creative-writing-craft
1
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#46291
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安装命令
npx skills add https://github.com/4444j99/a-i--skills --skill creative-writing-craft
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amp
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opencode
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kimi-cli
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codex
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github-copilot
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gemini-cli
1
Skill 文档
Creative Writing Craft
Transform ideas into compelling prose.
Story Architecture
Three-Act Structure
ACT I (25%) â ACT II (50%) â ACT III (25%)
Setup â Confrontation â Resolution
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Hook â Rising Action â Climax
Inciting Event â Midpoint Shift â Falling Action
First Plot Pointâ Second Plot Point â Resolution
Scene Structure
Goal â Conflict â Disaster â Reaction â Dilemma â Decision
Each scene should have:
- POV character with a clear goal
- Obstacle preventing the goal
- Stakes if they fail
- Outcome (usually not what they wanted)
Story Beats
| Beat | Percentage | Function |
|---|---|---|
| Opening Image | 0-1% | Establish world/tone |
| Theme Stated | ~5% | Hint at meaning |
| Setup | 1-10% | Ordinary world |
| Catalyst | ~10% | Inciting incident |
| Debate | 10-20% | Hesitation |
| Break into Two | ~25% | Commits to journey |
| B Story | ~30% | Subplot, often thematic |
| Fun and Games | 30-50% | Promise of premise |
| Midpoint | ~50% | False victory/defeat, stakes rise |
| Bad Guys Close In | 50-75% | Increasing pressure |
| All Is Lost | ~75% | Lowest point |
| Dark Night of Soul | 75-80% | Despair |
| Break into Three | ~80% | New plan/revelation |
| Finale | 80-99% | Climax, resolution |
| Final Image | 99-100% | Echo opening, show change |
Character Development
Character Dimensions
| Layer | Question | Example |
|---|---|---|
| Surface | What do they show? | Confident, funny |
| Behavior | What do they do? | Helps strangers, avoids calls |
| Motive | What do they want? | Success, approval |
| Need | What do they actually need? | Self-acceptance |
| Ghost | What wound drives them? | Abandoned as child |
Character Arc Pattern
Lie they believe â Want (conscious goal) â Need (unconscious)
â â â
Truth they learn â Confrontation â Cost of lie
Voice Development
To develop distinct character voice, vary:
- Sentence length and complexity
- Vocabulary level and specificity
- Speech patterns (fragments, run-ons)
- Topics they notice/mention
- What they omit or avoid
- Metaphor domains (what do they compare things to?)
Point of View
First Person
I walked into the room and immediately regretted it.
Pros: Intimacy, voice, unreliable narrator potential Cons: Limited perspective, “I” fatigue
Third Person Limited
She walked into the room and immediately regretted it.
Pros: Flexibility, intimacy without “I” Cons: Can drift into head-hopping
Third Person Omniscient
Sarah walked into the room, unaware that three people
were already watching her from the shadows.
Pros: God’s-eye view, irony Cons: Distance, harder to master
Second Person
You walk into the room. You immediately regret it.
Pros: Immediacy, unusual Cons: Can feel gimmicky, reader resistance
POV Rules
- Stay in one head per scene (for limited)
- Only show what POV character perceives
- Filter through their psychology
- Match POV to story needs
Prose Style
Sentence Craft
Vary length:
Short sentences punch. They create urgency. Impact.
But longer sentences, with their flowing clauses and
subordinate phrases, can lull the reader into a rhythm,
carrying them forward on a wave of prose that builds
and builds untilâ
Strong verbs over adverbs:
â She walked quickly across the room.
â
She darted across the room.
â
She bolted across the room.
Concrete over abstract:
â He felt sad.
â
His chest ached. He couldn't swallow.
Show vs Tell
Telling (has its place):
She was angry.
Showing:
Her jaw tightened. She set down her forkâcarefully,
deliberatelyâand folded her hands in her lap.
When to tell:
- Transitions
- Unimportant information
- Pacing through slow periods
- Emotional summary after intense scene
Dialogue
Subtext: Characters rarely say what they mean.
"Nice weather," she said. (Text)
[I don't want to talk about it] (Subtext)
Attribution:
â
"I'm leaving," she said.
â
"I'm leaving." She grabbed her coat.
â ï¸ "I'm leaving," she exclaimed angrily.
“Said” is invisible. Use it.
Beats over tags:
"I'm leaving." She grabbed her coat. "Don't wait up."
Description
Sensory Writing
| Sense | Often Used | Underused |
|---|---|---|
| Sight | Very common | – |
| Sound | Common | – |
| Touch | Uncommon | Temperature, texture |
| Smell | Rare | Memory trigger |
| Taste | Rare | Atmosphere |
Layer senses:
The bar smelled like spilled beer and regret. Neon
buzzed overhead, painting everyone the same shade of
desperate pink. Someone fed the jukebox, and Patsy
Cline started breaking hearts again.
Meaningful Detail
Choose details that do double duty:
â The room had a desk, a chair, and a filing cabinet.
[Inventory]
â
Dust furred the family photos on his deskâall
turned to face the wall.
[Character revelation + atmosphere]
Revision Framework
Levels of Revision
| Level | Focus | Questions |
|---|---|---|
| Structural | Story architecture | Does the plot work? Are scenes in right order? |
| Scene | Individual scenes | Does each scene have conflict? Purpose? |
| Paragraph | Flow and pacing | Transitions smooth? Rhythm varied? |
| Sentence | Prose quality | Verbs strong? Sentences varied? |
| Word | Precision | Right word? Unnecessary words? |
Revision Passes
Pass 1: Story
- Does the beginning hook?
- Is the ending earned?
- Does the middle sag?
- Are stakes clear?
Pass 2: Character
- Distinct voices?
- Consistent motivation?
- Arc completed?
- Relationships clear?
Pass 3: Scene
- Each scene has purpose?
- Conflict present?
- Sensory grounding?
- POV consistent?
Pass 4: Line
- Cut filler words (just, really, very)
- Strengthen verbs
- Vary sentence structure
- Check dialogue tags
Pass 5: Polish
- Read aloud
- Check spelling/grammar
- Format consistency
- Final typo sweep
Common Problems
Pacing Issues
| Symptom | Cause | Fix |
|---|---|---|
| Drags | Too much description | Cut, add conflict |
| Rushed | Not enough scene | Slow down, add beats |
| Confusing | Time jumps | Add transitions |
| Boring | No stakes | Raise consequences |
Dialogue Issues
| Problem | Example | Fix |
|---|---|---|
| On-the-nose | “I’m angry at you!” | Subtext |
| Talking heads | Dialogue without action | Add beats |
| Info dump | Explaining plot | Conflict over info |
| Same voice | All characters same | Differentiate |
Description Issues
| Problem | Fix |
|---|---|
| Purple prose | Simplify, cut adjectives |
| No setting | Ground in physical space |
| Floating heads | Add action, gesture |
| Info dump | Distribute, dramatize |
Forms
Short Story
- 1,000-7,500 words typical
- Single effect/impression
- Limited scope
- Often one POV
Flash Fiction
- Under 1,000 words
- Implication over exposition
- Often twist or resonance
- Every word counts
Novel Chapter
- 2,000-5,000 words typical
- Mini-arc or cliffhanger
- Advances plot AND character
- Varies with genre
Personal Essay
- First person reflection
- Particular to universal
- Scene + reflection
- “So what?” answered
References
references/story-structures.md– Alternative structuresreferences/genre-conventions.md– Genre expectationsreferences/revision-checklist.md– Detailed checklist