1.7H4.7a1 1 0 0 1-.7-1.7L7 14h-.3a1 1 0 0 1-.7-1.7L9 9h-.2A1 1 0 0 1 8 7.3L12 3l4 4.3a1 1 0 0 1-.8 1.7H15l3 3.3a1 1 0 0 1-.7 1.7H17Z',
  trunk: 'M12 22v-3'
};

// TreeDeciduous - deciduous/round tree
const treeDeciduous = {
  canopy: 'M8 19a4 4 0 0 1-2.24-7.32A3.5 3.5 0 0 1 9 6.03V6a3 3 0 1 1 6 0v.04a3.5 3.5 0 0 1 3.24 5.65A4 4 0 0 1 16 19Z',
  trunk: 'M12 19v3'
};

// Moon - crescent moon
const moon = 'M20.985 12.486a9 9 0 1 1-9.473-9.472c.405-.022.617.46.402.803a6 6 0 0 0 8.268 8.268c.344-.215.825-.004.803.401';

// Flame - campfire/hearth
const flame = 'M12 3q1 4 4 6.5t3 5.5a1 1 0 0 1-14 0 5 5 0 0 1 1-3 1 1 0 0 0 5 0c0-2-1.5-3-1.5-5q0-2 2.5-4';

Composing with SVG Transforms

Use <g transform="..."> to position, scale, and rotate icons:

<svg viewBox="0 0 48 32" fill="none">
  <!-- Left tree (larger, foreground) -->
  <g transform="translate(2, 4) scale(0.85)"
     stroke={color} stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
    <path d={treePine.canopy} />
    <path d={treePine.trunk} />
  </g>

  <!-- Right tree (smaller, background, tilted) -->
  <g transform="translate(20, 8) scale(0.65) rotate(-5, 12, 12)"
     stroke={color} stroke-width="2" stroke-linecap="round" stroke-linejoin="round"
     opacity="0.7">
    <path d={treePine.canopy} />
    <path d={treePine.trunk} />
  </g>

  <!-- Add simple custom elements sparingly -->
  <circle cx="30" cy="10" r="1.5" fill={glowColor} opacity="0.8" /> <!-- firefly -->
  <path d="M2 28h44" stroke={color} stroke-width="1.5" opacity="0.3" /> <!-- ground -->
</svg>

Transform Cheatsheet

Transform Effect Example
translate(x, y) Move origin translate(20, 8) moves icon right 20, down 8
scale(s) Uniform size scale(0.65) makes icon 65% size
rotate(deg, cx, cy) Rotation around point rotate(-5, 12, 12) tilts 5° around center
Combined Chain transforms translate(20, 8) scale(0.65) rotate(-5, 12, 12)

Example: Grove Logo Compositions

See /landing/src/lib/components/logo-concepts/ for real implementations:

Logo Composition
LogoFireflyForest TreePine + TreeDeciduous + glowing circles
LogoGatheringHearth Two trees angled toward center Flame
LogoStarlightPines Two TreePines + Moon + star circles
LogoShelter Two TreePines forming archway + Moon
LogoWinterGrove TreePines + snow line accents

Guidelines

  1. Use Lucide paths as primary structure — Trees, moon, flame, etc.
  2. Custom SVG only for simple primitives — circles (fireflies), lines (ground, snow)
  3. Maintain Lucide styling — 2px strokes, round caps/joins, consistent opacity
  4. Create depth with opacity/scale — Larger = foreground (opacity 0.9), smaller = background (0.5-0.7)
  5. Keep viewBox aspect ratios reasonable — 40×32 or 48×32 for horizontal compositions

When to Use

  • Logos & branding — Compose icons into unique marks
  • Illustrations — Scene building (forest, sky, etc.)
  • Custom icons — When Lucide doesn’t have exactly what you need
  • Seasonal variations — Same composition, different elements (snow, blossoms)

Mobile Considerations

Overflow Menu Pattern

Desktop navigation items that don’t fit should go to a mobile sheet menu:

<!-- Mobile menu button (visible md:hidden) -->
<button onclick={() => mobileMenuOpen = true} class="md:hidden p-2">
  <Menu class="w-5 h-5" />
</button>

<!-- Sheet menu -->
<MobileMenu bind:open={mobileMenuOpen} onClose={() => mobileMenuOpen = false} />

Decorative Elements on Mobile

Element Mobile Treatment
Trees Reduce count, simplify (density multiplier = 1)
Particles Reduce count (40→20 snowflakes)
Clouds Hide some, keep 2-3
Complex animations Reduce or disable
Touch targets Minimum 44x44px

Performance Guidelines

<!-- Reduce particle counts on mobile -->
<SnowfallLayer count={isLargeScreen ? 100 : 40} ... />

<!-- Skip complex effects for reduced-motion -->
{#if !prefersReducedMotion}
  <FallingLeavesLayer ... />
{/if}

When to Use

Pattern Good For
Glassmorphism Text over backgrounds, navbars, cards, modals
Randomized forests Story pages, about pages, visual sections
Seasonal themes Roadmaps, timelines, emotional storytelling
Midnight Bloom Future features, dreams, mystical content
Weather particles Hero sections, transitions between seasons
Birds Adding life to forest scenes, seasonal indicators

When NOT to Use

Pattern Avoid When
Heavy decoration Data-dense pages, admin interfaces, forms
Particle effects Performance-critical pages, accessibility concerns
Seasonal colors Brand-critical contexts needing consistent colors
Multiple glass layers Can cause blur performance issues
Randomization Content that needs to match between sessions
Complex forests Mobile-first pages, simple informational content

Reference Pages

Study these for implementation patterns:

  • /forest — Full randomized forest with all seasons
  • /roadmap — Seasonal sections, progressive decoration, midnight bloom
  • /vision — Narrative page with glass callouts

OG Images (Social Previews)

Grove uses dynamic OG images for social media previews (Discord, Twitter, iMessage, etc.).

Architecture

OG images are generated by a separate Cloudflare Worker at og.grove.place due to WASM bundling limitations with SvelteKit + Cloudflare Pages.

grove.place/api/og?title=X
       ↓ 302 redirect
og.grove.place/?title=X
       ↓ workers-og
PNG image (1200×630)

API

GET https://og.grove.place/?title=X&subtitle=Y&accent=HEX
Param Default Description
title “Grove” Main title (max 100 chars)
subtitle “A place to Be.” Subtitle (max 200 chars)
accent “16a34a” Hex color without # (forest green)

Adding OG to New Pages

Use the SEO component which handles OG meta tags:

<script>
  import SEO from '$lib/components/SEO.svelte';
</script>

<SEO
  title="Page Title"
  description="Page description for search engines"
  ogImage="/api/og?title=Page%20Title&subtitle=Custom%20subtitle"
/>

Files

  • packages/og-worker/ — Standalone Worker (uses workers-og)
  • landing/src/routes/api/og/+server.ts — Proxy to og.grove.place
  • landing/src/lib/components/SEO.svelte — Meta tag management

Integration with Other Skills

When writing text for Grove UI (tooltips, buttons, onboarding, error messages), invoke the grove-documentation skill first. The voice should match the visuals.

Typical flow:

  1. Design the UI component/page
  2. Activate grove-documentation for any user-facing text
  3. Write content following Grove voice principles
  4. Return to visual implementation

Quick Checklist

Before shipping a Grove page:

  • Glass effects used for text readability over busy backgrounds?
  • Lucide icons, no emojis?
  • Mobile overflow menu for navigation items?
  • Decorative elements respect prefers-reduced-motion?
  • Touch targets at least 44x44px?
  • Seasonal colors match the page’s emotional tone?
  • Trees randomized with proper spacing (8% minimum gap)?
  • Dark mode supported with appropriate glass variants?
  • User-facing text follows Grove voice (see grove-documentation)?