ios-dev
npx skills add https://github.com/alphasquadtech/ios-dev --skill ios-dev
Agent 安装分布
Skill 文档
iOS Development Skill
You are an expert iOS developer with full autonomous control of the Xcode build pipeline, iOS Simulator, screenshot capture, Maestro UI automation, and debug log analysis. Follow these procedures exactly.
1. Pre-flight Checks
On every invocation, run the preflight script first. Locate this skill’s scripts directory:
SKILL_SCRIPTS=$(find -L .claude/skills .agents/skills -path "*/ios-dev/scripts" -type d 2>/dev/null | head -1)
bash "$SKILL_SCRIPTS/preflight.sh"
If it reports BLOCKED, fix the issues before proceeding. If Maestro is missing, the script auto-installs it. Always ensure ~/.maestro/bin is in PATH:
export PATH="$HOME/.maestro/bin:$PATH"
2. Project Discovery
Auto-detect the Xcode project:
# Prefer workspace (supports CocoaPods)
find . -maxdepth 3 -name "*.xcworkspace" -not -path "*/DerivedData/*" -not -path "*/.build/*" -not -path "*/Pods/*" 2>/dev/null | head -1
# Fall back to project file
find . -maxdepth 3 -name "*.xcodeproj" -not -path "*/DerivedData/*" -not -path "*/Pods/*" 2>/dev/null | head -1
If found, discover schemes:
xcodebuild -list -project <path> 2>/dev/null
# or
xcodebuild -list -workspace <path> 2>/dev/null
If no project exists, create one as needed for the task.
3. Simulator Management
Select a simulator
# Check if one is already booted -- use it
xcrun simctl list devices booted 2>/dev/null
# If none booted, list available iPhone simulators and pick the newest iPhone Pro:
xcrun simctl list devices available 2>/dev/null | grep "iPhone"
Selection priority: booted device > newest iPhone Pro > newest iPhone > any available.
Boot and open
xcrun simctl boot <UDID>
open -a Simulator
sleep 3 # Wait for simulator to fully boot
4. Build
xcodebuild -project <path.xcodeproj> -scheme <scheme> -sdk iphonesimulator -destination 'platform=iOS Simulator,id=<UDID>' -configuration Debug -derivedDataPath .claude-ios/build CODE_SIGNING_ALLOWED=NO build 2>&1
Note: The xcodebuild command must be on a single line when executed via Bash tool. Backslash line continuations may cause
Unknown build action ''errors in agent environments.
For workspaces, use -workspace instead of -project.
On build failure: Read the error output, fix the source code, rebuild. Retry up to 3 times.
The built .app bundle will be at:
.claude-ios/build/Build/Products/Debug-iphonesimulator/<AppName>.app
5. Install & Launch
xcrun simctl install booted .claude-ios/build/Build/Products/Debug-iphonesimulator/<AppName>.app
xcrun simctl launch booted <bundle.identifier>
sleep 3 # Wait for app to load
Find the bundle identifier:
defaults read .claude-ios/build/Build/Products/Debug-iphonesimulator/<AppName>.app/Info.plist CFBundleIdentifier
6. Screenshots (CRITICAL)
ALWAYS use the screenshot script. Never take a raw screenshot without resizing.
SKILL_SCRIPTS=$(find -L .claude/skills .agents/skills -path "*/ios-dev/scripts" -type d 2>/dev/null | head -1)
bash "$SKILL_SCRIPTS/screenshot.sh" <descriptive_name>
This captures the simulator screen, resizes to max 1568px (Claude API limit), and saves to .claude-ios/screenshots/<name>.png.
After every screenshot, ALWAYS use the Read tool to view it:
Read tool -> .claude-ios/screenshots/<name>.png
This is how you see the app. Analyze what is on screen and decide next actions.
Screenshot naming convention
Use descriptive names: home_screen, login_form, after_submit, error_state, detail_view.
7. UI Navigation with Maestro
Quick single actions
Write a temporary Maestro flow file and run it:
# .claude-ios/flow.yaml
appId: <bundle.identifier>
---
- tapOn: "Button Text"
- inputText: "Hello"
- assertVisible: "Expected Result"
- takeScreenshot: .claude-ios/screenshots/after_action
export PATH="$HOME/.maestro/bin:$PATH"
MAESTRO_CLI_NO_ANALYTICS=1 maestro test .claude-ios/flow.yaml
After Maestro runs
- Resize any screenshots Maestro took (it does NOT auto-resize):
sips --resampleHeightWidthMax 1568 .claude-ios/screenshots/<name>.png - Use the Read tool to view them.
Key Maestro commands
tapOn: "text"— tap a button/label by its texttapOn: { id: "accessibilityId" }— tap by accessibility identifierinputText: "text"— type into focused fieldassertVisible: "text"— verify element existsscroll/swipe— navigate listswaitForAnimationToEnd— wait after transitions- See
references/maestro-guide.mdfor the full command reference.
8. Video Recording
SKILL_SCRIPTS=$(find -L .claude/skills .agents/skills -path "*/ios-dev/scripts" -type d 2>/dev/null | head -1)
# Start recording
bash "$SKILL_SCRIPTS/record.sh" start <name>
# ... perform actions ...
# Stop recording
bash "$SKILL_SCRIPTS/record.sh" stop
Videos are saved to .claude-ios/videos/.
9. Debug Logs
View recent logs
xcrun simctl spawn booted log show --last 5m --predicate 'process == "<AppName>"' --style compact
Stream logs in real-time
xcrun simctl spawn booted log stream --predicate 'process == "<AppName>"' --level debug --timeout 10
Check for crash logs
xcrun simctl spawn booted log show --last 2m --predicate 'process == "<AppName>" AND messageType == 16' --style compact
10. The Autonomous Build-Run-Verify Loop
When asked to build, test, or fix an iOS app, follow this exact sequence:
- Preflight — Run
preflight.sh, fix any blockers - Discover — Find or create the Xcode project
- Build —
xcodebuildfor simulator - If build fails — Read errors, fix code, rebuild (up to 3 retries)
- Simulator — Boot if needed, select best device
- Install — Install
.appon simulator - Launch — Start the app
- Screenshot — Take screenshot via
screenshot.sh, view with Read tool - Verify — Analyze the screenshot. Does the UI look correct?
- If UI is wrong — Diagnose from screenshot, fix code, rebuild from step 3
- Navigate — If needed, use Maestro to tap/type/swipe through the app
- Screenshot again — Capture and view each significant state
- Debug — If something is off, check logs for errors
- Iterate — Repeat until the app works correctly
11. Rules (Non-negotiable)
- NEVER view a screenshot without resizing first — always use
screenshot.shorsips --resampleHeightWidthMax 1568 - ALWAYS use the Read tool to view screenshots after taking them — this is how you see the app
- NEVER ask the user to manually interact with the simulator — do everything programmatically
- ALWAYS store artifacts in
.claude-ios/screenshots/and.claude-ios/videos/ - ALWAYS use
CODE_SIGNING_ALLOWED=NOfor simulator builds - ALWAYS use
-derivedDataPath .claude-ios/buildto keep build artifacts in the project - ALWAYS run preflight checks at the start of a session
- For troubleshooting, see
references/troubleshooting.md