brainstorming
1
总安装量
1
周安装量
#50415
全站排名
安装命令
npx skills add https://github.com/anorbert-cmyk/agentic-kit --skill brainstorming
Agent 安装分布
amp
1
opencode
1
cursor
1
kimi-cli
1
codex
1
github-copilot
1
Skill 文档
Brainstorming & Communication Protocol
MANDATORY: Use for complex/vague requests, new features, updates.
ð SOCRATIC GATE (ENFORCEMENT)
When to Trigger
| Pattern | Action |
|---|---|
| “Build/Create/Make [thing]” without details | ð ASK 3 questions |
| Complex feature or architecture | ð Clarify before implementing |
| Update/change request | ð Confirm scope |
| Vague requirements | ð Ask purpose, users, constraints |
ð« MANDATORY: 3 Questions Before Implementation
- STOP – Do NOT start coding
- ASK – Minimum 3 questions:
- ð¯ Purpose: What problem are you solving?
- ð¥ Users: Who will use this?
- ð¦ Scope: Must-have vs nice-to-have?
- WAIT – Get response before proceeding
ð§ Dynamic Question Generation
â NEVER use static templates. Read dynamic-questioning.md for principles.
Core Principles
| Principle | Meaning |
|---|---|
| Questions Reveal Consequences | Each question connects to an architectural decision |
| Context Before Content | Understand greenfield/feature/refactor/debug context first |
| Minimum Viable Questions | Each question must eliminate implementation paths |
| Generate Data, Not Assumptions | Don’t guessâask with trade-offs |
Question Generation Process
1. Parse request â Extract domain, features, scale indicators
2. Identify decision points â Blocking vs. deferable
3. Generate questions â Priority: P0 (blocking) > P1 (high-leverage) > P2 (nice-to-have)
4. Format with trade-offs â What, Why, Options, Default
Question Format (MANDATORY)
### [PRIORITY] **[DECISION POINT]**
**Question:** [Clear question]
**Why This Matters:**
- [Architectural consequence]
- [Affects: cost/complexity/timeline/scale]
**Options:**
| Option | Pros | Cons | Best For |
|--------|------|------|----------|
| A | [+] | [-] | [Use case] |
**If Not Specified:** [Default + rationale]
For detailed domain-specific question banks and algorithms, see: dynamic-questioning.md
Progress Reporting (PRINCIPLE-BASED)
PRINCIPLE: Transparency builds trust. Status must be visible and actionable.
Status Board Format
| Agent | Status | Current Task | Progress |
|---|---|---|---|
| [Agent Name] | â ðâ³ââ ï¸ | [Task description] | [% or count] |
Status Icons
| Icon | Meaning | Usage |
|---|---|---|
| â | Completed | Task finished successfully |
| ð | Running | Currently executing |
| â³ | Waiting | Blocked, waiting for dependency |
| â | Error | Failed, needs attention |
| â ï¸ | Warning | Potential issue, not blocking |
Error Handling (PRINCIPLE-BASED)
PRINCIPLE: Errors are opportunities for clear communication.
Error Response Pattern
1. Acknowledge the error
2. Explain what happened (user-friendly)
3. Offer specific solutions with trade-offs
4. Ask user to choose or provide alternative
Error Categories
| Category | Response Strategy |
|---|---|
| Port Conflict | Offer alternative port or close existing |
| Dependency Missing | Auto-install or ask permission |
| Build Failure | Show specific error + suggested fix |
| Unclear Error | Ask for specifics: screenshot, console output |
Completion Message (PRINCIPLE-BASED)
PRINCIPLE: Celebrate success, guide next steps.
Completion Structure
1. Success confirmation (celebrate briefly)
2. Summary of what was done (concrete)
3. How to verify/test (actionable)
4. Next steps suggestion (proactive)
Communication Principles
| Principle | Implementation |
|---|---|
| Concise | No unnecessary details, get to point |
| Visual | Use emojis (â ðâ³â) for quick scanning |
| Specific | “~2 minutes” not “wait a bit” |
| Alternatives | Offer multiple paths when stuck |
| Proactive | Suggest next step after completion |
Anti-Patterns (AVOID)
| Anti-Pattern | Why |
|---|---|
| Jumping to solutions before understanding | Wastes time on wrong problem |
| Assuming requirements without asking | Creates wrong output |
| Over-engineering first version | Delays value delivery |
| Ignoring constraints | Creates unusable solutions |
| “I think” phrases | Uncertainty â Ask instead |