building-multiagent-systems

📁 2389-research/claude-plugins 📅 Jan 26, 2026
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npx skills add https://github.com/2389-research/claude-plugins --skill building-multiagent-systems

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Skill 文档

Building Multi-Agent, Tool-Using Agentic Systems

Overview

Comprehensive architecture patterns for multi-agent systems where AI agents coordinate to accomplish complex tasks using tools. Language-agnostic and applicable across TypeScript, Python, Go, Rust, and other environments.

Discovery Questions (Required)

Before architecting any system, ask these six mandatory questions:

  1. Starting Point – Greenfield, adding to existing system, or fixing current implementation?
  2. Primary Use Case – Parallel work, sequential pipeline, recursive delegation, peer collaboration, work queues, or other?
  3. Scale Expectations – Small (2-5 agents), medium (10-50), or large (100+)?
  4. State Requirements – Stateless runs, session-based, or persistent across crashes?
  5. Tool Coordination – Independent agents, shared read-only resources, write coordination, or rate-limited APIs?
  6. Existing Constraints – Language, framework, performance needs, compliance requirements?

Foundational Architecture

Four-Layer Stack

Every agent follows the four-layer architecture for testability, safety, and modularity:

Layer Name Responsibility
1 Reasoning (LLM) Plans, critiques, decides which tools to call
2 Orchestration Validates, routes, enforces policy, spawns sub-agents
3 Tool Bus Schema validation, tool execution coordination
4 Deterministic Adapters File I/O, APIs, shell commands, database access

Critical Rule: Everything below Layer 1 must be deterministic. No LLM calls in tools.

See references/four-layer-architecture.md for detailed implementation with code examples.

Foundational Patterns

Pattern Purpose
Event-Sourcing All state changes as events for audit trails and replay
Hierarchical IDs Encode delegation hierarchy (e.g., session.1.2) for cost aggregation
Agent State Machines Explicit states (idle → thinking → tool_execution → stopped) with invalid transition errors
Communication EventEmitter for state changes, promises for result collection

Seven Coordination Patterns

Choose based on discovery question answers:

Pattern Use Case Trade-offs
Fan-Out/Fan-In Parallel independent work Fast but costly; watch for orphans
Sequential Pipeline Multi-stage transformations Bottleneck at slowest stage
Recursive Delegation Hierarchical task breakdown Must add depth limits
Work-Stealing Queue 1000+ tasks with load balancing No built-in priority
Map-Reduce Cost optimization Cheap map ($0.01), smart reduce ($0.15)
Peer Collaboration LLM council for bias reduction Expensive (3N+1 calls), slow
MAKER Zero-error tasks (100K+ steps) 5× cost but ~0% error rate

See references/coordination-patterns.md for detailed implementations.

Pattern Selection Guide

Requirement Recommended Pattern
Parallel independent tasks Fan-Out/Fan-In
Each stage depends on previous Sequential Pipeline
Complex task decomposition Recursive Delegation
Large batch processing Work-Stealing Queue
Cost-sensitive analysis Map-Reduce
Need diverse perspectives Peer Collaboration
Zero error tolerance MAKER

MAKER Pattern (Zero Errors)

For tasks requiring 100K+ steps with zero error tolerance (medical, financial, legal domains):

  1. Extreme Decomposition – Recursive breakdown until each subtask <100 steps
  2. Microagents – Single tool, focused expertise, cheap models
  3. Multi-Agent Voting – N parallel attempts per subtask, majority consensus
  4. Error Correction – Deterministic validation + retry with failure context

Cost comparison: Same cost as traditional approach, zero errors vs. 10+ errors.

See references/maker-pattern.md for full implementation with medical diagnosis example.

Tool Coordination

Mechanism Purpose
Permission Inheritance Children inherit subset of parent permissions (cannot escalate)
Resource Locking Acquire/release patterns for shared resources
Rate Limiting Token bucket algorithm across all agents
Result Caching Cache read-only, idempotent, expensive operations

Sub-Agent as Tool Pattern: Wrap specialized agents as tools the parent can call, providing composable abstractions and natural lifecycle management.

See references/tool-coordination.md for implementations.

Critical Lifecycle: Cascading Stop

“Always stop children before stopping self.” This prevents orphaned agents.

1. Get all child agents
2. Stop all children in parallel
3. Stop self
4. Cancel ongoing work
5. Flush events

If pause/resume unavailable, implement manual checkpointing: save agent state (messages, context, tool results), then restore later.

Production Hardening

Concern Solution
Orphan Detection Heartbeat monitoring every 30 seconds
Cost Tracking Hierarchical aggregation across agent tree
Session Persistence Project-level task store for cross-session work
Checkpointing Save after 10+ tools, $1.00 cost, or 5 minutes elapsed
Self-Modification Safety Blast radius assessment, branch isolation, test-first

See references/production-hardening.md for detailed implementations.

Real-World Example: Code Review System

A pull request orchestrator using Fan-Out/Fan-In:

  1. Spawns four specialist reviewers in parallel (security, performance, style, tests)
  2. Security and tests use smart models (Sonnet); style and performance use fast models (Haiku)
  3. Each reviewer has 2-minute timeout
  4. Results aggregate regardless of partial failures
  5. Costs track per reviewer
  6. All agents stop cleanly via cascading stop after completion

Execution Checklist

When guiding implementation of multi-agent systems:

  1. Ask discovery questions – Understand requirements before architecting
  2. Assess error tolerance – Zero errors → MAKER; some acceptable → simpler patterns
  3. Establish four-layer architecture – Reasoning, orchestration, tool bus, adapters
  4. Design schema-first tools – Typed contracts before implementation
  5. Define deterministic boundary – No LLM in Layers 3-4
  6. Choose orchestration model – YOLO, Safety-First, or Hybrid
  7. Select coordination pattern – Fan-out, pipeline, delegation, queue, map-reduce, peer, or MAKER
  8. Design tool coordination – Permission inheritance, locking, rate limiting
  9. Implement cascading cleanup – Always stop children before parent
  10. Add monitoring and cost tracking – Hierarchical aggregation across agent tree
  11. Consider self-modification safety – If agents can modify code, add safety protocol

Common Pitfalls

Pitfall Impact
Missing four-layer architecture Untestable, unsafe, hard to debug
LLM calls in tools (Layer 3-4) Non-deterministic, can’t unit test
No schema-first tool design Sub-agents can’t discover tools
Missing cascading stop Orphaned agents consuming resources
No permission inheritance Sub-agents can escalate privileges
No timeouts Indefinite hangs waiting for sub-agents
Unbounded concurrency Resource exhaustion from too many agents
Ignoring cost tracking Budget surprises
No partial-failure handling One failure cascades to all agents
Unpersisted state Unrecoverable workflows on crash
Uncoordinated tool access Race conditions on shared resources
Wrong model selection Cost inefficiency (Sonnet for simple tasks)
Self-modification without safety Sub-agents break themselves
No heartbeat monitoring Can’t detect orphans after parent crash

Reference Files

Detailed implementations with code examples:

File Contents
references/four-layer-architecture.md Four-layer stack, deterministic boundary, schema-first tools
references/coordination-patterns.md Seven coordination patterns with code
references/maker-pattern.md MAKER implementation, voting, medical diagnosis example
references/tool-coordination.md Permission inheritance, locking, rate limiting, caching
references/production-hardening.md Cascading stop, orphan detection, cost tracking, checkpointing