after-effects-assistant

📁 aedev-tools/aedev-skills 📅 10 days ago
1
总安装量
1
周安装量
#53552
全站排名
安装命令
npx skills add https://github.com/aedev-tools/aedev-skills --skill after-effects-assistant

Agent 安装分布

cursor 1
claude-code 1

Skill 文档

Overview

This skill automates After Effects by generating ExtendScript (.jsx) and executing it via osascript. It reads project state through query scripts, uses rule files for domain knowledge, and wraps all mutations in undo groups.

First-Time Setup

  1. Run scripts/runner.sh with any query script to detect the AE version
  2. If multiple AE versions are installed, the user must choose one — runner.sh will prompt
  3. Ensure AE Preferences > Scripting & Expressions > “Allow Scripts to Write Files and Access Network” is enabled

Workflow

For every user request:

Step 1: Gather context (auto-run, no confirmation needed)

Run the active state query:

bash scripts/runner.sh scripts/active-state.jsx

Then read /tmp/ae-assistant-result.json for active comp, selected layers, CTI.

If this is the first interaction or the project context is unknown, also run:

bash scripts/runner.sh scripts/project-overview.jsx

This returns a summary by default: folder tree with counts, all comps listed, footage grouped by file type. NOT every individual file.

To drill into a specific folder:

bash scripts/runner.sh scripts/project-overview.jsx '{"mode": "folder", "folderName": "Images"}'

Only use full mode when you actually need every item listed:

bash scripts/runner.sh scripts/project-overview.jsx '{"mode": "full"}'

Step 2: Drill down if needed (auto-run)

If the task targets a specific comp:

bash scripts/runner.sh scripts/comp-detail.jsx '{"compName": "Comp Name"}'

If the task targets specific layers:

bash scripts/runner.sh scripts/layer-detail.jsx '{"layerNames": ["Layer 1", "Layer 2"]}'

Omit compName to use the active comp. Omit layerNames to use selected layers.

Step 3: Load domain knowledge

Read the relevant rule file from rules/. Always read rules/extendscript-fundamentals.md — it contains ES3 constraints that apply to every generated script.

Task involves Load rule file
Layers (create, move, parent, duplicate) rules/layer-manipulation.md
Keyframes, animation, easing rules/keyframes-animation.md
Expressions rules/expressions.md
Compositions (create, precompose, nest) rules/composition-management.md
Effects and parameters rules/effects.md
Import, footage, assets rules/assets-footage.md
Render queue, export rules/rendering.md
Bulk/batch operations rules/batch-operations.md
Version-specific features references/ae-api-versions.md

Step 4: Generate the action script

CRITICAL: Resolve the skill’s real path first

Before writing or executing any action script, resolve the skill’s real (non-symlinked) path. ExtendScript #include cannot follow symlinks, so you MUST use the real filesystem path.

Run this once at the start of each session:

SKILL_SCRIPTS="$(readlink -f ~/.claude/skills/after-effects-assistant/scripts 2>/dev/null || readlink ~/.claude/skills/after-effects-assistant/scripts)"
echo "$SKILL_SCRIPTS"

Use the resolved path ($SKILL_SCRIPTS) for all subsequent Write and Bash commands in this session.

Why this matters:

  • ~/.claude/skills/ is typically a symlink — ExtendScript #include fails through symlinks
  • Writing to the real scripts/ directory lets #include "lib/json2.jsx" resolve correctly
  • The resolved path changes per machine, so never hardcode it

Every generated script MUST follow this template:

#include "lib/json2.jsx"
#include "lib/utils.jsx"

(function() {
    app.beginUndoGroup("AE Assistant: <action description>");
    try {
        var args = readArgs();
        var comp = app.project.activeItem;
        if (!comp || !(comp instanceof CompItem)) {
            writeResult({ error: "No active composition" });
            return;
        }

        // ... action code ...

        writeResult({ success: true, message: "<what was done>" });
    } catch (e) {
        try { writeResult({ error: e.toString(), line: e.line, fileName: e.fileName }); }
        catch(e2) { writeError(e.toString(), "line:" + e.line); }
    } finally {
        app.endUndoGroup();
    }
})();

Write the script using the Write tool, then execute with a short bash command:

  1. Use the Write tool to write the script to $SKILL_SCRIPTS/ae-action.jsx (the resolved real path)
  2. Execute it with bash:
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/ae-action.jsx"

IMPORTANT: Do NOT use cat > file << 'SCRIPT' heredocs — they put the entire script in the bash command, cluttering the permission prompt. Always use the Write tool for the script content, then a short bash command to run it.

Step 5: Execute or confirm

Auto-run (no confirmation needed):

  • All read-only queries (active-state, project-overview, comp-detail, layer-detail)
  • Non-destructive additions: adding a keyframe, adding an effect, creating a layer, creating a comp

Confirm before running (show the script and ask the user):

  • Deleting layers or comps
  • Removing keyframes
  • Replacing footage
  • Clearing expressions
  • Render queue operations
  • Any operation the user might not expect

Step 6: Execute and read result

# Execute the action script (already written to $SKILL_SCRIPTS/ae-action.jsx in Step 4)
bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/ae-action.jsx" '{"arg1": "value1"}'

Read /tmp/ae-assistant-result.json for the result.

Debugging failures

If a script fails, check these in order:

  1. ~/.ae-assistant-log — runner.sh logs every execution, args, results, and errors here
  2. /tmp/ae-assistant-error.txt — JXA-level errors (AE not responding, DoScriptFile failure)
  3. ~/.ae-assistant-extendscript.log — ExtendScript-level logs from appendLog() in utils.jsx
  4. AE Preferences — Ensure “Allow Scripts to Write Files and Access Network” is enabled

When an error occurs, read ~/.ae-assistant-log to understand what happened, fix the script, and retry.

MUST

  • ALWAYS wrap mutations in app.beginUndoGroup() / app.endUndoGroup()
  • ALWAYS use matchNames for property access, not display names (display names are localized)
  • ALWAYS use 1-based indexing for layers and project items
  • ALWAYS write action scripts to $SKILL_SCRIPTS/ae-action.jsx (the resolved real path, NOT /tmp/)
  • ALWAYS use relative #include "lib/json2.jsx" and #include "lib/utils.jsx" (NOT absolute paths)
  • ALWAYS wrap in an IIFE to avoid global scope pollution
  • ALWAYS use var, never let or const (ES3)
  • ALWAYS write results to /tmp/ae-assistant-result.json via writeResult()
  • ALWAYS check comp instanceof CompItem before accessing comp properties

FORBIDDEN

  • NEVER use ES5+ syntax: let, const, arrow functions, template literals, destructuring
  • NEVER use Array.map, Array.filter, Array.reduce, Array.forEach (not in ES3)
  • NEVER use JSON.parse or JSON.stringify without including json2.jsx
  • NEVER write action scripts to /tmp/ — ExtendScript #include can’t resolve paths from there
  • NEVER use absolute paths in #include — they break through symlinks
  • NEVER hardcode layer indices — use names, selection, or iteration
  • NEVER run destructive operations without user confirmation
  • NEVER assume a comp is active without checking
  • NEVER use cat > file << 'SCRIPT' heredocs to write scripts — use the Write tool instead, then execute with a short bash command