gathering-ui
npx skills add https://github.com/autumnsgrove/groveengine --skill gathering-ui
Agent 安装分布
Skill 文档
Gathering UI ð²ð¦ð¦
The drum echoes through the glade. The Chameleon shifts its colors, painting the forest with glass and light. The Deer senses what others cannot see, ensuring every path is clear. Together they create spaces that welcome all wanderersâbeautiful to behold, accessible to all.
When to Summon
- Designing new pages or interfaces
- Implementing complete UI features
- Ensuring visual design meets accessibility standards
- Creating Grove-themed experiences
- When beauty and inclusion must coexist
The Gathering
SUMMON â ORGANIZE â EXECUTE â VALIDATE â COMPLETE
â â² â² â² â
Receive Dispatch Animals Verify UI
Request Animals Work Design Complete
Animals Mobilized
- ð¦ Chameleon â Design the UI with glassmorphism and seasonal themes
- ð¦ Deer â Audit accessibility and ensure inclusive design
Phase 1: SUMMON
The drum sounds. The glade awaits…
Receive and parse the request:
Clarify the UI Work:
- What page/component are we designing?
- What’s the emotional tone?
- Which season should it reflect?
- What’s the content structure?
Scope Check:
“I’ll mobilize a UI gathering for: [UI description]
This will involve:
- ð¦ Chameleon designing with Grove aesthetics
- Glassmorphism containers
- Seasonal colors and themes
- Randomized forests if appropriate
- Lucide icons (no emojis)
- ð¦ Deer auditing for accessibility
- Keyboard navigation
- Screen reader compatibility
- Color contrast
- Reduced motion support
Proceed with the gathering?”
Phase 2: ORGANIZE
The animals take their positions…
Dispatch in sequence:
Dispatch Order:
Chameleon âââ Deer
â â
â â
Design Audit
UI Accessibility
Dependencies:
- Chameleon must complete before Deer (needs UI to audit)
- May iterate: Deer findings â Chameleon fixes â Deer re-audit
Phase 3: EXECUTE
The glade transforms…
Execute each phase:
ð¦ CHAMELEON â ADAPT
"Reading the light, sketching the form..."
Phase: READ
- Determine season and emotional tone
- Choose decoration level (minimal/moderate/full)
Phase: SKETCH
- Build glassmorphism structure
- Layer: Background â Decorations â Glass â Content
Phase: COLOR
- Apply seasonal palette
- Import from @autumnsgrove/groveengine/ui/nature
Phase: TEXTURE
- Add randomized forests if appropriate
- Weather effects (snow, petals, leaves)
- Seasonal birds
- Lucide icons
Phase: ADAPT
- Mobile responsive
- Reduced motion support
- Touch targets 44px minimum
- Dark mode variants
Output:
- Complete Svelte components
- Styled with Tailwind
- Glass variants applied
- Seasonal decorations
ð¦ DEER â SENSE
"Listening for barriers, scanning the path..."
Phase: LISTEN
- Understand user needs
- WCAG AA standard
Phase: SCAN
- Automated scan with axe-core
- Lighthouse accessibility audit
Phase: TEST
- Keyboard navigation test
- Screen reader test (VoiceOver/NVDA)
- Zoom to 200%
- Reduced motion check
Phase: GUIDE
- Fix any issues found
- Add ARIA labels where needed
- Ensure focus management
- Proper heading structure
Phase: PROTECT
- ESLint jsx-a11y plugin
- axe-core in CI
Output:
- Accessibility audit report
- Issues fixed
- Documentation of a11y features
Phase 4: VALIDATE
The design stands. Both animals verify…
Validation Checklist:
- Chameleon: UI matches Grove aesthetic
- Chameleon: Seasonal theme appropriate
- Chameleon: Glassmorphism readable
- Chameleon: Mobile responsive
- Deer: Keyboard navigation works
- Deer: Screen reader compatible
- Deer: Color contrast passes (4.5:1)
- Deer: Reduced motion respected
- Deer: Touch targets adequate (44px)
Quality Gates:
Chameleon completes â Deer audits
â
Issues found?
/ \
Yes No
| |
Chameleon fixes â
| Proceed
Deer re-audit
|
Complete
Phase 5: COMPLETE
The gathering ends. A welcoming space awaits…
Completion Report:
## ð² GATHERING UI COMPLETE
### UI: [Name]
### Animals Mobilized
ð¦ Chameleon â ð¦ Deer
### Design Decisions
- **Season:** [spring/summer/autumn/winter/midnight]
- **Decoration Level:** [minimal/moderate/full]
- **Glass Variants Used:** [surface/tint/card/accent]
### Visual Elements
- Randomized forests: [count] trees
- Weather effects: [snow/petals/leaves/none]
- Seasonal birds: [species]
- Icons: Lucide ([list])
### Accessibility Features
- Keyboard navigation: â
- Screen reader tested: [VoiceOver/NVDA]
- Color contrast: â
[ratios]
- Reduced motion: â
- Touch targets: â
[44px minimum]
### Files Created
- [Component files]
- [Style files]
- [Accessibility documentation]
### Time Elapsed
[Duration]
*The glade welcomes all wanderers.* ð²
Example Gathering
User: “/gathering-ui Create the user profile page”
Gathering execution:
-
ð² SUMMON â “Mobilizing for: User profile page. Personal settings, avatar, bio. Emotional: reflection.”
-
ð² ORGANIZE â “Chameleon designs â Deer audits”
-
ð² EXECUTE â
- ð¦ Chameleon: “Autumn theme, glass cards for settings, randomized birch trees, cardinals perched, Lucide icons”
- ð¦ Deer: “Tab order logical, form labels associated, contrast passes, screen reader announces changes”
-
ð² VALIDATE â “Visual design matches Grove, all accessibility checks pass”
-
ð² COMPLETE â “Profile page complete, beautiful and accessible”
Beautiful and accessibleâthe forest welcomes all. ð²